Feeling unwanted and still reeling from his encounter in the Garden of Clarity, Trent Embra leaves the city to find out what else the world has to offer. Making his own decisions for the first time, an adrift Trent latches onto the Quest in his Status telling him to survive alone on the wilds for two weeks. With only the doctrine of Sergeant Cullen to guide him, and a sword to depend on, Trent puts his back to Al’drossford and heads south to find out how different life as an Adventurer is compared to the one he has been leading.
The Guild Core 1: Dragon Bourne (A Dungeon Core LitRPG/Cultivation Epic)
The hero dreamed of ascending. The monk craved redemption.
The dungeon only wished to keep things tidy.
Kai was the least likely young man to ascend. Raised on his uncle’s potato farm, he began his career as an adventurer with empty pockets and little skill. But a foolish attempt to prove his bravery leads Kai to unlock hidden power within himself and acquire a most unlikely ally.
Rhona is a battle-scarred soldier who’s as likely to toss a quip as she is to throw a punch. After setting aside a promising career in the army to pursue the Path of the Bleeding Tiger, she sets out to stop a war and seek atonement for a bloody past.
When Bancroft the Earth Core awakens, he can’t wait to clean up his dungeon and begin building things anew. A recovered item from his past reminds him that more is at stake, however, putting an end to such pleasantries.
Join The Guild Core, a small band of friends determined to restore the world to an age of dragons, heroes, and honor.
The Guild Core is a novel by TJ Reynolds Fantasy LitRPG author of Eternal Online books 1-3. The Guild Core was inspired by the Divine Dungeon series, the Wheel of Time, and classic films like The Labyrinth and The Neverending Story.
This story takes place in an Epic Fantasy world governed by gaming mechanics. It contains light to moderate LitRPG, Gamelit, Cultivation and Dungeon Core elements. Features realistic violence, 3 MC POVs, and more than a few quaint jokes. Language and adult content is appropriate for teen readers.
Giantlands (Pal-Tee Planet Book 1)
Zundy has always been different. As a pal-tee, a distant cousin to the dwarves, he, and all others of his race, absorb traits from the very first item they touch upon birth. Instead of absorbing the essence of stone, or steel, like most others in his town, Zundy accidentally absorbed those of a beetle. Those who are different, are often treated poorly, and for Zundy, this was no exception.
His time in the small town is coming to an end though. The Great Journey, the time when all pal-tee youths of age set out in search of their race's most valued treasure, is upon them. Beyond his small town, Zundy will discover a world far grander and fantastic than he ever could have imagined.
Travel to the Green Sea, the last know sighting of the Viridian Core will be far from easy. Before he can even lay eyes on the sprawling ocean, Zundy will first need to pass through the Giantlands, and with powerful Guardians blocking his path, the task seems impossible. Zundy was never one to give up and quit though, and to him, there is no greater thrill than facing a challenge and coming out the victor.
Warning: This book contains GameLit elements, such as stats sheets, a form of leveling and experience gain.
Awakened - Book One of The Quintessence: Crucible: (An Epic Cultivation LitRPG Saga)
Cultivation. Progression. Ascension.
On the world of Crucible, where humanity’s spiritual artists train to fight in a war of universal proportions, Aryc Tal Venn has the potential to be one of the gods.
But when he accidentally unleashes heretical powers during his Challenge, he is forced to flee his home or face the wrath of the Inquisition.
With his sister by his side, Aryc begins a quest to uncover the truth of his own existence.
Only to discover a terrible secret.
A secret with the power to destroy humanity.
Will Aryc master his unnatural powers in time to save the people of Crucible or will he be the harbinger of humanity’s destruction?
Shade's First Rule (Divine Apostasy Book 1)
It's Ruwen’s Ascension Day, and he finally dies for the first time. His newly revived body can learn Spells and Abilities for the Class given him by the Goddess Uru, and dying is no longer permanent.
Ruwen’s high intelligence makes becoming a Mage inevitable. With his new powers, he will locate his parents and clear their family name. But nothing goes as Ruwen imagined, and when a rival God tries to kill Ruwen shortly after his disastrous Ascension, his focus turns from his future to just surviving.
His choices place him in the middle of an ancient war, and he must overcome the limitations of his unexpected Class to reach level five. Only then will he have the tools needed to survive. But dying now comes with a terrible penalty, and failing Uru might not only cost him his life and loved ones but his entire world.
It turns out dying on your Ascension Day is the easy part.
The Crafter (Book 1): Legacy
As a ten year old orphan, all Wick ever wanted was money, power, and well, what else was there? Enough is never enough. His father's death left him only with a glass amulet, his trusty spade, and two level one skills. Six months in the backwater city of Outlast, Wick has finally decided to make his move for a brighter future. It may cost him the beating of his life, but he lives by the Sprawler's Code: The strong live long, but the bold get the gold.
Follow Wick on the beginning of his new life as he explores new powers and manipulate anyone foolish enough to get in his way.
Story Does Contain: Male Lead, Fast Pace, Slightly Overpowered Protagonist, Greedy Protagonist, Right of Passage, Multiple Magic Systems, Mystery
Story Does NOT Contain: Harem, Ultraviolence, Horror, Mopey Protagonist
Greyblood: Adventurer Academy: A LitRPG Series
Born a Monster. Destined to be a Hero.
Half-Orc. Half-Human. All Hero.
Lugor is a Half-Orc, and in his world, that's a very dangerous thing to be.
He dreams of becoming an Adventurer, slaying monsters and delving into dungeons. Unfortunately for him, one cut to his skin could reveal his secret. He's forced to spend his days in his small village, working at the Smithy and keeping his head down.
But when his world is turned upside down in a monster attack on his village, Lugor seeks training at the Adventurer Academy, where he can learn to become the Champion that he was born to be. It won't be easy, especially whilst contending against an arrogant mage who is determined to see him fail.
With a steadfast Dwarven Elementalist and a sarcastic Dark-Elf Necromancer by his side, Lugor sets out to prove that just because he's Half-Orc, doesn't mean he can't be a hero.
Djinn Tamer: Starter: A Monster Battling GameLit Adventure (Djinn Tamer - Bronze League Book 1)
Fans of Pokémon, Digimon, and Monster Rancher will love this monster-battling take on the GameLit genre!
Jackson Hunt wants nothing more than to be a professional monster tamer — skilled trainers who raise and battle magical creatures called Djinn. He longs for the day when he comes of age and can leave home to pursue his dreams of taming Djinn.
Unfortunately for Jackson, dreams and reality don’t always coincide.
To help his grandmother make ends meet, Jackson spends his days doing manual labor on a breeder’s ranch — just about as far removed from the bright lights and roaring crowds of the DBL (Djinn Battle League) as it gets. But no matter how hard Jackson and his grandma try, it’s never enough.
Facing bank foreclosure, Jackson is desperate to save his home but has no idea how… until he discovers a young, untrained Djinn left behind for him by his dead mother.
As time runs out, Jackson works tirelessly to raise and develop a bond with his Djinn. But monster taming isn’t as easy as the pros make it look. Along the way, Jackson and his friends will delve into the shady world of underground fighting, experience the agony of defeat and learn what it takes to be a true monster tamer.
Will Jackson and his Djinn level up fast enough or is his dream destined to die before it even truly b