Feeling unwanted and still reeling from his encounter in the Garden of Clarity, Trent Embra leaves the city to find out what else the world has to offer. Making his own decisions for the first time, an adrift Trent latches onto the Quest in his Status telling him to survive alone on the wilds for two weeks. With only the doctrine of Sergeant Cullen to guide him, and a sword to depend on, Trent puts his back to Al’drossford and heads south to find out how different life as an Adventurer is compared to the one he has been leading.
My Opinion: 508 pages, $2.99, Available On Kindle Unlimited
Don’t regret a moment of lost sleep
The story returns to the solo and small group dungeon dives and leaves behind the larger politics. There’s still a few scenes that develop the narrative of the Al’drossford city, but for the most part book 3 is a lot like book 1, in that it focuses on action adventure. Trent’s story of self discovery is a little muted, but his power leveling and skill building is great. The author also resets giving the main character (MC) a group and I think it works well for the most part. The game mechanics are done well, though there’s nothing new that hadn’t been described in previous books.
Overall, the story is great and I practically devoured this massive story in one sitting, staying up into the wee hours of the morning to finish the adventures that are told. Don’t regret a single moment of lost sleep.
Score: 8 out of 10
Moonlight Banishes Shadows (The Infinite World Book 3)