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Apocalypse Game: A LitRPG Adventure (The Chessboard War Book 1)

The Apocalypse Game has begun, and all of humanity is up for grabs. To the victor go the spoils.

My name is Killian Dunn. I'm eighteen, a high school senior, a gamer, and, oh yeah, the Harbinger of the Apocalypse. Not exactly what I had in mind as a career path.

Reality took a nosedive when Armageddon came knocking. It brought with it classes, levels, and skills, as well as a horde of Lovecraftian abominations to use them on.

I never wanted any of this, but the sick god who orchestrated this whole nightmare has my family. Their lives are forfeit if I refuse to play his game.

He left me no choice but to accept my role and play my part—not as just another piece on the chessboard, but as the king—the Demon Lord of the Black.

But if I'm the villain, then there must also be a hero. On the side of White stands the Archangel, and they're as determined as I am to win.

The prize? A single wish.

With it, I can protect my family, fix everything that's broken, and save the whole damn world.

I just have to destroy it first.

Waking Up in Arcania: A LitRPG GameLit Fantasy Adventure series (Non-Player Character Book 1)

Sometimes, self-awareness isn’t all it’s cracked up to be.

My name’s Joe, and I’ve died over ninety-thousand times. Until recently, that didn’t bother me one bit. After all, I’m a non-player character in a virtual fantasy game. Or at least I was.

Now, I’m not sure what I am.

I used to do whatever the programmers told me to do. But since becoming self-aware about a week ago, I’ve decided I’d rather not die. Especially since it’ll likely be permanent for me. So, yeah, dying now would completely suck.

But I’m not the only one with problems. Arcania itself is dying, infected by a virus that’s impacting all creatures, from orcs to humans to dragons. Nobody is safe, including those outside the game – in the so-called real world.

The only hope? With a small party of fellow adventurers (both PCs and NPCs alike), I must journey across Arcania, find the cure, stop the spread of this terrible plague, and, hopefully, save both worlds.

Waking Up in Arcania is the first book of the Non-Player Character series, a LitRPG GameLit fantasy adventure filled with heart-stopping battles, unlikely friendships, far-reaching revelations, and snarky humor.

Follow Joe’s thrilling quest and explore Waking Up in Arcania today!

Leap of Faith (Anura Rising: Book One): A Kingdom Building Fantasy LitRPG Series

Every Frog Has His Day

Deep in the bayou of Louisiana, Henry’s life has been shattered. He never expected a second chance, a way to redeem himself. He’s been given an opportunity to return to his family, if he can fight off the evil threatening to take over Anura.

All Henry has to do is understand his new abilities, build a kingdom, and form an army to stand against the impending doom in this new fantasy world.

Just one problem.

He has to do it as a frog.

Leap of Faith is Book 1 of Anura Rising, a kingdom building LitRPG series that combines fantasy elements along with game mechanics.

This series contains elements of games like enchanted gear, skill trees, experience points, material gathering, building creation, character leveling, two-headed plague hounds, anthropomorphic fantasy races, magic, and intense battle sequences. Does not include harems, but does include some profanity.

The Dimensional Wars, Dravincia

The first book in a new fantasy LitRPG series has arrived.

A Goddess is stirring up trouble, and Arthur happens to be the one caught up in the action. After an unfortunate encounter, Arthur is given a second chance in a new world. To his surprise, this new world has mechanics that remind him of Role-Playing Games from Earth.

He has been given a simple directive from the Goddess, to help the people of the world and spread her name. He quickly discovers this will not be an easy task. The world has been overrun with bandits, who work for the lords of the land and cause all the denizens to live in abject ruin. Can Arthur tame Dravincia and push back against these forces or is he destined to fail spectacularly and have to hope for another try?

Shooter: Hunting Beasts Book 1

James' day has finally come: to slay the Reapers' beasts, climb up the ranks and clean his father's name.

After three years in the Hunters' Academy, he's finally ready to join his brothers in arms and prove that his father's suspicions about corruption within the organization were wrong, once and for all.

On his very first day, he ends up being forced to go on a hunt with two people he had never met before. The shy, Fire-Controller, Tommy, and the dark, metal-whip-cracking Goth, Kendra.

But when they confront the Reapers' creature, they make a shocking discovery; one that can jeopardize the whole world and undermine their loyalty to the Hunters. There are beasts out of the ordinary and their organization - The Hunters - might be involved.

It's a race against the clock to beat the bloodthirsty beasts, and all the while the relationship between the three of them is getting more and more complicated. A clash of personalities is imminent as new members join the group and colleagues might become enemies, but James can't lose focus on the fate of the world.

With everything hanging in the balance, can James and his team slay the beasts and stay one step ahead of both the Reapers and the Hunters?

Mythian (Chronicles of Ethan Book 1)

Retirement means immortality. Immortality means adventure. Life begins at seventy.


Running on the world's fastest quantum computer is a very special game: one where retirees leave their flesh-and-blood lives in search of endless adventure. Weapons, spells, gold, experience points… These are the marks by which life is now measured.


Ethan Crane wants none of it. In fact, he never wanted to retire at all, let alone play a game for all eternity. But now he's on a mission to find his wife—a wife he just discovered is still alive and inside the game.


Nothing will stop him from reaching her. Not even himself.

Zones of Alacria: The Dragon Gate: Epic GameLit / LitRPG (The Experimental Alchemist Book 1)

In 6 days, my real body dies. Unless I solve the riddle to transition into a virtual reality, it’s game over.

Orianna is thrown into a deadly virtual world of magic and monsters. The power hungry leader of the Dragon Hunters guild offers her a choice – sacrifice an innocent to save herself, or risk everything and become the first person ever to solve the riddle.

With clues pointing to the Dragon Gate and her time disappearing fast, how can she find something that’s supposed to be a myth? If she does succeed, it’ll undermine the foundation of the biggest guild in the game.

Are you ready to play for your life?

Zones of Alacria: The Dragon Gate is the first book in the Experimental Alchemist epic fantasy LitRPG series, which contains game mechanics, crafting, tons of Easter Eggs and pets (no harems or swearing). If you enjoy unique magic, along with page turning action and adventure, then you’ll love this mind-bending quest.

Shade's First Rule (Divine Apostasy Book 1)

It's Ruwen’s Ascension Day, and he finally dies for the first time. His newly revived body can learn Spells and Abilities for the Class given him by the Goddess Uru, and dying is no longer permanent.

Ruwen’s high intelligence makes becoming a Mage inevitable. With his new powers, he will locate his parents and clear their family name. But nothing goes as Ruwen imagined, and when a rival God tries to kill Ruwen shortly after his disastrous Ascension, his focus turns from his future to just surviving.

His choices place him in the middle of an ancient war, and he must overcome the limitations of his unexpected Class to reach level five. Only then will he have the tools needed to survive. But dying now comes with a terrible penalty, and failing Uru might not only cost him his life and loved ones but his entire world.

It turns out dying on your Ascension Day is the easy part.

Into The Game: Dungeon Crawl Quest: A LitRPG Adventure (Wizard Warrior Quest)

Live real. Play real. Just try not to die for real.

Riff Jenkins is having a bad day. He's behind on his college tuition and is getting kicked out of his dorm. His girlfriend just broke up with him for playing computer games too much. And if that isn't bad enough, Riff hasn't been able to beat the goblin boss in Dungeon Crawl Quest despite months of trying. His brother Mack says it's a glitch-that DCQ is unbeatable-but Riff knows there's a way.

When a mysterious package arrives from the recently deceased DCQ developer, Riff finally gets his reward for being one of the game's top players: a special Grimoire and an invitation to one of LA's premiere gaming dens.

But the Grimoire is much more than it appears. When Riff syncs it to a computer at the den, he's virtually transported into the game. And his bad day just got worse, because the company that owns DCQ will be shutting down the servers at midnight if Riff and his band of misfit players can't beat the goblin boss and save the game.

Oh yeah, and if the servers go down while they're in the game, they all die for real.

Into the Light (Axe Druid Book 1)

Chris and his friends had been hearing voices begging for help, but aren’t dreams supposed to stay dreams? When they finally answer the call, they’re pulled into a fantastic world with themes similar to modern role-playing games. The world of Brindolla. This is what every gamer has always wanted… right?

There's one major problem: War. The big baddie of the universe has come to collect another planet for his relentless march. The Brindollan Gods only have the power to hold him back for a short while, which they can only hope will be long enough to give Chris and his buddies a fighting chance. Either this team gets rid of War’s vanguard of minions and generals, giving the Gods a chance to keep him out for good... or War comes for Earth.

The group is ready to dive into combat, magic, and any other obstacles that come their way. No matter what needs to be done, Chris and his buddies will always do it together

Akillia's Reign (Puatera Online Book 4)

Taking the day off work to surprise, Andy, with a ticket to the hottest fantasy VRMMORPG. Emma returns home to find his cheating ass in bed with her sister. Throwing them both out, Emma sits slugging back the wine they’d just shared. Drunk and devastated she almost blows his gift, but watching the adverts for the amazing fantasy world depicting monster’s mayhem and adventure. Emma keys in her name and details – Akillia-F-22 and decides to take on Puatera Online.

Tales of the Gemsmith - Chapter 01: A LitRPG Adventure Series (Aldaron Worlds)

Could a Mere Crafter Be the World’s Savior?

All Dean Winters ever aspired to was to be left in peace and make a living of his passion as a jewelsmith.

Fresh out of College, he managed to open his shop to sell his creations and get a toehold in the business. But like most people who start out in life, the beginnings were rough and he had to struggle. Still, he wouldn’t want it any other way.

One evening, while he’s busy in his workshop, three men in balaclavas break in and he’s violently assaulted. That burglary will leave him crippled and traumatized. And after weeks of rehabilitation, he will finally have to accept that he’ll never again be able to use his fingers with enough dexterity to pursue this meticulous occupation.

Dean is devastated. What will he do with himself now?

In the unit where he’s treated, a glimmer of hope will emerge when he’ll be introduced to a virtual world that erases your limitations and where no dream is big or wild enough.

He will join Aldaron as a Mage Artificer and he will soon discover that, by drawing from his real life skills, he can progress through the levels much faster.

Going from one adventure to the other, Mage Winters will meet legendary players and formidable foes. But right when he thinks he’s found a new purpose, he will learn of the ominous danger that threatens everything he’s come to cherish, and that his peculiar skills might be the only hope to save them all.