Puzzles

Zones of Alacria: The Dragon Gate: Epic GameLit / LitRPG (The Experimental Alchemist Book 1)

In 6 days, my real body dies. Unless I solve the riddle to transition into a virtual reality, it’s game over.

Orianna is thrown into a deadly virtual world of magic and monsters. The power hungry leader of the Dragon Hunters guild offers her a choice – sacrifice an innocent to save herself, or risk everything and become the first person ever to solve the riddle.

With clues pointing to the Dragon Gate and her time disappearing fast, how can she find something that’s supposed to be a myth? If she does succeed, it’ll undermine the foundation of the biggest guild in the game.

Are you ready to play for your life?

Zones of Alacria: The Dragon Gate is the first book in the Experimental Alchemist epic fantasy LitRPG series, which contains game mechanics, crafting, tons of Easter Eggs and pets (no harems or swearing). If you enjoy unique magic, along with page turning action and adventure, then you’ll love this mind-bending quest.

Eight-Bit Bastards: Level Two (Eight Bit Bastards Book 2)

Sean and the Bastards have entered the Bitrealm, and so far it hasn’t been all 1-Ups and treasure. They’ve tracked Pliny down to a castle in the mountains to the north, and they’ll need every bit of their skills, honed while playing some of the first and greatest video games, to survive its depths. 

But it won’t be easy. The castle soon takes its toll, separating the party and pitting them against some of the most dangerous creatures they’ve faced yet—creatures that may not be what they seem. Something has been tormenting the souls of Afterall, transforming them into shadows of their former selves. And with every twist and turn the castle throws at them, that something is getting closer. 

Add in a devious AI, a skeleton who’s watched too much TV, and more retro gaming goodness than you can shake a joystick at, and you have Eight-Bit Bastards: Level Two.

Steel Orc: Player Reborn (A LitRPG Adventure)

When Tripp Keaton wakes up, he discovers that he is an orc. An orc in a strange world, with the skeletons of humongous beasts scattered around him.

This isn’t a normal morning.

Deep in the world of an online game, Tripp finds himself alone, weaponless, and with nobody to call a friend. Worse, the game’s god-like controller has taken an interest in him, and that interest manifests itself in cruel ways.

If he is to survive, he has to learn how to craft legendary weapons and find allies to fight with him. He must battle his way through a labyrinth of monsters and traps, while surviving wave upon wave of creatures unleashed into the land of Godden’s Reach.

It isn’t enough to make a sword. When the metal cools, he must learn how to weave magic into it.

First Level (Replay Book 1)

It's his heaven and her hell.

Waking up in a strange place with no memory of who you are or how you got there is bad enough but when Lana finds out she's stuck with Peter, who seems overly excited by the prospect of an adventure, she starts to get a bad feeling. To make matters worse, Lana finds out she's dead, has no memory of the past, and all the talk of skills, leveling up and questing make her want to scream.

All Lana wants to do is find a way to get home, wherever that is, but Peter is more than content to stay and see what this strange world filled with merchant gnomes, Minotaur bartenders and angry house toughs have to offer.

Fateweaver's Quest

Construction starship Silver Hart has been captured. Miles wakes up in contact with aliens who've kidnapped his crew, read their computer files, and stolen his friend's lucky dice. Now he's forced into an alien edition of Fate, a game in which die rolls and luck-bending rules override physics. He's offered unique magic, a word of divine might... but the gamemasters decide that the word should be "Cloth."

With this dubious blessing, Miles sets out to find his crewmates and pry answers from Hart's captors, before they decide humans have ceased to amuse them.

Part of the "LitRPG" or "GameLit" genre combining game logic with fantasy and science fiction. This story is unusual for using a real tabletop RPG system called Fate.

Logout of Cthulhu: A Lovecraftian LitRPG novel (Cthulhu World Book 1)

Some knowledge cannot be unknown

Reeling from the loss of his family, game tester Bobby Walmore is contracted to work his way through an augmented reality park. The headset reveals a virtual world inspired by the horror works of H.P. Lovecraft.

The game rapidly turns into more than a paycheck--it's an addiction Bobby cannot turn away from.

Every clue he uncovers and every mystery he solves leads him deeper the twisted lore of forces lurking in the shadows.

And Cthulhu World holds darker secrets than Bobby was ever prepared for ...