Aaron Oster

We Hunt Monsters

Keith has died twelve times.

After making a deal with a mysterious immortal, he was sent to a new world in hopes of gaining the offered reward - a chance at a better life with his family. However, Keith failed to realize that this deal did not come with an expiration date, no matter how many times he died.

After dying for the dozenth time, Keith renegotiates with the immortal. This new deal will see him sent to the world of Raiah - a world filled with monsters, cowardly monkeys, and a system of magic very similar to the fantasy roleplaying games his brother used to enjoy.

Completing a quest to hunt the most dangerous monsters on the planet, is the price Keith will need to pay to regain his old life. It’s a good thing that all of his experiences in his previous lives translate to Skills in this new one because if Keith fails this time, the price he will need to pay will be far steeper.

We Hunt Monsters is a crunchy LitRPG in an epic fantasy setting. Fans of Dakota Krout, Will Wight, and the Monster Hunter games will enjoy this new series by the bestselling author of the Rise to Omniscience and Buryoku series.

Age of Ancients : A GameLit/LitRPG Series (Shattered Kingdoms Book 1)

Dabu’s life has been far from easy. Born with a crippling lung illness, he has never been as strong as his father or brother, both of whom have disappeared after attempting to challenge the Trials of Ancients. In the wake of the Tyrant King’s war, his village has come under the control of the Purus, a vicious gang of magically enhanced cutthroats and murderers. The Trials offer the promise of power to any who can clear them, but Dabu has been forbidden from entering.


After a violent encounter leaves his family in danger, Dabu faces a difficult decision — either leave the village to challenge the Trials or stay and risk starvation. The Trials are monstrously difficult, filled with dangerous beasts, deadly obstacles, and tribes of challengers who control the areas within. But if he can make it out alive, Dabu will gain the power he needs to finally drive the Purus from his home.


This book contains GameLit elements, such as stat sheets, a form of leveling, and experience gain.


This is a standalone series. No prior reading is necessary


Guardians (Pal-Tee Planet Book 2)

After their invasion of the Academy and Sig's betrayal, Zundy and his crew head off toward Cointown, where they are supposed to meet a contact of the crime boss, Big Fish.

Things in the Giantlands are never as they seem, and their careful plans are soon derailed. With a new crew member in tow, Zundy and company set out on a harrowing journey to clear the first section of their Great Journey toward the Green Sea.

Massive Guardians stand in their way, however, the first major test for any crew. Does Zundy have what it takes to lead his crew to victory? Or, will he, like so many others, fail to make the cut, and prematurely end his quest for the Viridian Core?

Giantlands (Pal-Tee Planet Book 1)

Zundy has always been different. As a pal-tee, a distant cousin to the dwarves, he, and all others of his race, absorb traits from the very first item they touch upon birth. Instead of absorbing the essence of stone, or steel, like most others in his town, Zundy accidentally absorbed those of a beetle. Those who are different, are often treated poorly, and for Zundy, this was no exception.

His time in the small town is coming to an end though. The Great Journey, the time when all pal-tee youths of age set out in search of their race's most valued treasure, is upon them. Beyond his small town, Zundy will discover a world far grander and fantastic than he ever could have imagined.

Travel to the Green Sea, the last know sighting of the Viridian Core will be far from easy. Before he can even lay eyes on the sprawling ocean, Zundy will first need to pass through the Giantlands, and with powerful Guardians blocking his path, the task seems impossible. Zundy was never one to give up and quit though, and to him, there is no greater thrill than facing a challenge and coming out the victor.

Warning: This book contains GameLit elements, such as stats sheets, a form of leveling and experience gain.

Somerset (The Rules Book 1)

WELCOME TO SOMERSET

A land of mystery and magic! You have been chosen by our Illustrious Overlord to take part in The Rules: a no holds barred death-match, to see who among you is the most powerful. You have been transported here against your will. The only way back is to reach level 100 and defeat the final boss. Please do be careful with your life, as it is the only one you’ll get.

Have a pleasant match, and remember, we’re always watching…

When Sam wakes up in a strange new world with a message floating before his eyes, he thinks he's hallucinating. However, he soon discovers a land filled with dungeons, monsters, angry gnomes, and even worse, talking dogs!

Warning: Contains profanity and content that may not be suitable for children. This is a LitRPG book, containing multiple stat sheets, message windows, dungeons and epic loot.

Supermage (Rise to Omniscience Book 1)

Morgan's life is not easy. Growing up on the streets of City Four, he is constantly shunned by the other citizens. Morgan doesn't mind being ignored. What he does mind, though, are the constant beatings from the city guards due to his friendship with Sarah, the city lord's only daughter. Lord Simon wants him dead, but the laws of the kingdom are on Morgan’s side and even the guards won't kill him, just for being seen near his manor.

Morgan’s time is running out, though. Lord Simon has deep pockets and his last visit to the manor may just have put him over the edge. Worse, he is nearing his sixteenth birthday, and has yet to awaken any abilities. In a world where might makes right, he has never been one of the mighty. What will he do when faced with a life altering decision and just how will his decision impact those around him?