C.M. Carney

Ravaged Land: The Realms Book 7: (An Epic Progression Fantasy LitRPG Novel)

WHEN THE GODS WAGE WAR, THE INNOCENT SUFFER.

THE REALMS FACE ANNIHILATION, and their greatest defender has gone missing.

When Gryph is torn from the Realms by the Light, an ancient secret society sworn to end the threat of the High God Aluran, he has one mission.

Get back to the Realms, at any cost.

The Light offer Gryph a quest. “Help us resurrect the Source and together we can free all the peoples of the Realms.”

But things are not what they seem and Gryph soon discovers that even in the Light, shadows fester.

Shadows that could doom the Realms to eternal darkness.

To save his sister, his friends, and the people of the Realms, Gryph must win the war of the gods.

Awakened - Book One of The Quintessence: Crucible: (An Epic Cultivation LitRPG Saga)

Cultivation. Progression. Ascension.

On the world of Crucible, where humanity’s spiritual artists train to fight in a war of universal proportions, Aryc Tal Venn has the potential to be one of the gods.

But when he accidentally unleashes heretical powers during his Challenge, he is forced to flee his home or face the wrath of the Inquisition.

With his sister by his side, Aryc begins a quest to uncover the truth of his own existence.

Only to discover a terrible secret.

A secret with the power to destroy humanity.

Will Aryc master his unnatural powers in time to save the people of Crucible or will he be the harbinger of humanity’s destruction?

Chaos Rising: The Realms Book Six: (An Epic LitRPG Series)

WAR IS COMING TO THE REALMS, and only Gryph and the power of his Godhead can prevent the apocalypse. With his loyal NPC Lex at his side, Gryph races to rescue a spy with information critical to the survival of his people. 

A spy who happens to be Gryph’s younger sister.

But when an unknown foe rips Gryph from the Realms, Lex must lead a rag-tag bunch of companions to find the one man who can get Gryph back.

Their quest has barely begun, when Lex discovers that the Princes of Chaos have turned their malevolent eyes on the Mortal Realms. And where their gaze falls, destruction follows.

Can Lex and his allies prevent an extra-dimensional invasion in time to save Gryph? Or will chaos rise?

The Forsaken God: The Realms Book Five: (An Epic LitRPG Series)

The Realms continue in this epic sequel to the Bestsellers Barrow King and Scourge of Souls.

“We could end this war before it begins.”

Gryph thought freeing his sister Brynn from the shackles of the High God would be the end of his mission.

Only to learn it was just the beginning.

Tasked with building an army for the Resistance, Gryph quickly realizes it will never be enough to curb the High God’s despotic quest to control the Realms.

Victory seems hopeless.

But then a long-buried secret resurfaces, and a desperate plan is hatched.

The survival of the Realms is in Gryph’s hands. If he fails, billions of souls will suffer a fate worse than death.  

Can Gryph uncover the mysteries of his past in time to save the Realms, or will his actions hand victory to the High God?

Scourge of Souls - The Realms Book Four: (An Epic LitRPG Gamelit Adventure )

Gryph would give his life for his sister but saving her could cost him his soul.

Gryph entered the Realms with one mission, to save his sister Brynn. He didn’t want friends. He didn’t want responsibilities. He didn’t want to care. But even the best-laid plans go awry, and after escaping a sentient dungeon and defeating a would-be world conqueror, Gryph is no closer to finding Brynn.

Then, while mourning the tragic death of a friend and grappling with the burdens of leadership, an ally, thought long dead, returns offering the slimmest of hopes.

This hope takes Gryph and his friends on a journey through strange lands where they must outwit a mystical crime syndicate, evade an infallible bounty hunter and face-off against Brynn herself, now a goddess with no memory of her true self.

Gryph must triumph over them all. If he fails, both he and his sister will not only lose their lives, they will lose their souls.

Dead Must Die - A Novella of The Realms: A Humorous GameLit Adventure (The Realms Shorts Book 1)

Simon died once. He'll be damned before he dies twice.

Simon never asked to become the new dungeon master of the Barrow, but a millennia-old teenager stuck in the skull of a dead lich has few life options. After bonding with the Barrow’s dungeon core, he learns they are near death from hunger and only by consuming the life energy and experiences of sentient beings can they survive.

Lucky for Simon a party of murderous adventurers invades the Barrow in search of treasure and glory. They look to be a perfectly tasty meal until one transforms into a mentally unstable fanatic whose specialty is killing the undead in all its forms, especially teenagers stuck in skulls bonded to dungeons.

If Simon can’t master his new powers, defeat invaders bent on plunder and convince the Barrow to take a kinder, gentler approach to feeding, then he will die a second time. And this time it’ll be permanent.

Dead Must Die is a Short Novella set in the Bestselling The Realms universe. It takes place sometime after Barrow King but before the soon to be released Scourge of Souls - Book Three of the Realms.

The Lost City: The Realms Book Two (An Epic LitRPG Adventure)

The sequel to the bestselling LitRPG epic Barrow King.

“I cannot believe that idiotic plan worked.”

The only thing Gryph wanted when he entered the Realms was to find his missing sister. Then he pissed off a power-hungry god, got stuck in the undead hell dungeon known as the Barrow and nearly had his soul consumed.

Then things trended upwards, and with the help of a ragtag group of companions, Gryph escaped to a verdant paradise of magic and wonder. But when his exposed secrets lead to betrayal and murder, Gryph is forced to accept an insane quest or his new friends will face the headsman's axe.

Now, to stop a world-conquering zealot from capturing an ancient weapon of incredible power, Gryph must become the one thing he never wanted to be, a leader. Standing in his way are a group of crazed cultists, an army of deadly magical machines, and friends who no longer trust him.

And he is still no closer to saving his sister.

The Lost City, the sequel to the breakout hit Barrow King, is an overflowing cauldron of leveling, world building, humor, and action.

Killing Time: The Realms Book 1.5 - (A Humorously Epic LitRPG Adventure)

What the Hell Happened to Lex?

All Lex wanted was to help his good buddy Gryph find his sister and maybe save the world along the way. But everything goes wrong from the start when Lex gets separated from Gryph during their transfer into the Realms. Lost, alone, and forced to live the same day over and over, Lex must defeat the agent of a despotic god, uncover hidden truths about himself, and find his way back to his friend. If he fails the Realms face destruction.

Killing Time is a short novel that bridges the gap between The Realms Book One: Barrow King and the soon to be released The Realms Book Two: The Lost City. It is a tale of adventure, mayhem and loyalty, filled with crazy action, way too much stupidity and tons of laughs.

Barrow King: The Realms Book One (A LitRPG Adventure)

Betrayed by those closest to him, Finn Caldwell thought he’d escaped his life of violence and deception. But when a frantic message from his estranged sister draws him into The Realms, the world’s most advanced holographic reality game, Finn is forced to embrace his deadly skills once more.

Armed with a mysterious artifact known as a Godhead, Finn becomes the warrior mage Gryph. Yet, things are not as they seem and to save his sister, he must escape a sentient dungeon by defeating its master the Barrow King.