The Way of the Shaman

Barliona. A virtual world jam-packed with monsters, battles - and predictably, players. Millions of them come to Barliona, looking forward to the things they can't get in real life: elves and magic, dragons and princesses, and unforgettable combat. The game has become so popular that players now choose to spend months online without returning home. In Barliona, anything goes: you can assault fellow players, level up, become a mythical hero, a wizard or a legendary thief. The only rule that attempted to regulate the game demanded that no player was allowed to feel actual pain. 

But there's an exception to every rule. For a certain bunch of players, Barliona has become their personal hell. They are criminals sent to Barliona to serve their time. They aren't in it for the dragons' gold or the abundant loot. All they want is to survive the virtual inferno. They face the ultimate survival quest.

My Opinion: One of my favorite LitRPG authors. The Way of the Shaman is a series of novels in Russia and is being translated into English at the rate of about 1 book every 3-4 months. While there is plenty of action and adventure, one of the things I really enjoy about the series is how well crafting is explored and how it plays such an interesting part in the story.

Score: 8 out of 10

Survival Quest (The Way of the Shaman: Book #1)

The Kartoss Gambit (The Way of the Shaman: Book #2)

The Secret of the Dark Forest ( (The Way of the Shaman: Book #3)