Atherleah grew up in the gang-controlled suburbs of Brisbane at the end of the twenty-first century. From the age of six, she decided that she wanted more, and with the help of her local gang-leader, Leah learned the skills to escape a life of mediocrity. On her sixteenth birthday, she was inadvertently implanted with a Neural Enhancement Chip instead of the free Government provided basic level chip. This mistake removed the limits placed on the AI that was uploaded, broke some of the Government controls and began making changes to Leah's body. Leah’s life rapidly becomes a battle, both in the virtual-multiverse and in real life.
My Opinion: 387 pages, $3.99, Available on Kindle Unlimited
Another good addition of this slice of life multiverse LitRPG. All the stuff I liked from book 2 is here. And a few of the pet peeves are gone. There are still dungeon dives, but they’re much smaller, independant, and spaced out by lots of other story.
Much of the story is a cycle between the real world, the fantasy game world, the sci fi space game world, and the main character’s (MC) private VR home. The story cycles through quests, training, and real life problems. There are smaller sub plots about AI becoming self aware and the possible ramifications of that for the world, a new fantasy game world expansion, and romance for the MC. However, most of the story just sticks to that cycle.
There are a few review complaints about the MC becoming overpowered. She has lots of money, rare items, pets, and skills. Even in real life she’s gaining enhancements to her strength and perception. Also while talking to the MIT professors, the MC suddenly seems to be a genius. That’s all true, but the story was always setup for the MC to be overpowered. It’s going to get worse in future novels.
Overall, a good read. I’d hoped for more resolution of some of the storylines and not just new ones being added, but it seems like the author is planning a rather long series.
Score: 7 out of 10