Dungeon Guild: A LitRPG Dungeon Core Adventure (Glendaria Awakens Trilogy Book 3)


The long-awaited conclusion to the Glendaria Awakens Trilogy!

After their Dungeon Core was stolen, Devin headed out of their dungeon, searching for those who had taken it. Initially confused on where it could be located, he followed a vague feeling in his chest toward a distant destination.

Finding help from a guild of players who also wanted to return the Core, they embark on a mission to reacquire and return it before time runs out.


My Opinion: 174 pages, $3.99, Available on Kindle Unlimited

This is the conclusion to this series. It brings together many of the loose threads in the series. The romantic issues with the two main characters Devin and Krista, are figured out by the end of the story. The storyline with the dungeon core being stolen is ironed out by the 30% mark. After that it’s back to dungeon level making, monster mashing, and dungeon diving from other players. Much of the same stuff that the other two novels had. There is the introduction of a couple new aspects, 1) the ability to make a dungeon town above grounds adds a minor scene with town conquest, 2) That a guild sides with Devin and the dungeon brings expands the cast of characters making the story a little less lonely.

Overall, it was an ok story. Not bad, but nothing really new. It was definitely nice to see the romance come together but it’s still the same story with dungeon making and dungeon diving. Different monsters, and different divers, but basically the same.

Score: 6 out of 10

Dungeon Guild: A LitRPG Dungeon Core Adventure (Glendaria Awakens Trilogy Book 3)