Save the girl. Beat the dungeon. Get epic loot.
After a few minor setbacks, Aaron and Crash find themselves all alone in the World of Ruul with only one chance at survival, finding the legendary soulstones before the maelstrom’s forces eat them and their friends.
Worse, the only way to get strong enough to save their friends is to enter a dungeon no one’s ever beaten before, defeat the four elemental bosses who reside inside, and shatter the massive statue trapping them inside.
Sure, it might be impossible, but if it were easy, everyone would have done it, right?
My Opinion: 527 pages, $4.99, Available on Kindle Unlimited
This is quite simply a dungeon dive story. There’s some interpersonal relationship stuff with the new people but it’s mostly a good old dungeon dive. There are three returning characters return and two new ones. Like any good dungeon dive, there’s a good variety of monsters and puzzles. And of course of group gets some good XP and loot.
This entry in the series doesn't advance the main plot of the series or even the side stuff related to the events at the end of book 2, but it’s still fun.
Score: 7 out of 10