Venia Online: A LitRPG Saga


What would you do if you woke up in a strange world which has three moons?

What if you had no memory of how you got there?

And what would you do, upon realizing that you are in a world manifests itself to you in the form of a videogame?

The World of Venia promises action, adventure, mystery, intrigue, and danger at every turn.

With the Dread King rising, the knights tired of fighting, the rogues resorting to kidnapping, and the mages rapidly declining, it is up to a modern day young man to navigate through this mad world of magic and beasts and deception - whether he wants to or not.

My Opinion: 261 pages, $3.99, Not available on Kindle Unlimited

I sort of question that page count. This felt like a short story. Any who. The MC, a man without a memory of who he is, wakes up trapped on a strange planet with RPG mechanics. He accesses his character sheet from a tattoo on his palm XI. He has the unique ability to respawn once per day at his last save point if he dies. He retains all the knowledge and debuffs he had when he died. This lets him re-do situations and fights with foreknowledge of future events.

Basically, it’s a LitRPG version of Re: Zero ( ) with more detailed game mechanics and set in an alternate fantasy world.

If you’ve watched or read Re: Zero, you’re going to recognize a lot of the same plot lines. Save the princess, fight the big bad evil guy. Use your respawn ability to survive death defying situations or re-do bad choices.

Beyond the MCs ability to respawn, there’s not much that’s special about the story. It’s not bad. There are some interesting choices that the MC makes and overall it’s well written. But the story doesn’t have any flair to make it stand out from the popular comparison, Re: Zero.

Score: 6 out of 10

Venia Online: A LitRPG Saga