Light Game Mechanics

Death's Mantle

Lucian North is supposed to be dead.

Suffering from a rare heart condition that doctors say should have killed him over a year ago, Lucian is playing a video game when Death finally comes.

Rather than give in, Lucian pulls a gun on the Grim Reaper.

As the two stare each other down, terrible demons known as injuresouls swarm into the room in pursuit of Death.

Summoning courage he never knew he had, Lucian comes to Death's aid. And for his troubles, he is awarded Death's Mantle.

Transported to a spiritual world he could have never fathomed, Lucian finds that he is instantly powerful, able to conjure weapons from scratch and perform incredible feats. He introduces game mechanics to his new role, develops a carefully curated inventory list, and modifies a HUD system that allows him to better track his targets.

It isn’t easy being Death, and Lucian will need just about everything he can get as he faces off against fallen angels, appalling parasites, demon-born injuresouls, and savage Death Hunters.

Regardless of his sudden strength, his newfound enemies, and his gamer ingenuity, Lucian can't communicate with the living, which wouldn't be a problem if he hadn’t discovered something terrible about his family...

Lucian’s brother is scheduled to die, and only Lucian has the power to do anything about it.

Death’s Mantle is a dark fantasy GameLit novel that LitRPG, metaphysical fantasy, occult sci-fi, and thriller readers will love. Death’s Mantle is written by Harmon Cooper, bestselling GameLit author of Way of the Immortals, House of Dolls, Cherry Blossom Girls, The Feedback Loop and Monster Hunt NYC. It was inspired by the anime Parasyte, the comic book series Sandman and Spawn, the books On a Pale Horse and the Tibetan Book of the Dead.

Code of the Necromancer : A LitRPG Series (Book 2)

Cast your spells. Earn EXP. Bring the dead back to life.

Death fears the men who can use magic against it, but what are those guys scared of?

Well, necromancers are only human. Jakub Russo has a big heart but a dark past, and when he's banished from the magical academy for failure in his first assignment, he finds himself needing new allies, new spells, and new weapons.

A world of secrets and spells awaits outside the academy doors, and Jakub knows that one day, he'll master them all. If he can find his own code, he'll become the best necromancer who ever lived.

This is book 2 in the Necromancer series. It can be read as a standalone, but I recommend starting with book 1, Path of the Necromancer.

Viridian Gate Online: Nomad Soul: A litRPG Adventure (The Illusionist Book 1)

If you had to choose between your life and your dreams, would you ever wake up?

Alan Campbell thought he’d gotten his dream job working on a revolutionary VRMMORPG with Osmark Technologies, until the project was canceled. He has one weekend to dive into an untested world full of intrigue, violence, and corruption to prove that Viridian Gate Online works, but the AIs running the game have their own plans for his soul.

Set a year before the events of “Viridian Gate Online: Cataclysm,” The Illusionist: Nomad Soul takes you back to when VGO was just a game, or so it seemed.

From James A. Hunter—author of Viridian Gate Online, Rogue Dungeon, and War God's Mantle—and D.J. Bodden, author of The Black Year Series, comes an epic new entry into the Expanded Universe of Viridian Gate Online that you won't want to put down!

Wild Worlds: World 1: Crash Course: A LitRPG Novel

Uriel is having a bad day.

Ambushed by pirates, the legendary Valiant finds herself wrecked and alone on a hostile planet.

Bairn is having a bad day.

Lost on some strange, backwater planet, this inexperienced adventurer finds himself at death's door, surrounded by strange beasts and monsters.

Together, these two must join forces to survive on this unforgiving planet. Which means Uriel must take the inexperienced Bairn under her wing and try to level the fool up before he gets the two of them killed.

Can the two set aside their differences to overcome secrets of their pasts and new, overwhelming enemies to conquer the Wild Worlds?

Save Point: Upload (Book 1 - Sci-Fi litRPG Series)

Adam Harris’s name has just appeared on a top secret list of extraterrestrial origin. Unbeknownst to him, he’s one of a handful of individuals capable of implementing a Save Point, a static moment in time he’s able to revisit over and over upon death.

It’s a good thing, too. Brain cancer was turning into a real drag…

The government owns the list though, and they’ve wasted no time snapping him up. According to them, he has thirteen days in an alien realm to learn as much as he can before the inevitable, at which point his memories, Skill Progressions and Weapon Proficiencies will endure despite his body resetting.

Then it’s rinse and repeat.

But there are unwritten rules to the game he’s about to play, and unseen forces acting in judgment. Adam will have to learn the hard way that dying is the easiest thing he’s going to do today.

Infinite Exodus: A SciFi LitRPG (Infinite Exodus Book 1)

Locked inside an unreleased game awaits a world of untapped possibility--and consequences.

Gerard is a would-be scientist, not a soldier, but his father is nowhere near fit for the open-ended rescue mission into the Parallel, a hyperrealistic VR world that was stolen for government applications from genius game developer Ned Dixon. As a fan of Dixon's immersive and often twisted worlds, Gerard thinks he knows what he's getting himself into by taking his father's place, but within the Parallel awaits an infinite number of sinister surprises.

The mission is simple: Play through the deadly game's storyline to save the living researchers trapped within. Not so simple? Dealing with a snarky A.I. who knows Gerard doesn't belong and fending off the monstrous angels Dixon programmed to make the crew's job as difficult as possible.


ERDE ONLINE - INSIDE: A LitRPG/GameLit Novel

Enter to play, win to escape.

It seemed like harmless fun at first, when Justin entered the world of ERDE Inside. He quickly discovers that the real game is trying to save his own reality.

Justin Schwartz is obsessed with ERDE, one of the most popular franchises in the world. The most recent iteration of the game has been in development for a decade, and is called ERDE: Inside, a virtual world that lives and breaths independent of its creators.

As part of a massive PR campaign, OMEGA-DEGA starts a contest for people to join the open beta of ERDE: Inside. Obsessed with getting in, Justin exploits the system to win a slot in the beta, but his actions don't go unnoticed. A hacker called Pnutxebra spotted Justin's exploit and blackmails the leadership of OMEGA-DEGA. Either they allow Justin into the game and trap him there until he finishes the Son of Schwarzvald questline, or Pnutxebra destroys ERDE: Inside so thoroughly they can't recover a decade of work.

Let the game begin.

Gunslinger's Code - The First Exploit: A litRPG romp through a Wild, Weird West that never was...

Delphi isn't a gamer, and just because practically everyone else has embraced Absolute Reality doesn't mean she sees the appeal.

But High Noon is fundamentally different from the games that have come before it. It takes place in your mind, and once she steps into that Wild West that never was, a raucous free-for-all filled to the brim with Demonic pacts, body-modders, steampunk Technicals and Gunslinging miscreants, the game's most-lauded feature takes the reins:

None of the players know they're playing. High Noon is as real as life, right up until it isn't.

And if Delphi wants her inheritance in the real world, she has to find the township of Hope Springs.

And dig…

Gunslinger’s Code is the first book in a sprawling litRPG series that will rebuild a Weird West that wasn’t. Once readers finish each episode, they’ll be able to influence the events that take place in the next book. So, strap on your six-shooter, power up your mini-boiler and hope the Devil himself don’t come calling!

Goblin King: A LitRPG/GameLit Adventure (Monster Slayer Online Book 1)

To earn a second chance at life, Devrim Bains must die and enter a virtual world of monsters and mayhem. Let's just hope one death is all it will take, because he can't afford another.

When Devrim Bains reaches his twenty–first birthday, he's finally punished for a crime that was never his fault–being born. In a world of strict population control, his life's been decided for him, and it's about to end. But a stroke of luck gives him opportunity to have his consciousness uploaded into a simulated-reality game world with the promise of paradise.

Except paradise always comes with a cost.

Monsters of legend and myths of old come to life in Lorian, needing to be slain or tamed for Devrim to have a shot at enjoying freedom. It'd be easy enough if one of the fiends hadn't raised an army hellbent on conquering everything. The Goblin King has his sights set taking the lands of Lorian in his iron grasp, and Devrim Bains' only chance is to quickly learn what it means to be a slayer.

To make sure his new lease on life isn't cut painfully short, he's going to have to embody the greatest rule in Monster Slayer Online:

Hunt or be hunted!

Goblin King is the first novel of the Monster Slayer Online LitRPG/Gamelit series. If you loved The 100, the Monster Hunter game franchise, and Dragon's Dogma, you'll enjoy this fast paced, hard-action monster-slaying novel.

God of Life: Mythic Online

A terminal disease. A fantasy universe. A chance at immortality.

Derby Baldwin is dying.

Rather than spend his last few months in agony, he joins Mythic Online, a virtual world that hijacks his brain and prevents him from feeling pain. The best thing he can hope for? A peaceful death.

When he learns he can cheat death by defeating an in-game god, Derby's life suddenly has purpose. He recruits two friends, and together they pursue their enemy. Can he defeat the god to save his own life? Or will the disease take him before he succeeds?

Outpost: A LitRPG Adventure (Monsters, Maces and Magic Book 1)

Glenn, a college sophomore, has a Sociology 102 paper that requires spending time with an unfamiliar group or culture. Luckily, two hot girls from his class have the same idea: Attend the university’s game club to get reaction material for their papers.

A creepy game moderator shows up, ready to start a game of Monsters, Maces and Magic. Glenn doesn’t fret over the GM’s disturbing vibe, figuring it’ll lead to potential fodder for his paper.

Moments after rolling up his character and beginning the adventure, Glenn, his two classmates, and three other players are drawn into the game, literally. How and why they got trapped in the game, transformed into their RPG characters are important questions, sure. But simply surviving a world filled with horrific creatures, unknown magic, and perilous roads is first on the list.