Gunslinger

Dangerous Gamble (Luck's Voice Book 4)

Life had gotten both better and more chaotic for Doc— he’d already been happy with Fiala and Sonya as his wives, but then Ayla and Lia joined his family. To top it off, he collared the willing dryad, Rosa. With five wives at his side, Doc had a full house of love.

He was still in the town of Deep Gulch, needing to achieve the mission Luck had given him. When Sheriff Grange killed Mayor Goodman, it removed the least of Doc’s troubles while showing that Grange was clearly a problem. Even with the Mayor out of the way, there was still plenty to take care of.

The first annual poker tournament at the Lily was coming up. The cardsharp, Mr. Suez, was one of Doc’s biggest roadblocks to freeing the town. He had a plan for him, but it would be a gamble... luckily, his patron goddess was Lady Luck.

Even if he dealt with Suez, Doc would have to handle Grange as well. The sheriff wanted him gone so he could move on Lia. On top of that, the Church of Apoc was still a threat. In Deep Gulch, that meant Adam McIan, Preacher of Apoc, would have to be removed. Doc had managed to lie to and placate the preacher, but he knew it would come to a head soon.

With all the troubles building, a dangerous gamble would have to be made. Doc knew he had allies of his own— some of the townsfolk; the Oresmelter clan in town; and of course, his lovely and talented wives. Trusting in his goddess, Doc embarked on his plan to rid Deep Gulch of the Darkness.

Galactic Badlands: A LitRPG Space Western

There are cowboy boots on his feet, pop-up hints appearing in his vision, and, oh yeah, there’s a mariachi band in his head.

The world's not going to slow down and let him catch up though, no, it's going to throw a chrome hover car at him and hope he gets the picture.

Charles isn't what you'd call inept though, and before long he's proving himself as a quick shooter, fast learner, and more than willing to immerse himself in his pseudo-digital reality full of cruel crimelords, dangerous wild animals, and all manner of fun allies in this, the first novel of the Galactic Badlands saga.

Gunslinger's Code - The First Exploit: A litRPG romp through a Wild, Weird West that never was...

Delphi isn't a gamer, and just because practically everyone else has embraced Absolute Reality doesn't mean she sees the appeal.

But High Noon is fundamentally different from the games that have come before it. It takes place in your mind, and once she steps into that Wild West that never was, a raucous free-for-all filled to the brim with Demonic pacts, body-modders, steampunk Technicals and Gunslinging miscreants, the game's most-lauded feature takes the reins:

None of the players know they're playing. High Noon is as real as life, right up until it isn't.

And if Delphi wants her inheritance in the real world, she has to find the township of Hope Springs.

And dig…

Gunslinger’s Code is the first book in a sprawling litRPG series that will rebuild a Weird West that wasn’t. Once readers finish each episode, they’ll be able to influence the events that take place in the next book. So, strap on your six-shooter, power up your mini-boiler and hope the Devil himself don’t come calling!