Mitch Larkins

Wild Worlds: World 1: Crash Course: A LitRPG Novel

Uriel is having a bad day.

Ambushed by pirates, the legendary Valiant finds herself wrecked and alone on a hostile planet.

Bairn is having a bad day.

Lost on some strange, backwater planet, this inexperienced adventurer finds himself at death's door, surrounded by strange beasts and monsters.

Together, these two must join forces to survive on this unforgiving planet. Which means Uriel must take the inexperienced Bairn under her wing and try to level the fool up before he gets the two of them killed.

Can the two set aside their differences to overcome secrets of their pasts and new, overwhelming enemies to conquer the Wild Worlds?