Stuck in an RPG (Sucked into an RPG, Book 2)

Jamie and Evie are still stuck in an RPG called Duriell. After being unsuccessful in getting out of the human world of Pardem, they’re off on their next adventure—Andrina, home of the elves.

There are lots of new places to explore, monsters to kill, and items to loot. With each quest they complete, they hope they’re one step closer to finding their way home. Things start to look up when they meet an NPC who might have the answers they’re searching for. But is this the information they need or are they being sent on a wild goose chase? And when one of their lives is in danger, they wonder if there is any hope of ever getting back to Earth.


My Opinion: 281 pages, $3.99, Available on Kindle Unlimited

One of the biggest criticisms I had for book 1 was that it never committed to being LitRPG. Instead it was portal fantasy with vague game references and a bit of romance between the two main characters. I gave it a 3 out of 10.

Even though this is the 2nd book in the series, in many ways it feels like reboot. From the very 1st pages, it feels like a LitRPG story. Both the main characters are starting over in a new land called Velaena. Where all the NPC awkwardness from book 1 is gone and the game rules have changed on the new continent to conveniently be more LitRPG.

Even though the story still has the larger quest for the main characters to find some way home, it really is just a couple of teens going on adventures and questing on a new continent. They’re pirates briefly and they mostly solve some problems for the elves. Nothing outstanding or epic but definitely an improvement over book 1.

Be aware that the story ends in a bit of a cliff hanger with the fate of one of the characters in an unknown status. I only mention it because I know that it’s going to bother some people.

Score: 6 out of 10.

Stuck in an RPG (Sucked into an RPG, Book 2)