With the opening of Crystalfire Keep, Max, Kayla, and the rest of the crew find themselves in a race against time to gather a force strong enough to beat the timed raid dungeon in time to secure the big cash prize.
With rival guilds causing trouble within the game and a dangerous wager in the real world looming, what begins as a difficult trial turns into a near-impossible mission with consequences far out reaching a simple contest.
The futures of not only Max and Kayla, but that of their friends, family, and possibly the whole game are at stake. Worse, their only hope to save the day may just lie with the mysterious return of a lost legend.
My Opinion: 544 pages, $4.99, Available on Kindle Unlimited
**Quick Reminder: the randomly bolded words aren't just random insertions. They’re the game filtering curse words and personal info. I totally forgot and thought that I got a bad copy of the book. Lol.**
The satisfying conclusion to this story arc. The third book in the Elements of Wrath series is essentially an underdog tale. A group of misfits that don’t play the game like everyone else, get their chance at the big prize if they can get the fastest time beating the new raid content. They’re going up against better funded and larger guilds. For the main character and some of his group, there are also dire real world consequences if his group loses.
Overall, a good ending to this story arc. There’s the same MMO action, customization through gems, and romance that readers have come to enjoy. The added consequences IRL raised the stakes of the contest quite nicely. Everything is completely resolved by the end of the novel. That includes the game and real life stuff. Nice.
Score: 7 out of 10