Towns and Towers: A New Land

When Sam’s new video game system arrives in the mail, he unexpectedly finds that it isn’t the one he sent in for repairs, and instead he has received some sort of limited edition model. He soon finds out how unique the model is when after downloading his newest game he is transported into the system and expected to play through the role of his character without access to the real world, or any of the informationally packed strategy guides he is used to using.

Handicapped by his own impatience to start playing, Sam is left to figure out the new world which he has fallen into. He has no weapons, no armor, no save points, and no way home. The only thing he has going in his favor is his experience, and his willingness to game more.

My Opinion: This is a nice story. It’s not the best LitRPG story I’ve ever read but it’s not the worst either. There are some structural issues : Run on sentences, Paragraphs not separated, page breaks, line breaks, etc. If you can get past that, you’ll enjoy the story.

At it’s core, this is a ‘transported to a game world adventure story’. In the game world there is a tower that’s filled with monsters that the main character must defeat so that he can go home. He befriends some locals and gets a pet to help him accomplish his goal. There is enough monster fighting, spell casting, and humor to keep me turning the pages. While I wish the author gave a more detailed descriptions of the game mechanics, I enjoyed the story.

Score: 5 out of 10

Towns and Towers: A New Land