Here are the LitRPG Sci-Fi stories we love. Feel free to visit our LitRPG Fantasy group too. We're currently limited to only showing the most recent 30 stories but you can get more results by clicking on any of the Categories or Tags or using the Search Bar.
Roland never wanted to be in the Army. He didn't want to be penniless either. The Army wanted him though.
Roland Mellors couldn't find work. The second industrial revolution had left anyone without high-level qualifications poor and unemployed. When he tries to get just one beer to drown his sorrows he ends up in a recruitment office with an offer he can't refuse.
Shattered City is a LitRPG/LitFPS story. It is the start of a series that follows Roland as he tries to fit in within the army. That army has decided to use a full immersion virtual reality game to fight its wars. He enters the game world to fight and work off his new contract.
Will Roland survive in this virtual world of war or will he suffer for his entire career?
Find out in this first installment of the Call of Reality series.
Mike Hagen, an American nicknamed "Crybaby," became one of those chosen to be given an augmented reality interface. However, his favorite game was an MMA fighter--possibly, for the reason that he'd never fought in real life, and the interface adapted itself to him.
Will Hagen be able to use it right? And will it help him to crawl out of the dreary pit of his existence?
A simple error leaves Leah with a unique Neural Enhancement Chip and a rapidly evolving AI implanted in her brain. In 'Nascent', she evaded kidnapping by virtual slavers and helped shut down some operations of the virtual crime syndicate that uses mind-controlled players as slaves. In 'Odyssey', she not only found a way to escape but she also uncovered deeper plots being carried out in both the virtual multi-universe and reality. In 'Change', Leah began learning how to use the additional connections her chip has made throughout her body. The Pod facility she opened expanded as she helped others from her neighbourhood. She discovered that the crime syndicate has an even greater presence in the virtual multiverse than she’d imagined. As she begins to unravel some of their secrets, they tarnish her reputation and kidnap.
In 'Rescue' Leah hacked the secure Vault where an AI friend of hers had been archived. She not only managed to retrieve her friend but uncovered a deeper conspiracy she has yet to understand. She succeeded in downloading a secure file she'd stolen from the crime syndicate although she hasn't yet managed to understand what it means. Leah also managed to rescue her mother from the crime syndicate but not before her mother had an AI chip inserted in her brain. She not only discovers that her boyfriend's family controls their own crime syndicate, but he is being controlled virtually by his parents.
In 'Ipseity' Leah discovers that the syndicate inserted a dangerously modified AI chip in her mother, the police are actively investigating her activities, her neural architecture is continuing to change, and her enemies are becoming more numerous and determined. Also, she works to rescue her boyfriend, continue her studies at MIT, understand the broader conspiracy, save her mother, complete quests in three virtual worlds, build her growing business empire, and set her AI free.
Miles Boone is running out of time. He had one year to solve every beginner’s quest the Game offers or he faces a lifetime of slavery. Now, time is flying by and he can’t even find a safe place to play the Game. His apartment has burned down while he was in it. His secretive father won’t let him enter the Game from his home. Miles’s only choice is to enter the underbelly of society and try to win his bet from anonymous VR pods controlled by an old associate --or is that enemy?--of his father’s.
Meanwhile, the Party’s hunt for him in-Game continues. Surrounded by enemies from without and within, Miles has to keep upping his Game. His lack of a Luck stat makes it impossible for him to play like anyone else. With no luck, Miles will have to gather the strength to survive.
Gathering Strength is the second volume in the Character Development series.
Four years ago, the Erethran Honor Guard arrived and threw John Lee into a Portal to another world. Since then, Earth has received no word of the intrepid adventurer. Until now.
Finding his way back to Earth through a Portal, John returns to a very changed world. The shackles of Galactic control have bound Earth and humanity ever tighter to the System. Now, John has to find a way to free Earth from Galactic control while battling stronger, more powerful enemies. And worst of all, he will need to indulge in politics.
Good thing he's got a new Class and new allies.
World's Unbound is book six of the System Apocalypse, a LitRPG / GameLit series of post-apocalypse troubles, scifi & fantasy elements, all in a world filled with game mechanics.
This series contains elements of games like level ups, experience, enchanted materials, a sarcastic spirit, mecha, a beguiling dark elf, monsters, minotaurs, a fiery red head and a semi-realistic view on violence and its effects. Does not include harems.
The end of the world had arrived just as many had predicted, in a global exchange of nuclear weapons.
What no one predicted was the sudden message that appeared before every living soul moments before impact, a message from 'The Administrators' revealing our entire world and everything in it to be a species simulation. According to the message, Humanity had been reset over a million times and every single time we could not prevent our own extinction.
No more resets for humanity. No more chances.
They would leave our world an irradiated disaster, but to keep things interesting, they would convert our species simulation to a game for their twisted entertainment.
Digital or not, real or not, I have a family to protect. A wife and daughter who need me, universe be damned. I say bring it on. Welcome to the end of the world.
Welcome to The Great Filter.
A lazy and wussy ex-gamer, Phil becomes one of the few humans who receive a mysterious alien piece of wetware which allows them to see the world through an augmented-reality interface very similar to those used in a MMORPG game. Guided by its stats and messages, Phil begins to level up, gradually transforming himself and his life. He even opens his own business in order to help his friends and complete strangers who acquire a newfound respect for him, assisting him in his travails. As Phil continues on the road to self-improvement, guided by his own conscience rather than system messages, he tries to find out more about the mysterious third party which has bestowed such superhuman abilities upon him.
For one year Scott Duelman has experienced a peculiar delusion, his life has operated like a video game. Yet, despite the innumerable status windows and unlocked achievements visited upon him, he never gained anything tangible from his exploits. Each success was met with a disappointing lack of a usable reward.
It is said that video games rot the mind. Certain that he has lost his mind due to playing too many freemium games on certain websites, he is nearly at the breaking point. Little does he know that what came before was only the prologue. Things are about to get sexy.... Collectible card game cross-world LitRPG waifu adventure harem sexy.
Sanity is overrated. All power to the blue mullet!
Collect the cards. Conquer the multiverse! Get the girl! Get all the girls! Dial it back a little and realize that you can't handle all of the girls, and thus get only the best girls as nature intended!
A new story in the Project Scott multiverse unfolds!
All power to the blue mullet! Praise it!
Uriel is having a bad day.
Ambushed by pirates, the legendary Valiant finds herself wrecked and alone on a hostile planet.
Bairn is having a bad day.
Lost on some strange, backwater planet, this inexperienced adventurer finds himself at death's door, surrounded by strange beasts and monsters.
Together, these two must join forces to survive on this unforgiving planet. Which means Uriel must take the inexperienced Bairn under her wing and try to level the fool up before he gets the two of them killed.
Can the two set aside their differences to overcome secrets of their pasts and new, overwhelming enemies to conquer the Wild Worlds?
Alvin had another rough week, but this time, he had Gothy with him.
Travelling from Utah to Nevada, they were able to set up two more Settlements. Then they had to visit the world of Fey to rescue the kids of the Beatty, Nevada Settlement. Just when things looked like they were going well, the Developers got involved.
With the very rules of the game changing, Alvin found himself in a new position. Gothy pledged herself to him through the game system, leaving her collared and bound to obey his every whim. Coming to terms with their new relationship, Alvin wondered what would come next.
He wasn’t expecting a road trip north to loot an abandoned town, nor the Dragon that guarded it. What came as the biggest surprise was the chance encounter with a fantasy race whose gate had opened. What would come of this fateful meeting?
(This book contains adult situations, in all their horror and glory, including; sex, abuse, drug use, and murder. It also contains graphic sex scenes, which portray elements of BDSM. You’ve been warned.)
How far would you go to change humanity's fate?
Jared Cartwright has spent the last two years delving into the twisted, scarred wastelands of an earth ravaged by nuclear war. The rich and powerful have taken to the oceans and skies on floating utopias, escaping destruction and leaving the rest of humanity to fend off the mutated creatures that roam the earth.
To face his new reality, Jared must become an apex predator if he hopes to survive. He must evolve beyond human limitations to confront those that left mankind to die.
Jared’s quest takes a new turn when he discovers dragons are real.
Adam Harris’s name has just appeared on a top secret list of extraterrestrial origin. Unbeknownst to him, he’s one of a handful of individuals capable of implementing a Save Point, a static moment in time he’s able to revisit over and over upon death.
It’s a good thing, too. Brain cancer was turning into a real drag…
The government owns the list though, and they’ve wasted no time snapping him up. According to them, he has thirteen days in an alien realm to learn as much as he can before the inevitable, at which point his memories, Skill Progressions and Weapon Proficiencies will endure despite his body resetting.
Then it’s rinse and repeat.
But there are unwritten rules to the game he’s about to play, and unseen forces acting in judgment. Adam will have to learn the hard way that dying is the easiest thing he’s going to do today.
Mace and Shari continue their search for survivors among the undead even as they struggle to stay alive themselves.
While working to raise their sync levels with the game, the new couple pursue the quests they’ve picked up, explore a dungeon or two, and work to stabilize the game world they hope to live in.
With the undead world above closing in, will they have the time to figure out how to save themselves and other survivors?
The rules of reality have changed.
All types of zombies have appeared with only one goal. Kill the living.
Eric and his schoolmates must survive by adapting and growing stronger, but that's easier said than done.
The undead get stronger with every passing day, and that's not even mentioning the blood moons.
Even worse, the military and police seem to have disappeared.
How will they acquire food? How will they survive?
The System is generous. Not with presents, but with predicaments.
Cheater now has a straightforward goal, or so it seems to him. To everyone else, his endeavor sounds suicidal for a high-level veteran, never mind a newcomer whose intellect is still shackled by the System.
Cheater sees only one way forward: develop his skills, conquer monsters, and become stronger, faster, wiser, and more fearsome with each passing day. Until he makes progress on his own capabilities, he cannot hope to achieve anything else.
But the System has intentions of its own. Namely, to hit Cheater every step of the way with unforeseen, unpleasant refutations of his noble plans.
RiftWorlds Online is an action-packed LitRPG ride that combines Escape from New York and Tron in an epic adventure spanning worlds of Space Opera, Fantasy, the Old West, and more.
In 2028 RiftWorlds Online is the most popular virtual reality MMORPG game ever. A week after its release, millions are playing in a game that spans seven unique universes. But now people can’t log out. And when they die in the game, they die in real life.
In prison for manipulating real-world currency through VR-MMORPGs, gamer Rick Danburg just wants to serve out his sentence in peace. But the President’s daughter is trapped in the game. Secret Service agents drag Rick before the President who offers him a deal: a full pardon for finding her and keeping her alive until people on the outside get RiftWorlds back under control.
That will be much harder than he is prepared for.
It’s only a game until your life depends on it.
Beaten into debt by failure, Alec takes up an offer to reset his VR game character in hopes of restoring his bank account. When those past failures catch up with him, he has to choose between protecting his new friends, or becoming trapped on a poverty-stricken world.
If you’re looking for an action packed LitRPG, but need a break from high fantasy, then you’ve found the right book. Buy Rank Zero today and enjoy the grit only cyberpunk can bring.
Winter is coming, is it? Well, if my shrivelled-up little energy bar is anything to go by, I’d argue that it's already f***ing here.
Trust me, the infinite lives hack seemed like a good idea at the time.
Welcome to Infinitus, an exciting new MMORPG where you can make friends and mutilate people, without the complications that often arise from the latter. If you fancy having your digitized soul stuffed into a Wizard, an Elf, or one of any number of fantasy bodies, then this is the fully immersive gaming experience for you. Magic, melees, and if you play your cards right, adventurer-on-adventurer action await.
Or at least, that’s what the sons of glitches on the commercial promised me.
What I got was the Lord of the Rings on bloody amphetamines. A glitching garbage-fire of a game. As I write this, I’m trapped in a Red Zone, with a horde of unstoppable murder fiends, a clingy nemesis, and a pack of players who couldn’t give two tugs of a Donkey Kong’s you-know-what whether I live or die. The wrong end of my flaming sword keeps catching fire. The only NPCs who want to have sex with me are members of the Gnome community. And to make matters worse, I can’t log out.
Um, I did mention the tank full of heavily armed soldiers in mech suits who just arrived, right?
I am so screwed…
Warning: “Infinite lives” contains swearing, stats and violence, the FPS occupation of a fantasy MMORPG, a hung-over gamer girl in a mech suit, a chainsaw wielding Amazon, sleazy Zombies, an evil Necromancer, the most pointless artifact ever, characters with unbelievably inappropriate avatars, an ad-saturated cyberpunk future, an excessively violent horde, inappropriate workplace behaviour, a drunk Wizard with a ring fetish, weaponized Gnomes, non-PC NPCs, and possibly a melee et trois.
More swearing than Ready Player One. Less words than Lord of the Rings…
Drew Michalik was working in a top-secret facility in Washington, D.C. when the Advent began. As all electronics in the world simply ceased to work, blue screens filled with information appeared before him.
Drew was given access to a mana interface and a limited number of reality-altering crystals called Xatherite. Following the instructions on his vision-impairing screens, he ‘slotted’ his Xatherite and changed his fate: he gained the ability to cast spells. Now alone in the dark, he must battle through the government bunker-turned-dungeon in a desperate bid for survival.
Escape is only the beginning, the first of his many problems in the changed world. Drew will be tasked to not only survive… but to guide the rest of humanity safely through the anarchy.
A war has broken out in the Galaxy! The great spacefaring races are all entangled in the fight and, even at the very edge of the known Universe, humanity can hear the echoes of its distant bloody battles. Our suzerains and defenders the Geckho are also caught up in this all-encompassing conflict. Is that a good thing for humanity or not? The answer is up for debate. On the one hand, the Geckho will no longer take the trouble to defend a planet inhabited by people, which is worrying. But on the other, might humanity have the chance to make a name for themselves and take a more active role in interstellar politics?
Gnat is with the Shiamiru crew on the front lines. He’s just changed class to Listener and his friends find themselves right in the thick of this grand interstellar war...
Wynne might have been human once. It's hard to say.
Now he's a bunker core, a nanomachine controller responsible for an entire complex.
Of course, the place is a bit wrecked. And the world outside is ruins. And he's pretty sure that whoever put him here is going to come looking for him at some point. And then there's the raiders...
Dungeon Core, Post-apocalyptic style. Come for the mutants, stay for the dystopian adventure!
Locked inside an unreleased game awaits a world of untapped possibility--and consequences.
Gerard is a would-be scientist, not a soldier, but his father is nowhere near fit for the open-ended rescue mission into the Parallel, a hyperrealistic VR world that was stolen for government applications from genius game developer Ned Dixon. As a fan of Dixon's immersive and often twisted worlds, Gerard thinks he knows what he's getting himself into by taking his father's place, but within the Parallel awaits an infinite number of sinister surprises.
The mission is simple: Play through the deadly game's storyline to save the living researchers trapped within. Not so simple? Dealing with a snarky A.I. who knows Gerard doesn't belong and fending off the monstrous angels Dixon programmed to make the crew's job as difficult as possible.
It has been two years since the Shift—when most technology stopped working, and the laws of physics changed. Humanity has been brought to its knees. Like other survivors, Noah Henson has heard rumors of the Aelves. Among other guesses, predatory aliens seem as good as any other theory for what caused the Shift.
But for Noah, everything else takes second place to survival, sometimes even self-respect…or any sort of decency. Lawless, post-apocalypse America had forced Noah to make many difficult decisions, and he has never seemed to choose correctly. However, despite hating himself, he doesn’t have the strength or the courage to change.
He will get a lucky break in a big way, though—a mysterious orb with otherworldly power.
In time, perhaps Noah will find another path. And if he does die during the Shift, maybe it won’t be the end of his story.
Sometimes, another chance can be an opportunity for redemption.
Reluctant ruler of the settlements in British Columbia, John and his friends must now face even greater dangers as they seek to free other human settlements from Galactic control in North America. But John's enemies have begun to take notice of the burgeoning resistance and take steps to stop him and the human resistance including bringing in Master Class help. Can John navigate the treacherous waters of Galactic politics and human interests without compromising his beliefs or sacrificing his friends?
There are cowboy boots on his feet, pop-up hints appearing in his vision, and, oh yeah, there’s a mariachi band in his head.
The world's not going to slow down and let him catch up though, no, it's going to throw a chrome hover car at him and hope he gets the picture.
Charles isn't what you'd call inept though, and before long he's proving himself as a quick shooter, fast learner, and more than willing to immerse himself in his pseudo-digital reality full of cruel crimelords, dangerous wild animals, and all manner of fun allies in this, the first novel of the Galactic Badlands saga.
TRAPPED IN THE GAME
Vanitha is the world's greatest parahuman hacker, who can physically enter computer systems to control them from the inside. To relax, she's created a Hindu-themed multiplayer online role-playing-game called The Path. When a mystery presents itself, she goes to investigate the strange, new Malevolence.
It kills her.
She awakens inside the game as a new character, unable to use her parahuman powers to return to the real world. Nor can she access any of her administrative privileges. She can't even speak her own name. With no other options, she embarks upon a desperate quest to locate her body, a corpse run that may present her only chance to escape. All the while, the Malevolence is spreading like a cancer, rewriting and corrupting the game. It's a speedrun where failure will be lethal: get her body and her powers back before the Malevolence destroys the game and everything inside it-including her.
Bran wakes in Neuroma, but has no idea what happened the previous night. He continues to progress through Office Wars while secrets start unraveling everything he thought he knew. Some secrets could destroy everything, while others open new paths. What future path will Bran's secrets reveal?
Vicky returns, but is she who Bran thought she was?
Plenty of laughs, more introspection, and a conclusion to this season of Office Wars inside. Do not worry, you will see Bran and friends in future series. All Odditek Online series operate in the same multiverse, you might even get a few hints at other stories that I'm writing or have written.
It's not a game...
It was supposed to be a new tool for anger management. The deal was, I help beta test their new video game and get a microchip implanted in my hand to monitor my responses, and I get out on early parole. I have anger issues. And now Mom's dying. Staying in prison, even if it's only for a few months, isn't an option when she's got so little time left.
But a lot of things don't make sense. For example, why is Dad, who ditched Mom for another woman only a few years after I was born, so keen to make me go to college? And why on earth is the mysterious company whose game I'm playing, willing to pay so much money as an incentive to attack certain targets in their game?
And the game? I've never played anything like it. I'm a kaiju, a giant monster, an avatar of destruction. It's immersive and empowering and it just might be my ticket to taking control of my life.
Until a kaiju shows up on campus and the entire world changes...
Lawrence is having a shitty day. His girlfriend is not only cheating on him but she’s cheating on him with his best friend. He had the added benefit of finding out about it firsthand. To make matters worse a legendary Native American God has sent him back to North America circa 1400 AD. What’s a Gamer to do?
From the creator of the hilarious Eryth Online and the action packed Warrior Academy series comes I AM GAMER!
This is the first book in a series that will span continents. Join our hero on his journey to unify the Americas and fight back against its foreign invaders. Using skills and knowledge from the future all revealed in a game type format, Lawrence Lawrence Wrath will save the world… or die trying…
Here is the attached musical playlist, it's available on Spotify and YouTube.
Max, a rather plain guy, finds himself inside a post-apocalyptic survival roleplaying videogame. He has no idea how he has ended up in the virtual reality or how to quit it. He has no choice but to play the game.
Shortly afterward, he learns that the game is quite harsh and cruel. Max finds out that in order to survive he has to scavenge, gather various resources, craft warm clothes and armor, upgrade weapons and vehicles, and so on.
Moreover, the entire game world is a full-on PvP zone. So Max has to not only fight brutal mutants but also protect himself against gamers who have teamed up in order to ratchet up their chances of survival as well as against high-leveled players who take great pleasure in murdering newbies.
And all the while Max has been trying to find out what has befallen him, how he has gotten in the videogame, and whether or not there is any chance of exiting the game. Bit by bit he gleans more and more information about the game. He finds out that the game is full of bugs. Later on he also learns that he himself is a some kind of a glitch. Unlike all the other players, he feels pain in the game and can interact with some game objects while all the other players cannot…