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Life, love, quirky musical numbers, there has never been an apocalypse quite like this one. Return to the world of Earth Tactics Advance. Beset by the rules of a turn-based tactical survival horror dating sim, witness the efforts of the hot new rising faction 'Team Badass' as they try to find their place in the new world order. Life lived one-turn at a time can be hard on the best of days, but a new light shines in the darkness. Can they make the hard choices to ensure their survival?
Welcome to the Second Stage!
At thirty years old, Phil is an unemployed gamer who struggles to make ends meet. His only source of income is freelance writing (when he feels inspired enough to add another article to his less-than-popular blog). His wife has just walked out on him, leaving him without money, purpose, or food in the fridge.
On the day his wife dumps him, Phil receives a mysterious piece of wetware. A game interface seems to have been implanted in his brain which allows him to see the world through the eyes of an RPG player.
Now that Phil discovers his real-life stats, he can see they're far below average. With 4 pt. Agility, 6 pt. Strength and 3 pt. Stamina, his most advanced life skill is predictably gaming.
Luckily, real-life stats can be leveled up just like virtual ones. But will it help Phil get his wife back? Can he stop being such a couch potato? Would the new game help him become fitter? Or more successful? Can his gaming skills finally come in handy in real life?
Last but not least, can he find out who could have uploaded the mysterious game to his brain? And how is he supposed to deal with this unknown but apparently omnipotent force?
An exciting new entry into the emerging GameLit genre, Joshua Mason's Steam Whistle Alley is a thrilling tale which explores what is possible in augmented reality. Everyone on the street that day saw a lunatic wearing strange brass goggles, swinging an invisible sword on the sidewalks of downtown Seattle. But Jacob recognizes what the man is really doing—playing a game in augmented reality. When the game’s creator offers him his own goggles, Jacob enters a city he thinks he knows. But towering monuments of Victorian architecture have replaced the skyscrapers. Airships float between the buildings. Fearsome enemies, from steam-powered rabbits to clockwork werewolves lurk in every shadow.
But with the game comes a quest, and to the victors go the deed to Steam Whistle Alley, the social and financial heart of the game. Jacob, his biosynthetic monkey Banjo, and the rest of the team must face off against foes who want the alley for themselves. Some of his adversaries, however, aren’t playing games. They don’t want the alley. They want the company, and the death they bring is not the kind Jacob can respawn from.
Alvin had a rough week.
Thrown into a digital death-game, Apocalypse Gates, with only his wits and a less than helpful AI handler, Alvin’s prospects for survival looked bleak.
Managing not only to survive, but to thrive, he helped build a Settlement of survivors in Green River, Utah. Along the way he met the very sexy and broken Gothy.
He’s taken on the undead, mutated bugs and animals, and the worst possible enemy—other people—and triumphed. Nothing looked like it would be a major problem… except for the flight of dragons.
Now the Gates are opening, and Alvin and Gothy are heading out along the roads of America. They’ll need to earn XP, upgrade their stats and gear, found new Settlements, find allies, and hope they survive long enough to explore the world and each other.
The end of the world had come, and a new one awaits. Welcome back to Apocalypse Gates.
(This book contains adult situations, in all their horror and glory. Ranging from abuse, to drug use, to murder. It also contains graphic sex scenes, which contain elements of BDSM. You’ve been warned.)
A group of friends are hired to test a new game linked to a powerful corporation. They soon find out that they are not just testing the game, but helping to create it.
Outside the game, the past of one catches up to him, which has consequences for all of them.
Which will affect them the most, real life or the game?
*Warning: Cussing, guns, explosions and sarcasm found within
Max, a rather plain guy, finds himself inside a post-apocalyptic survival roleplaying video game. He has no idea how he has ended up in the virtual reality or how to quit it. He has no choice but to play the game.
Shortly afterward, he learns that the game is quite harsh and cruel. Max finds out that in order to survive he has to scavenge, gather various resources, craft warm clothes and armor, upgrade weapons and vehicles, and so on.
Moreover, the entire game world is a full-on PvP zone. So Max has to not only fight brutal mutants but also protect himself against gamers who have teamed up in order to ratchet up their chances of survival as well as against high-leveled players who take great pleasure in murdering newbies.
And all the while Max has been trying to find out what has befallen him, how he has gotten in the videogame, and whether or not there is any chance of exiting the game. Bit by bit he gleans more and more information about the game. He finds out that the game is full of bugs. Later on he also learns that he himself is some kind of a glitch. Unlike all the other players, he feels pain in the game and can interact with some game objects while all the other players cannot…
Delphi isn't a gamer, and just because practically everyone else has embraced Absolute Reality doesn't mean she sees the appeal.
But High Noon is fundamentally different from the games that have come before it. It takes place in your mind, and once she steps into that Wild West that never was, a raucous free-for-all filled to the brim with Demonic pacts, body-modders, steampunk Technicals and Gunslinging miscreants, the game's most-lauded feature takes the reins:
None of the players know they're playing. High Noon is as real as life, right up until it isn't.
And if Delphi wants her inheritance in the real world, she has to find the township of Hope Springs.
Gunslinger’s Code is the first book in a sprawling litRPG series that will rebuild a Weird West that wasn’t. Once readers finish each episode, they’ll be able to influence the events that take place in the next book. So, strap on your six-shooter, power up your mini-boiler and hope the Devil himself don’t come calling!
It's been over a year since the System came to Earth, bringing blood and monsters in equal measure. Having left Whitehorse, John and his team travel down to British Columbia, running into new dangers from aliens and humans alike. Faced with new challenges and new enemies, John steps up once more to set things right and teach a few aliens why you never put humanity in chains.
Cities in Chains is Book 4 of the System Apocalypse, a LitRPG novel set in a post-apocalyptic Earth that combines modern day life, science fiction and fantasy elements along with game mechanics.
When the game is broken, the rules don't matter. You need to discover the REAL rules.
Sarah's boyfriend Mike has been kidnapped and trapped into a virtual reality game. She must enter the virtual multiverse to rescue him... but she quickly discovers that this game is unlike any other. In a cybernetic landscape with thousands of worlds that are constantly evolving, trapped players are being pushed around from realm to realm according to the whims of the mysterious Game Master.
As she faces varying threats and acquires indispensable skills, Sarah soon realizes that this game can't be won playing by the rules. Her only chance to rescue her boyfriend and make it out of the game alive is to beat the Game Master at his own meta-game! But first, she'll have to make her way across the different realms by fighting zombies, goblins, bandits and beasts made with the fabric of fear!
Who is the Game Master? Why is he doing this? Is there still time to find a way to defeat him or is it already too late? Will Sarah be able to rescue Mike, or will they both end up trapped forever in the virtual nightmare?
Level-up. Cross the Binding. Save reality.
Die-hard gamer Morrow Adams strives to escape his corporate-controlled existence on Earth. Logging in as Atlas Reign, he plays The Binding as a way to break from the limitations of his real life.
Few have crossed the elusive Binding in the game, but if you do, real-life opportunity awaits—physical passage to a new world.
But the same corporation that Morrow tries to escape from on Earth also controls the virtual game world—a world perfectly designed to drain your credits and enslave you to their workforce.
Everything changes when Morrow meets a beautiful, top-level player from the other side named Raven Vex. She helps him uncover a devious conspiracy within the game that sends them on an unbelievable quest through The Binding's expansive—and dangerous—univers
Val had returned from his latest tour of duty scarred in body and soul. Barely able to walk and drugged to the gills for pain, he thought his killing days were finally behind him.
He couldn't have been more wrong.
Endless Online, a hyper futuristic game where players could truly live another life.
Val loved the idea of starting over in virtual reality. But when someone he cares about turns up missing after chasing that same dream, Val quickly learns that Endless is no simple game.
And if Val can't figure out the dark secrets behind this realm of wizards, warriors, and intergalactic conquest, then it's game over. For everyone.
Kat Stone just wants to leave her magical past behind and live the simple life of a professional smuggler. But when a monster from the world she abandoned begins killing her friends, she realizes the past she buried is beginning to dig itself up. Kat is the only one who knows the monster is just the beginning with an unknown enemy controlling it from the shadows.
Caught between her new life and the one she worked so hard to forget, Kat will be forced to decide facing the killer and its monster or handing the problem off to a higher authority breathing down her neck. With the monster on the hunt in her city, she is running out of time and choices.
Will Kat be able to find the key from her past to take down the monster? Or will the mysterious enemy kill the last of her friends?
Would you like to know what happened to some of the heroes of your favorite LitRPGs?
What about Gnat, the wayward hero of Reality Benders? Would he manage to return to Earth from his adventurous travels?
Would you like to go back to Barliona and take a peek at the game through the eyes of its new protagonists? Plenty of laughs and intrigue guaranteed!
Can you refuse the offer of completing a complex quest in Alterra? How do you feel about doing that?
Or going back to the Crystal Sphere, to face the chilling breath of a powerful Neuro and survive?
Also, don’t forget that Olgerd and his friends await you in Mirror World! They’re counting on your help.
All this and much more - tales from bestselling authors as well as LitRPG newcomers whose first books have already become Russia’ new sensations - in our latest anthology combining the best of our stories to date!
Cody works the personal security detail at the mighty Vortax Corporation, but when the man she’s paid to protect is found dead, her life is ripped apart. Framed for murder, she’s incarcerated in a virtual world where she must fight to survive. But perhaps she might stand a chance of escape, if only she can complete the Prison Quest.
After the final confrontation with Orion, Scarlett finds herself separated from her friends and becomes the leader of a small group of survivors. Meanwhile, Bran has a strange new character who starts far away from Dallas. As alien spacecraft roam the skies, and new frightening creatures attack in the night, everyone must work together to defend themselves from this new threat.
Outside of the game, Scarlett and Bran are now going to the same college and live only minutes away from each other. They have been happy all summer, but their separation in the game is beginning to cause conflict between them in the real world.
The first expansion for Apocalypse 2020 - Look to the Skies introduces new survival mechanics, a base-building system, along with tons of new weapons, vehicles, enemies, and NPCs.
This is a LitRPG / Gamelit novel that blends storytelling with game mechanics. The events in this story immediately follow the first book, Apocalypse 2020: A Wasteland LitRPG, so reading that book is necessary to understand what is happening here.
At long last, an extraterrestrial civilization reached out and made the First Contact. However, no one on Earth took their communique for the genuine article. In a similar vein, very few people appreciated just how little time our new suzerains had promised to keep our planet safe. Regardless, the end of their message showed humankind how to access a mysterious game. The objective of this game is unclear. No one can say where its servers are located, and its inner workings are beyond comprehension. But the game slowly gained momentum, pulling in more and more players. Soon enough, it became impossible to ignore the fact that things that happened in the game had a direct impact on our reality. And not only ours...
But as people figure out this mysterious game, the countdown timer ticks away. And no one can say exactly what will happen when Earth’s safety is no longer guaranteed.
A mysterious entity decides to bestow certain individuals with a powerful tattoo. With it, anything becomes possible. The world is changing... and it has yet to be determined if it is for better or worse.
Two friends who grew up together, Ace and Vincent, decide to use the tattoo to do what they always dreamed of.
Broken and wounded in one of the most dangerous places on Earth, David accidentally makes a deal with something that he has only read about in literature.
After a six month long coma he wakes up to find himself crippled and out of work. Driven by forces that are almost outside his control he goes on a quest to learn and understand one of the last things any sane person would wish to know about.
Meanwhile, trapped in a boring, dirty, and thankless job another poor soul watches through a computer screen. Day and night he works tirelessly to stop, trap, and destroy any who would attempt to both steal his home and ruin his life.
Aiden Cobb's eighteenth birthday started with him going under the wall, to where the Digits lived. His quest was to find something called a Cyron 3000. His best friend Joel told him he could get insulin for it, for his grandma. Medicine was hard to come by in the forgotten zones, and there was no way he was going to return without it.
A simple error leaves Leah with a unique Neural Enhancement Chip and a rapidly evolving AI implanted in her brain. In Nascent, she evaded kidnapping by virtual slavers and helped shut down some operations of the virtual crime syndicate that uses mind-controlled players as slaves.
In Odyssey, she not only found a way to escape but she also uncovered deeper plots being carried out in both the virtual multi-universe and reality.
In 'Change', Leah began learning how to use the additional connections her chip has made throughout her body. The Pod facility she opened expanded as she helped others from her neighbourhood. She discovered that the crime syndicate has an even greater presence in the virtual multiverse than she’d imagined. As she begins to unravel some of their secrets, they tarnish her reputation and begin removing allies and friends who can help her.
In 'Rescue' Leah works to save some of her family and friends who are held captive by the syndicate. Through all of this, she continues to expand her presence, position and power in the virtual multi-verse, in her studies and real life.
"Becoming a Dodge Tank was just the beginning."
The World Boss is defeated, but Ryan's troubles are far from over.
Transported to a new world, Ryan and his friends must figure out how to save their home city of Citadel, while learning to survive in a game world where death is now all too real.
But first, Ryan must keep his promise to Val Helena, and sets out on a dangerous quest to the Vale of Sorrows to defeat the Shadow King. With an enemy ten times stronger than a world boss, Ryan will have to do some serious leveling up as a Dodge Tank to be fit for task.
But when he encounters a fellow gamer with an agenda of his own, Ryan finds his plans not only derailed but his very life threatened by an enemy of his own making!
Ryan will have to grow in both level and maturity to face the difficult struggles ahead. But the game has more secrets to reveal and the enemy lying just below the surface, may be more terrifying than anything he could have imagined...
Death isn’t a big deal in the virtual world of online gaming, but after poking her nose where it doesn’t belong, Dakota Marx finds herself running for her life―and reality doesn’t come with a respawn.
At twenty-two, she’s still slinging coffee at an Amazon Cafe despite having a degree in programming. It’s not because she’s unlucky, unmotivated, or even that she fancies herself an underground activist crusading against evil corporations… hunting for a ‘real’ job would take time away from her game.
Axillon99 is the world’s most popular multiplayer online experience, with a universe containing billions of planets to explore. Ever since video games broke the screen barrier, plunging players fully into their characters, reality just can’t compete.
Cognition Systems International announces a ten million dollar prize to celebrate the release of the next generation Neurona 4 interface helmet. After her crew decides to try chasing the money, Dakota discovers a sinister intent behind the new technology. Going public threatens the lives of her friends, but keeping CSI’s secret could destroy the very fabric of society.
Ready Player One meets Halo
Imprisoned for a murder he didn't commit, Kaiden's only hope of early release is in serving as a Warden inside the game-world of Nova Online.
Playing as a unique class while surrounded by aliens, pirates and warring guilds, he and his squad are tasked with protecting new players and enforcing the rule of law.
But Kaiden has other ideas; he is intent on proving his innocence. The keys to his freedom lie hidden in the game's seedy underbelly. And as he'll soon discover, the bloody trail that led to his arrest is more twisted than he could have ever imagined.
Emma has come far since being the artificial intelligence housed in an underground laboratory. A full city is now at her command and with that strength comes the need to maintain it. Resources are in short supply and the threats out there in the world are bigger and more dangerous than ever. It is time for some upgrades.
Departing Grand Theore, Regal and his squad venture out to experience the world. A world where the Immortalis rule through either power or deceit. True intentions are hidden behind a smiling facade and the bandits that riddle the trading routes are the least of their problems.
The Game is in turmoil. All the players’ strength and resources are invested in preparing for Restart: only twenty percent of the players will make it to the next era. Murders are becoming commonplace; bribes and nepotism are at their height. Betrayal is becoming an inherent part of everyday interactions. The Game has spread its perfidious influence to the farthest corners of the Universe, affecting every sentient being. Will the Dark Judge reach the right verdict? Will he follow the ideals of his class to the end, or will he reject them, becoming an ordinary player? Yaropolk must make a fateful choice: he is the Guide. The one who will launch the Restart.
You are no one. Level zero. Empty of mind and memory. Even your past has been stripped from your brain by the inscrutable System.
A long, difficult road lies between you and remembering any part of who you are. A road punctuated with one death after another. You are too puny to survive by might alone. Information is the single resource that might keep you alive, but the brainless “digis” have none of it. Only those with experience can give you what you need, but most care nothing about you or your plight. In fact, some make it their mission to kill you.
So die you will, again and again, your life counter clicking lower and lower. Even the creators do not know what happens when your counter reaches zero, but many are sure that your last life here is just that. No more respawns.
You are not the first player in the world of S.T.Y.X., and you will not be the last. You can only hope luck will be on your side. The luckiest players are those who find a vulnerability in the System. Those they call cheaters.
Perhaps cheating is the only way to win.
Virtual is Reality.
What would the world be like if video game rules suddenly applied?
Marcus is about to find out. After a freak accident he finds himself stuck between a game and the real world. He’ll need to fight his way through football hooligans, carnies and the dreaded RNG to get to the final boss and save the world. Anything less means it’s game over for good.
Along the way he’ll learn new skills, chase epic loot and most importantly of all, Level Up!
A dying game. A tournament for the ages. One last chance for glory.
After a glorious run as the world’s first full-immersion VR mega-game, Armored Souls is on its last legs. Competitors are on the rise, and the company’s own projects are surpassing it. In a last-ditch effort to inject new life into the game, Valhalla West announces a tournament with such an awesome prize that no player can resist.
Reggie has led Wounded Legion to the top ranks of the factions on the Armored Souls servers, but the game has gotten easy for him. Too easy. When Valhalla West announces their tournament plans, Reggie springs into action to prepare for it. His motives are twofold. First, it’s the most excitement he’s felt in years.
But more importantly, Armored Souls is Reggie’s entire world. He’s willing to fight to keep it going as long as he can.
The Onlivik Spores have been defeated, the dungeon tamed but at great cost. John and his friends are reeling from the losses, but the countdown to full integration to the System continues. Threatened by System-integrated races and new, more powerful monsters, John will need to get creative if he and the city are to survive.
The Cost of Survival is Book 3 of the System Apocalypse, a LitRPG / GameLit Apocalypse book that combines modern day life, science fiction and fantasy elements along with game mechanics.