Here are the LitRPG Sci-Fi stories we love. Feel free to visit our LitRPG Fantasy group too. We're currently limited to only showing the most recent 30 stories but you can get more results by clicking on any of the Categories or Tags or using the Search Bar.
A mysterious entity decides to bestow certain individuals with a powerful tattoo. With it, anything becomes possible. The world is changing... and it has yet to be determined if it is for better or worse.
Two friends who grew up together, Ace and Vincent, decide to use the tattoo to do what they always dreamed of.
Broken and wounded in one of the most dangerous places on Earth, David accidentally makes a deal with something that he has only read about in literature.
After a six month long coma he wakes up to find himself crippled and out of work. Driven by forces that are almost outside his control he goes on a quest to learn and understand one of the last things any sane person would wish to know about.
Meanwhile, trapped in a boring, dirty, and thankless job another poor soul watches through a computer screen. Day and night he works tirelessly to stop, trap, and destroy any who would attempt to both steal his home and ruin his life.
Aiden Cobb's eighteenth birthday started with him going under the wall, to where the Digits lived. His quest was to find something called a Cyron 3000. His best friend Joel told him he could get insulin for it, for his grandma. Medicine was hard to come by in the forgotten zones, and there was no way he was going to return without it.
A simple error leaves Leah with a unique Neural Enhancement Chip and a rapidly evolving AI implanted in her brain. In Nascent, she evaded kidnapping by virtual slavers and helped shut down some operations of the virtual crime syndicate that uses mind-controlled players as slaves.
In Odyssey, she not only found a way to escape but she also uncovered deeper plots being carried out in both the virtual multi-universe and reality.
In 'Change', Leah began learning how to use the additional connections her chip has made throughout her body. The Pod facility she opened expanded as she helped others from her neighbourhood. She discovered that the crime syndicate has an even greater presence in the virtual multiverse than she’d imagined. As she begins to unravel some of their secrets, they tarnish her reputation and begin removing allies and friends who can help her.
In 'Rescue' Leah works to save some of her family and friends who are held captive by the syndicate. Through all of this, she continues to expand her presence, position and power in the virtual multi-verse, in her studies and real life.
"Becoming a Dodge Tank was just the beginning."
The World Boss is defeated, but Ryan's troubles are far from over.
Transported to a new world, Ryan and his friends must figure out how to save their home city of Citadel, while learning to survive in a game world where death is now all too real.
But first, Ryan must keep his promise to Val Helena, and sets out on a dangerous quest to the Vale of Sorrows to defeat the Shadow King. With an enemy ten times stronger than a world boss, Ryan will have to do some serious leveling up as a Dodge Tank to be fit for task.
But when he encounters a fellow gamer with an agenda of his own, Ryan finds his plans not only derailed but his very life threatened by an enemy of his own making!
Ryan will have to grow in both level and maturity to face the difficult struggles ahead. But the game has more secrets to reveal and the enemy lying just below the surface, may be more terrifying than anything he could have imagined...
Death isn’t a big deal in the virtual world of online gaming, but after poking her nose where it doesn’t belong, Dakota Marx finds herself running for her life―and reality doesn’t come with a respawn.
At twenty-two, she’s still slinging coffee at an Amazon Cafe despite having a degree in programming. It’s not because she’s unlucky, unmotivated, or even that she fancies herself an underground activist crusading against evil corporations… hunting for a ‘real’ job would take time away from her game.
Axillon99 is the world’s most popular multiplayer online experience, with a universe containing billions of planets to explore. Ever since video games broke the screen barrier, plunging players fully into their characters, reality just can’t compete.
Cognition Systems International announces a ten million dollar prize to celebrate the release of the next generation Neurona 4 interface helmet. After her crew decides to try chasing the money, Dakota discovers a sinister intent behind the new technology. Going public threatens the lives of her friends, but keeping CSI’s secret could destroy the very fabric of society.
Ready Player One meets Halo
Imprisoned for a murder he didn't commit, Kaiden's only hope of early release is in serving as a Warden inside the game-world of Nova Online.
Playing as a unique class while surrounded by aliens, pirates and warring guilds, he and his squad are tasked with protecting new players and enforcing the rule of law.
But Kaiden has other ideas; he is intent on proving his innocence. The keys to his freedom lie hidden in the game's seedy underbelly. And as he'll soon discover, the bloody trail that led to his arrest is more twisted than he could have ever imagined.
Emma has come far since being the artificial intelligence housed in an underground laboratory. A full city is now at her command and with that strength comes the need to maintain it. Resources are in short supply and the threats out there in the world are bigger and more dangerous than ever. It is time for some upgrades.
Departing Grand Theore, Regal and his squad venture out to experience the world. A world where the Immortalis rule through either power or deceit. True intentions are hidden behind a smiling facade and the bandits that riddle the trading routes are the least of their problems.
The Game is in turmoil. All the players’ strength and resources are invested in preparing for Restart: only twenty percent of the players will make it to the next era. Murders are becoming commonplace; bribes and nepotism are at their height. Betrayal is becoming an inherent part of everyday interactions. The Game has spread its perfidious influence to the farthest corners of the Universe, affecting every sentient being. Will the Dark Judge reach the right verdict? Will he follow the ideals of his class to the end, or will he reject them, becoming an ordinary player? Yaropolk must make a fateful choice: he is the Guide. The one who will launch the Restart.
You are no one. Level zero. Empty of mind and memory. Even your past has been stripped from your brain by the inscrutable System.
A long, difficult road lies between you and remembering any part of who you are. A road punctuated with one death after another. You are too puny to survive by might alone. Information is the single resource that might keep you alive, but the brainless “digis” have none of it. Only those with experience can give you what you need, but most care nothing about you or your plight. In fact, some make it their mission to kill you.
So die you will, again and again, your life counter clicking lower and lower. Even the creators do not know what happens when your counter reaches zero, but many are sure that your last life here is just that. No more respawns.
You are not the first player in the world of S.T.Y.X., and you will not be the last. You can only hope luck will be on your side. The luckiest players are those who find a vulnerability in the System. Those they call cheaters.
Perhaps cheating is the only way to win.
Virtual is Reality.
What would the world be like if video game rules suddenly applied?
Marcus is about to find out. After a freak accident he finds himself stuck between a game and the real world. He’ll need to fight his way through football hooligans, carnies and the dreaded RNG to get to the final boss and save the world. Anything less means it’s game over for good.
Along the way he’ll learn new skills, chase epic loot and most importantly of all, Level Up!
A dying game. A tournament for the ages. One last chance for glory.
After a glorious run as the world’s first full-immersion VR mega-game, Armored Souls is on its last legs. Competitors are on the rise, and the company’s own projects are surpassing it. In a last-ditch effort to inject new life into the game, Valhalla West announces a tournament with such an awesome prize that no player can resist.
Reggie has led Wounded Legion to the top ranks of the factions on the Armored Souls servers, but the game has gotten easy for him. Too easy. When Valhalla West announces their tournament plans, Reggie springs into action to prepare for it. His motives are twofold. First, it’s the most excitement he’s felt in years.
But more importantly, Armored Souls is Reggie’s entire world. He’s willing to fight to keep it going as long as he can.
The Onlivik Spores have been defeated, the dungeon tamed but at great cost. John and his friends are reeling from the losses, but the countdown to full integration to the System continues. Threatened by System-integrated races and new, more powerful monsters, John will need to get creative if he and the city are to survive.
The Cost of Survival is Book 3 of the System Apocalypse, a LitRPG / GameLit Apocalypse book that combines modern day life, science fiction and fantasy elements along with game mechanics.
Emma has gained control of one district of a city run by a woman that she tried to kill. While her new position has improved her upgrade abilities the other district heads have had theirs enhanced as well. More of what the series is known for: more super-powered action, more insults, and more upgrades in a struggle to survive.
Alex and Enea are back in the Crystal Sphere where in their absence a catastrophe has struck. Virtual reality is now controlled by the Reapers: hybrid identities evolved from high-level NPCs who kill human players to harvest their neurograms.
Reapers are constantly on the prowl for more neurograms. No one is safe from their cannibalistic greed.
Survival in this new world becomes an ever-increasing challenge. A Reaper army is about to invade the Agrion cluster. Rion Castle has become the players' last outpost - but the struggle is too unequal.
Last week was equal parts action-packed thrill ride and waking nightmare. Ryan's plan to save himself from the server wipe may have succeeded, but at what cost. He's willing to sacrifice a lot to get even with the people that betrayed him, but when a larger, darker and far more complicated world opens up before him, will he make his own destiny or frantically attempt to log out for the final time?
And once he decides, what happens when he isn't in control either way?
For Riley and his friends, Sigil Online has never been more real. With the latest expansion, pain has been enabled and will now affect all players in-game.
Aptly named ‘Hellions,’ the expansion introduces monsters, but not the kind that paragons have been fighting for the past several years. This time, players can be the monsters they once sought to destroy.
But in a game where playing means having the money to survive in the real world, what will Riley do when death in the game doesn’t just mean an end to his character, but an end to his life?
Warning: Reading this novel may cause an uncontrollable desire to play Superhero MMOs
"There's only one rule...don't get hit."
Ryan's life sucks.
His brother is a jerk, his mom is sick, and his legs are next to useless thanks to a neurological disorder. Plus the world ended two centuries ago from nuclear war. Now, what's left of humanity live below ground, with the only escape from reality being the massive VR world of Crystal Shards Online.
But even ingame, Ryan's life sucks. Unable to play a combat class due to his condition, he works as a miner, earning barely enough to get by and not nearly enough to afford the operation that will save his mom's life.
When Ryan discovers an item that grants the ability to dodge any attack, however, he has the chance to become one of the game world's most elite and sought after players: a Dodge Tank.
But for someone who's never played a combat class, success isn't so easily had.
To save his mom, Ryan will have to overcome his disability and level his way to the top. But the real-world consequences are more far reaching than he ever could have imagined and the fate of not just his mother, but humanity itself, may be resting in his hands...
Unique spells. Strange companions. Unforgettable adventure.
After her brother's death, Terra was going through his things when she finds an old gaming gear. Logging into his account out of curiosity, she was tossed into the vast new world of SOL for the very first time.
Playing as her brother's male character was awkward, but SOL was the perfect way to add fun to her boring and routine life. She goes on exciting quests, defeats powerful monsters, and explores exhilarating new environments.
But as Terra discovers the secrets her brother was hiding, she must deal with the problems he caused, and survive the countless players that want her dead, because there are consequences to being known as a legendary player killer…
Atherleah grew up in the gang-controlled suburbs of Brisbane at the end of the twenty-first century. From the age of six, she decided that she wanted more, and with the help of her local gang-leader, Leah learned the skills to escape a life of mediocrity. On her sixteenth birthday, she was inadvertently implanted with a Neural Enhancement Chip instead of the free Government provided basic level chip. This mistake removed the limits placed on the AI that was uploaded, broke some of the Government controls and began making changes to Leah's body. Leah’s life rapidly becomes a battle, both in the virtual-multiverse and in real life.
In this intense, heart-pounding LITRPG SCI-FI SERIES, you meet a young man named Russett who works for a company called Ver2Real, which is in the is responsible for creating and maintaining different virtual reality systems. Their newest VR system is called Virtual Environment, Remote—Induction and Training System; also known as VERITAS. Russett is the civilian contractor in charge of their biggest project yet, which is with the United States Department of Defense.
The military basically has us building virtual environments for their soldiers to train in. The company’s technology is cutting edge. We can put any healthy adult in one of the immersion pods and send them into these digital worlds that, to them, are indistinguishable from reality. The edge that VERITAS has over the other VR systems is that it actually hooks into the user’s brain and puts them into a kind of RPG system. Their attributes are measured by the system and hundreds of variables are fed into the simulation. While the users feel like they’re engaged in real-time combat, the results are all simulated too, just like in RPG games.
UNFORTUNATELY - VERITAS doesn't have sufficient power to handle real-time combat in such VRMMORPG, which leads to a whole slew of problems that Russett must fix!
Atherleah Carroll grew up in a negative-tax family in the gang-controlled suburbs of Brisbane at the end of the twenty-first century. From the age of six, she decided that she wanted more and with the help of her local gang-leader, she learned the skills to escape the relentless pressure to accept a life of mediocrity. On her sixteenth birthday, she was inadvertently implanted with a Neural Enhancement Chip instead of the free Government provided basic level personal AI. This mistake not only removed the limits placed on the AI but also broke some of the Government instigated control parameters. Leah’s life rapidly becomes a battle, both in the virtual-multiverse and in real life.
On the advice of the local ‘boss’, Leah began playing the virtual fantasy game Dunyanin to earn the money she needed to live at the local POD facility and help with her education. With the help of her rapidly evolving AI, she has not only thwarted attempts by the government to limit her opportunities but evaded kidnapping by virtual slavers. Co-opted by several Virtual Security AI Leah has helped shut down a virtual sweat-shop which used mind-controlled players to farm for resources. The family, which runs the virtual crime syndicate, has cornered Leah in the depths of a virtual-mine and sent twenty player-mercenaries to capture her. Fleeing through a hidden doorway into a mirror mine operated by goblins Leah hopes to escape her pursuers.
The legendary fisting journeys of Scott and his team continue in this next exciting installment of Galactic Fist of Legend. During their first team building mission Scott's grab bag group of modern pop-culture icons stumbles across a dire situation involving a familiar tunic-clad hero. Can Scott lead his team to pull off the most dangerous mission he's ever faced, or will they fail and doom entire worlds to ruin? Stay tuned and find out!
Warning: This story depicts graphic violence, gore, occasional gratuitous nudity, the power of friendship, and strangely adult interactions with sentient plants. You're welcome.
What happens when we die? The answer to this question becomes personal for a teenage boy who named himself, "Schmendrick," when he is reborn in a world called the Sanctum. As a Reborn, he is thrust into an unforgiving society splintered between the Gifted, those blessed with Aether-fueled Powers, and the Powerless, who are treated as outcasts and forced to live in the dangerous Recovered Land.
When Schmendrick discovers a hidden secret in Rezdi City and the system seeks his capture and extermination, the teenager is forced to leave Rezdi City and makes his way to the wasteland known as The Shar. There, he makes another discovery which will change his life as a Reborn forever.
During his sleep, Smendrick is plagued by dreams and memories of his past life. Who was he before he died and was reborn? How will these revelations affect his new life as a Reborn?
Trapped in a broken body, Pierce earns the right to enter the hottest new game. Following his warrior instincts, he’s determined to annihilate the enemy, whoever it may be.
With the hopes of winning the ultimate prize, respect of his peers, and protection for his brother, Drayk joins the Guild in the fight of his life, not realizing what’s truly at stake.
To save New Ararat, they must commit to their quests. Yet, the planet’s residents aren’t all they seem, and enemies must become friends and fight together.
The Metois are closing in, Zoey's clan is growing, and it looks like the Fighters' luck is about to change.
Following the events of Issue Five which saw Zoey and her clan deciding it was time to take the fight to the Metois, the budding group is starting to have internal trust issues, not that that matters to Zoey, who's recently decided that life just isn't that bad, but at the same time is struggling to stay out of her head.
In this, the sixth issue of Fragged, Zoey and her friends start to push back against the seemingly unstoppable Metois while at the same time narrowly avoiding encounters with massive dinosaurs and struggling to keep each other alive.
One Life is a Massively Multiplayer Online game where players can escape the reality of the classist wasteland that is the real world, and enter a realm filled with fantasy and adventure. However, when a terrorist organisation called the Shadow Prophets realise that they can manipulate the game to help fund their own dark ventures, they try to take control.
Now, a special quest has been activated and Lucas finds himself thrust into situations that are way over his head, both in the real and digital worlds. Strap in for a race against time as Lucas and his party must uncover the secrets of One Life before the game falls entirely into the wrong hands.
Warley’s days as a bounty hunter are numbered. Ever since the government put those darn police robots on the streets, criminality has seen a huge drop and he’s now struggling to even find a shoplifter to apprehend.
With rent to pay, no money in the bank and a serious drinking problem to fund, the situation is getting desperate for him. But where is a man of his particular skills supposed to turn to? Chasing criminals is all he knows; it’s all he’s ever done.
That’s when Warley will learn about Dark Infinity Online, a game where criminality still runs rampant and money, real money can be made for those with enough guts to join in.
With nothing to lose, Warley will spend his last credits buying the game. But in a world without laws and rules, the line blurs between good and evil, and there’s no more telling which side is which.
Torn between two rival factions fighting for control over the server, will Warley make the right choice?
Pandora’s Box has been opened. The Pantheon of Emerilia has gone through tremendous changes the event of Myths and Legends suppressed.
Warships now move in the stars, made of soul gem constructs, built by mages and engineers, crewed by those that lived on Emerilia or within Earth’s Simulation.
The Deq’ual system stands with Emerilia, their brothers and sisters, their family and fellow human descendants.
The Jukal Empire will not let Emerilia rise peacefully. As Empires grow, so too can they be toppled. Only one can remain, in their biggest gamble yet, they must pass through the fires of war, Empire against Empire.