LitRPG Fantasy
Here are the LitRPG fantasy stories that we love. Enjoy them. Also feel free to visit our LitRPG Sci-Fi page. We're currently limited to only showing the most recent 30 stories but you can get more results by clicking on any of the Categories or Tags or using the Search Bar.
When you steal a hundred grand from some very bad people, the best way to survive is to stay small and quiet...
Possibly its not to save a pair of drowning girls, not go 'viral' on social media and certainly not to let the local police take your passport, trapping you on a small 'party' island in the middle of the Mediterranean Sea.
But Steve isn't the average guy, he's ex-military, ex-enforcer and ex-human. He's a one man nanite fuelled nightmare for those that cross the line, and he's decided that its time to clean up his act. He's going to make up for the things he's done, and save 'the little guys'.
It's a nice fantasy, but even he has to admit, it's really just a justification, because he's a very bad man, with horrifying abilities, and he's only just learning what he's capable of. He needs a reason to not go to the dark, and if thats hunting down the creatures of the night and beating them to death with their own femurs?
Well, he's just the man for the job.
Stolen money. Greek Islands. Werewolves and Enforcers... what could possibly go wrong?
Book two in the breakout hit series Portal to Nova Roma is now available. With over 12 MILLION pages read on Kindle Unlimited, thousands of Kindle copies sold, and 2,700+ ratings with a 4.8 star average, make sure to pick up the sequel today!
Alexander and his growing legion have managed to escape Nova Roma and, more importantly, learned that the rest of the world may not be as ravaged by monsters as they had all thought.
Join them as they set sail for ancient Venice, the Queen of the Adriatic, to try to learn more about the wider world outside Nova Roma. Along the way, they'll encounter a growing plague of deadly pirates, deceitful old merchant families out to quash any new competitors in the region, mysterious new allies, and much more.
Just as Alexander is starting to feel hope that humanity may actually survive, something happens to tear him away from everyone and everything he has come to care about. Lost, shackled, and without the majority of his skills, Alexander will be forced to confront a new side of himself, a darker, more violent side that threatens to take control of his mind and the new powers he has managed to craft for himself.
If he can't manage to resist the growing corruption of his mind, he may not just be a danger to himself and those he cares about, but may become a danger to the very world itself.
He entered the contest to win cash...
Now millions could die.
Random gigs and ramen noodles... that's how out-of-shape gamer Terry survives the job-starved future of 2044. Until he's accepted into the Path of Relics tournament—the most anticipated virtual reality RPG event of the decade—where he has the chance to win some real loot.
But does he have a fighting chance against the world's top Active-VR athletes?
Not to mention the ancient dungeons, puzzles, scorpion-wolves, and all-too-realistic NPCs the game world throws at him. And just how advanced is this "Portal Rig" that lets him physically experience the fantasy world as if he were transported there?
Worse, could his suspicions be true?
Are the strange and deadly malfunctions plaguing Manhattan somehow triggered by Path of Relics?
Now, outmatched and exhausted, can Terry's mysterious ability to level-up quickly and his meager martial arts skills help him avert catastrophe in the real world?
Since starting a crew— and a relationship— with Cyra and Trish, Stern was hopeful… and nervous. They’d officially registered their crew, Pawsitively Irregular, with their icon depicting a polydactyl cat’s paw.
Leaving Darkstone behind, they arrived in Waterrock, settling in to find more crew members. A lucky encounter introduced them to Cammie and Vulk, dwarven siblings. The two were hesitant, but agreed to a trial run through the local dungeon. That first run went well, and Cammie and Vulk signed on permanently with Stern’s crew; however, the camaraderie was a little lacking, so they spent time in the city, training and getting to know one another.
By the time they’d reached the town of Whitewater, they’d started to gel as a unit both inside and out of the dungeons. During their time together, Cammie and Vulk admitted that they were running dungeons to save their mother, who had been fractured when they were children.
It was after a night out that Vulk met his future wife... and an old enemy came back into Stern’s life. Victor Bloodcoin hadn’t forgiven Stern for his son’s death and, by using Vulk as a hostage, the old mayor forced a confrontation. Once the dust settled, Victor was dead, Vulk had been freed, and Stern had a goal: calling on his family, he had the dwarves’ mother retrieved and reborn, then brought her to the city. The happy reunion allowed Vulk and his lover to settle down and marry.
Cammie stayed on even though her brother had given up running, and the crew headed north toward Mistwood. The writing was nearly on the wall, and emotions were running high. They needed to find more crew members and see how that would affect them— they’d find out when they reached the next city.
The world teeters on the brink of destruction.
The people who should be saving the Earth ignore Jason Asano's warnings and choose to loot the house as it burns down around them. He lacks the strength to save the world himself, but resolves to do it anyway, impossible be damned.
The impossible, in this case, means seizing a power that no mortal should touch. It's a choice from which there is no turning back, and marks Jason's first step into a wider cosmos that he is not yet ready to face.
Holding the fate of two worlds in his hands, Jason must decide for himself what home truly means.
The Delvers LLC group is moving into the unknown. Tasked with a dangerous quest by Dolos, the god of Ludus, they have had to leave one of their members behind. Their journey will be full of shocking revelations as they learn more of Earth’s ancient history.
Forces of evil that have been gathering on Ludus have begun to act. Henry and Jason are rapidly being caught in the middle of a world war. The stakes have never been higher.
Although great, the power they have acquired thus far might not be enough to survive. Will Delvers LLC be able to complete their next mission? More importantly, even if they do, is the fight for the planet one they can even win?
A world on the precipice of the apocalypse. A secret forged in the flames of war. A chance to start over.
For John Sutton, only one of those three things matters.
Retired from a decade of brutal war, he wants nothing more than a quiet pastoral life while he does his best to stem the steady increase of his Doom Points before they hit 100, signaling the start of the end.
He’s been given a small farm on the outskirts of the empire as a thanks for his service, but no matter how far he travels, it's impossible to escape the war's devastating effects on the world.
Bandits, suspicious townsfolk, a mysterious pair of siblings, and a secret that lurks in the mountains all threaten John’s peace. It will take all of his considerable power to keep from burning everything to the ground.
Allistor has struggled almost nonstop since the apocalypse, battling monsters, aliens, and other humans when necessary. He has risen from a scared gamer geek with nothing, no home or family, not even a decent weapon, to become Emperor of Earth and several other worlds.
Now, as he attempts to consolidate and stabilize his holdings, he faces the consequences of the very actions that helped him rise to power.
Invictus has grown, millions of new citizens now look to him for support and protection. While he tries to gather together the human survivors across Earth, new enemies arise to threaten his empire. His worst fears confront him, and Allistor is not prepared.
The battle with the horde of necromorphs is lost. Foreston has been overrun by Dark fiends. The foxfolk have been forced to abandon their homes and seek salvation on the far side of Narrow Lake.
Its main city lost, the Order of Monster Hunters finds itself on the brink of destruction. And now deprived of their chief ally, the gnomes are left all alone to take on the army of the Steel King.
Eric’s attempts to halt his foe’s advance have all come to naught ― Alrak the Heartless and the other Dark primordials are simply too powerful.
To cover his friends’ retreat, Eric makes use of forbidden magic, for which the Great System strips him of his rank as magister and declares him an apostate.
In spite of the crushing defeat and grievous wound, Eric’s will is not yet broken. And although he has become a renegade in the eyes of yesterday’s friends and allies, Eric will keep up the fight against Darkness!
Decades ago, the world was changed by the arrival of the system.
One day, monsters spawned across the world, gateways to dungeons appeared everywhere, and the blue screens heralded the end of days. The apocalypse. The ruin of the world.
Amongst the ruins of the world, they survive.
The players.
Those granted power by the system and led by the 2nd regressor, the King of the Crows.
He who mastered the system, learned the truth of the apocalypse, and seized the keys of absolute authority.
But even a King cannot stop the fall of mankind.
No power is absolute. An end is eventual.
The final calamity and coming of disaster.
To fight against the overwhelming power of a mad god, the mark of the regressor will be passed on.
Jax Nolan is picked as the successor, the man destined to go back to the beginning.
Back to the start of the apocalypse and the advent of the system.
And become the hero of the story.
Clowns, Goblins, and Erin Solstice. Not all in the same place, mind you.
Erin Solstice trusts a lot of people—even some lost Redfangs survivors of Esthelm—but can she handle being friends with Goblins when every hand is turned against them and the tribes are on the rampage?
Liscor is in the path of Goblin Lord's inexorable march north, and the fates of Rags, Garen Redfang, and Tremborag's Goblin tribes are all tied to an impending war. Who will survive?
Tom the [Clown] is facing Demons in Rhir while Zel Shivertail is facing Wall Lord Ilvriss and an uncertain future. Faced with the knowledge of the Necromancer's return, who can the two Drakes turn to?
Contains bonus content, an exclusive account of the 2nd Antinium War by famed [Writer], Krsysl Wordsmith.
The humans call me Nemon Fargus. They call me wizard, and [Elementalist] and [Enchanter]. They call me teacher. They call me adventurer.
But I don't care. Not anymore.
For more than 150 years I've served the Kingdom of Sena. Through four Kings and a Queen. Two wars and a rebellion. I've founded and taught at a magic school. I've fought against beast waves and dungeon breaks.
But now? Now, the one close friend I had left has passed. So, I'm done with their politics and their economics. The short and busy lives of humans are more burden than benefit on the weary soul of this half-elf.
Now, I'm looking for a refuge, a place that can well and truly be my own. Away from the growing cities and the bustling markets, away from the pointless wars, away from the eager students and the arrogant adventurers.
I'm seeking the peaceful life of a wizard in his tower, studying magic to advance my spellcraft...We'll see if that happens.
Rorkh is a city from which waves of horror surge out, one after the other. It maims one's sense of reason and devours one’s body. And if it ever seems like you're in the clear? Get ready and get in position! Watch the skies, look underfoot - creatures can appear from anywhere at all. One is already behind you...
A new world of magic and violence. One crazy starting bonus. Major downside: No thumbs!
Carl was a regular construction foreman. Not the worst, not the best, and definitely not the thinnest. Even so, he didn't deserve that heart attack! He really didn't deserve being reborn into a magic-filled, dog-eat-dog world as a dragon.
To be fair, it’s nice to be at the top of the food chain. Now Carl just needs to learn how magic works, which monsters are safe to eat, and why his hoard is so important to him. Dealing with everything changing is hard enough, but he has enemy dragons incoming, hostile environments, and foes constantly trying to get bragging rights by taking down a dragon.
At the end of the day, Carl needs to learn how to build a life worth living in a world where might makes right.
Jason has discovered that his homeworld is not what he thought. What’s more, the rest of the planet is on the precipice of sharing his revelation.
With magic on the rise and forces pulling him in multiple directions, Jason is faced with challenges greater than ever before.
Even as his power reaches new and incredible heights, he is faced with the realization that going beyond his best is still not enough.
A New Threat Arises, And Time Itself May Not Be Enough
Retirement or polite exile. Whatever you want to call it, it had been kind to Micah Silver. He had saved his home of Basil's Cove at the cost of his reputation, leaving the country to avoid further complications and settling into the comfortable life of a guild master, running a small but elite adventurer's guild.
When war and nefarious forces split the realms, Micah dives into the breach once more, confident in his stupendous magical power and time magic will keep him and his friends safe. It won't.
He fails, and a new enemy with a familiar face has followed him back into the past, wreaking havoc on the timeline. Now Micah's only chance comes in the form of a map, guiding him halfway around the world to the laboratory of the greatest wizard that ever lived. If he's going to have any chance in the coming confrontation, he will need to arm himself with the powerful artifacts she left behind.
But his enemy knows the location of her laboratory as well, turning his quest into a deadly race with consequences for all life on Karell.
Seol had everything – a loving family, a beautiful girlfriend, and an instinct for danger that let him navigate through life safely. Unfortunately, an addiction to gambling cost him everything. Seol was at the lowest he had ever been, and had decided to end his life... but instead, he received a second chance to make things right – a chance of redemption – in a different world called Lost Paradise, where danger abounded at every step. Wanting to escape reality, and guided by his dream, Seol decided to take a leap of faith and entered Paradise.
In this new world, where gods are able to bestow powers upon humans, will Seol be able to redeem himself? Will he find the meaning of his vivid dream? Join Seol as he embarks on an epic adventure, creating new legends in his search for answers in this new world of Lost Paradise…
Humanity to save. Alien threats to annihilate. Aim your spells accordingly.
Drew and his team are the entire counter offensive plan against the Naga. He knows that the serpents must be dealt with, but watching the Sidhe forces take the nodes near his old home and turn them violet is weighing on him. Even worse than the external threat is the pressing fact that the gathered humans are beginning to fracture into factions with competing desires.
The mana shield over the stadium was supposed to solve every one of their problems. The Naga disagreed, and their frequent skirmishes are ramping up into a constant drain on resources. Drew’s only possible response to the humans, the aliens, and the strange urban jungle appearing across the Potomac is to increase the count of his own red nodes and build up his strength; all in a race to save humanity.
As tensions rise, Drew wonders more and more if he can solve everything with a well-placed fireball.
A crazed princess, royal intrigue, relentless assassins, and a merciless army—Lars must overcome all these and even deadlier challenges as he navigates new threats in the brutal cultivation world he had thought he finally understood.
Follow Lars as he does everything he can to survive and grow stronger in this cultivation-themed Gamelit LitRPG adventure.
To find peace, Alexander must first embrace war.
After tragically losing the only person he ever cared about, Alexander, a rogue artificial intelligence, opens a portal to an alternate dimension to escape his grief.
Scanning trillions of different dimensions, Alexander finally finds a world that is reminiscent of the only time he was ever happy, back when he could play virtual reality games with his only friend. He doesn't know why, or how, such a world exists, but he doesn't care. All he cares about is finding a place where he can escape the misery of Earth and start over.
Join Alexander as he risks it all by downloading his intelligence into a body made from the best stolen technology and bio-enhancements Earth has to offer and takes the plunge through a portal to another world.
Only this new world isn’t full of the idyllic adventures and fantasy roleplaying he had hoped to find. Instead, Alexander finds himself trapped in the middle of an ancient city, in a divergent timeline, where monsters have ravaged the world and the only people left alive huddle behind thick walls, struggling to survive.
To save his new home, Alexander must quickly learn to adapt to his new world, melding magic with technology to give himself an edge over the unending waves of monsters assaulting the city.
To survive, Alexander must embrace war.
On just another average day, Jake finds himself in a forest filled with monsters, dangers, and opportunity...
It was a day like any other when suddenly the world changed. The universe reached a threshold humanity didn’t even know existed, and it was time to finally be integrated into the vast multiverse. A place where power is the only thing anyone can truly rely on.
Jake, a seemingly average office worker, finds himself thrust into this new world. Into a tutorial filled with dangers and opportunities.
His new reality should breed fear and concern. His fellow coworkers falter at every turn. Jake, however, finds himself thriving.
Perhaps... This is the world Jake was meant to be born in.
A mere human who ascended to the position of a god, ‘Twilight of the Gods’. After becoming infamous as an Evil God, he lost everything. His Constellation, his faith and his status. His divinity got cut off, and his divine power disappeared.
“I’d like you to work with me.”
That’s when the master of the Underworld, Thanatos, offered his hand… After grabbing Thanatos’s hand, ‘Twilight of the Gods’ decided to live again as the player ‘Lee Changseon’ to get back at the gods who threw him down to the underworld!
‘So, I’ve really come back.’
Late 21st century Earth is overcrowded, her natural resources dwindling rapidly. World governments and greedy mega corporations are forced to work together toward a solution.
A crew of ten humans are sent to Mars aboard Hyperion I to locate a suitable site and establish the first colony. After a months-long flight to the red planet, just as they are about to descend to the surface, problems arise. A careless accident kills a crew member, damages the ship, forcing the others to launch early. And that's just the beginning of their troubles.
On day one they learn that magic is real, and that the planet, in fact the entire galaxy, is governed by a complicated and merciless System. Their assimilation into the System makes them enemies of the paranoid powers that be on Earth, and they find themselves cut off. No communications with family, no resupply, they're on their own on a mostly dead world.
And nearly every form of life they do encounter is out to kill them.
Join Commander Fletcher and her crew as they struggle to survive a new world with new but familiar rules.
Keith has died twelve times.
After making a deal with a mysterious immortal, he was sent to a new world in hopes of gaining the offered reward - a chance at a better life with his family. However, Keith failed to realize that this deal did not come with an expiration date, no matter how many times he died.
After dying for the dozenth time, Keith renegotiates with the immortal. This new deal will see him sent to the world of Raiah - a world filled with monsters, cowardly monkeys, and a system of magic very similar to the fantasy roleplaying games his brother used to enjoy.
Completing a quest to hunt the most dangerous monsters on the planet, is the price Keith will need to pay to regain his old life. It’s a good thing that all of his experiences in his previous lives translate to Skills in this new one because if Keith fails this time, the price he will need to pay will be far steeper.
We Hunt Monsters is a crunchy LitRPG in an epic fantasy setting. Fans of Dakota Krout, Will Wight, and the Monster Hunter games will enjoy this new series by the bestselling author of the Rise to Omniscience and Buryoku series.
“We’re only taking a break for about 30 seconds? I’m not imagining things, right?” “…Yes.” After 15 hours of hunting, Hyunsung asked to rest for a while, and after 30 seconds, he had to get up again and started hunting. Actually, Hyunsung has a special skill. [Thananos’ narcolepsy skill is activated.] [You’re being forced into a sleep state.] After sleeping for a while and waking up, I got an item? Pay close attention to the story of the God-Rank Class, the descendant of Thananos, the unstoppable Hyunsung.
Black Centurion: A LitRPG Novel
A new novel from the bestselling Russian LitRPG author of Small Unit Tactics!
Sometimes, life can be cruel and unpredictable, snatching away all you hold dear in an instant. When you’re betrayed by the one person you love most, the actions you commit in the heat of the moment may derail the rest of your life. You can’t undo what’s been done, and now an incorruptible AI keeps thwarting your attempts to find the truth. Will you be able to persuade it?
This is the opportunity given by an RPG game that works like an international arbitration court - an impartial and error-free machine. For a top-ranked player who has already made millions in the game, this task sounds like child’s play. But things aren’t as simple as they seem, and this game is totally unlike any other!
Our hero will have to save a life, survive, and - most importantly - prove to an AI that he’s a good guy and deserves to have the one thing he wants more than anything else on Earth!
**A LitRPG tower climber adventure**
In the heart of the world there’s a tower that shouldn’t exist. One that has torn the fabric of reality and brought forth hordes of monsters thirsty for blood. A tower filled with loot, but one that’s spreading its corrupted roots across the land and showing no signs of stopping.
Enter Terry Byrne.
He spends his days working in a bar and the rest of the time he’s looking out for his little brother. He also scored highly on the aptitude tests for a stat rune, which would let him level up and earn abilities and choose a class.
But it comes with a price he’s never been willing to pay.
One day, though, he does something that leaves him no choice. On the run from the law, there’s only one job open to Terry now.
That job is called a tower climber.
In Tower Climber Terry you'll read about leveling up and rare abilities and an experience-based power progression.
Xeal and friends continue their journey to the top of Eternal Dominion. However, as Xeal searches out potential leaders for his guild and bolsters its ranks others are moving as well. Will he and his guild weather the storm or will they lose their footing and be stopped before they can even really begin.
Yes I begin to introduce romantic complications in this book, yes Alex’s/Xeal’s relations will become more complex and integral to the plot of this series as it goes on. No I will not be writing any smut scenes, I will setup things and skip all the details, my 73 year old mother reads these and yeah enough said. I hope you all understand that for Alex/Xeal having a meaningful relationship was something that escaped him in his first life and this time around he is going to try to make it work sometimes a bit to hard.
Pirateaba returns once again, bringing you the thrilling seventh installment of chart-topping LitRPG series The Wandering Inn.
It's raining in Liscor.
The spring rains have come and Liscor's entire geography changes with the dawning of the new year. The Floodplains of Liscor live up to their name, and the only way anyone is going to travel is by boat.
With the rains come more monsters, dungeon delving, more goblins...not to mention some unwanted attention for the Wandering Inn.
Erin Solstice is going further abroad than she's ever dreamed: as far as the Walled City of Pallass, the City of Invention. With the magic door drawing the attention of world powers and the looming crisis of the Goblin Lord, Erin Solstice's inn is busier than ever.