Here are the LitRPG fantasy stories that we love. Enjoy them. Also feel free to visit our LitRPG Sci-Fi page. We're currently limited to only showing the most recent 30 stories but you can get more results by clicking on any of the Categories or Tags or using the Search Bar.
He woke up at a strange unfamiliar place. Bound.
The Steel Hounds is a clan, filled with the most unique people in the fantasy world of Artar. And Mongoose’s squad is not the only one in it. A real-life mercenary is a leader of it’s most resultative and savage brunch, and now Mongoose’s life is in his hands.
He has to resolve a feud between two old and powerful irreconcilable enemies in his clan with a looming internecine war of NPC's on the background.
Being caught between Scylla and Charybdis, his personal goals are not set aside and he is still mastering his skills as a battle monk. Circumstances have developed fortunately and exactly in the location with their current mission there is the Azure Dragon, the great altar of the elements of the Tree.
Crematoria Online: A new dark fantasy LitRPG series from Matthew J. Barbeler! For fans of Diablo, Bloodborne, and The Elder Scrolls.
Once you log in, you don't log out.
Crematoria Online is the world's first alternate reality game. Players transfer their consciousness into the game world, and 10,000 souls were chosen as the first wave of Crematorians. Once they log in, they find themselves trapped in this gothic horror fantasy world.
Uncover the Secrets of Crematoria
Lucas Hutchins chooses to play as an Investigator, which gives him the ability to find clues to solve cases. But Crematoria is a world where everyone has a skeleton in their closet, and secrets are buried deep. Armed with his sword and flintlock pistol, Lucas must defend himself against those who would kill to keep the truth hidden.
Two Souls. One Destiny.
Lucas teams up with Ellie, a heavy armor-wearing Enforcer for the Eldin Judiciary. She is judge, jury and executioner, all rolled into one. Together, they seek truth and justice, but at what cost?
The Crimson Order rises.
The Crimson Queen is building an army. Citizens from the length and breadth of Crematoria are disappearing, and a mysterious symbol is being left in their wake. The sigil of the Crimson Order.
Lucas and Ellie must fight or die to save a world that is holding them both hostage.
If Crematoria burns, so will they.
A note for readers: Even though the author of this novel is Australian, this work has been written using American spelling and conventions.
Witness the rise of a phoenix, or at least the world’s worst gamer, learning to make use of his stat page.
The Altrian town of Roselake suffers from a vanishing villager problem that has gone largely ignored. But now that the guards are going missing and all forms of communication from within the game are blocked, it's time for the Governess to intervene. She'd prefer with someone she won't miss.
Caught illegally crossing the border, Ryland and Co have been "politely ordered" to investigate. However, with this ragtag group of misfits involved, nothing can go smoothly. Eldertits threatens to blow their cover, and half the town along with it; Rondo is desperate to foster a relationship with the clergy, despite being past puberty; Elaria must resist shoving something hard and pointy into everyone's favorite elf; and Ryland faces his greatest challenge yet: achieving a basic level of competence.
Will they succeed? Probably not.
This description contains spoilers for Warlock: Reign of Blood.
Mark isn’t the only player in Reign of Blood. Arix the Damned has been torn from his real life as a celebrity gamer and enslaved by a reiver Inquisitor.
His agile, axe-wielding Executioner class fits him like a gauntlet, but Arix is helpless to escape the Inquisitor’s collar as she forces him to explore The Barrens in search of three sacrificial altars with apocalyptic powers.
All that changes when his flight from a boss fight puts him in the path of Mark, Vari, Braemar and Citadel. But while the Warlock strives to complete the Chasms of Corruption quest and protect Garland from Inquisitor Karina’s cataclysmic designs, the Executioner has other plans.
Arix just wants to go home. Capturing Karina is the key to that. And though Mark seems determined to live and die in the fantasy land of Reign of Blood, Arix wants him to wake up from his digital delusion. He’s going to make Mark face reality whether the Warlock likes it or not.
If you love…
‘Indiana Jones’ style artifact hunting
A fresh batch of original spells
...then Executioner: Reign of Blood is for you!
Executioner is Book 2 in the Chasms of Corruption duology. Although more books are planned for the Reign of Blood world, Executioner marks the end of this particular arc.
Big, blue, and ugly. Who says a troll can’t be the hero?
Chad’s thirty-day sentence may be over, but his trolling has just begun. Forsaking his old ways, he fully embraces a future as Chod, the hero of the forest trolls.
But life in Isle of Mythos isn’t easy for the barbarian summoner. Chod has angered more than one felon on his quest to save his people from extinction, and they’ve sworn vengeance. With a target on his back, Chod is about to find out how difficult the world can be for a hero that looks like a monster.
Looking for something new? Here is a new litRPG series with an unusual MC.
The main character is a Virtual Game developer, who forces his way into the game. His character is a beetle who has lost his memory and doesn't consider himself a monster.
He begins to upgrade his skills and get different achievements. He's trying to get to the truth as he pieces together shards of his memories, which he can't completely trust. As his intelligence grows, his memories are coming back.
The realm he falls into is an underground world, which consists of ten levels, with different caves, tunnels, and monsters.
The dungeons are full of hostile beetles of different types, forms, and sizes. There are a clear hierarchy and division between them. At the same time, two endless wars are going on: one between monsters' clans, and the other between monsters and humans.
Bloodwraith was a villain who hated adventurers until he found himself transferred into the body of one. Trapped without his magic, he discovered that alien beings were using his reality as a game... and he had just become a player. Teaming up with a glitched NPC and other adventurers, he has no choice but to learn the truth about himself and his world.
The original adventurer may be defeated, but Bloodwraith and his allies have attracted the attention of the beings that control his world. They're coming in force, bringing both control of the system and bizarre alien powers. Bloodwraith will have no choice but to fight for his life while trying to understand the conflicts among the box gods. That battle will take him back to Cresthaven, to new cities entirely, through the most dangerous dungeon yet, and against opponents unlike any he's ever faced...
When Joshua downloaded Macrocosm, he had expected it to be a brand new game like any other. It was new, it was shiny, and that meant he would be able to make a killing by playing it. Joshua's a professional gamer, someone who makes a living by selling items and accounts in the 23rd century, and Macrocosm promises to be better than every game before it. When he discovers that starting as a zombie provides amazing bonuses, Joshua felt like he didn't have a choice but to pick it.
Macrocosm has its own gods, and they treat the players like pawns in their own little games. Joshua quickly draws the attention of the Plague God Filth, and his peaceful plans quickly take a turn for the worse as he finds himself the subject of one such game.
Behind the scenes, the mysterious company behind Macrocosm has its own plans. What are they recruiting high level players for, and why are these players never seen again?
Thrown into a conflict beyond the scope of anything Bye-bye ever imagined, he will be tested in ways he never imagined. Whether that means stopping a war or just taking the girl he likes on a date, he certainly has his work cut out for him.
Tensions are rising and if Bye-bye and his friends can’t put a stop to a brewing war, Anvilton and Hammerton might just destroy each other. That is, if the other adventurers don’t destroy them first. With the odds stacked against them, will Bye-bye and his friends survive the Mountain Valley War? Or will the flames of war consume them, leaving nothing but ash in their wake?
Obi Imsi enjoyed his life as an overpowered paladin tryhard filled to the brim with beautiful women who loved him unconditionally for all the wrong reasons.
Everything was going great until he tried to woo the wrong one and was polymorphed into a literal trash can.
Starting back at level 1, he must find someway to regain his power and hopefully return to his real body.
He soon finds that his new life won't be easy, and he embarks a fantastic fantasy adventure that's so bad, it's good (terrible).
Fresh from the battle with zombie mecha pilot and grand necromancer, Waldo, Scott and his team take a much needed breather back on Hellespont. Of course, rest and relaxation are not allowed for long. Old problems coupled with new possibilities join together to create a fantastic new ability that will reshape the very foundation of how he will play the game going forward.
Even as the call to adventure draws him from his comfortable apartment, and life of harem related shenanigans, a bigger threat looms in the distance.
Galactic Fist of Legend is one of several series of books that are part of the Project Scott multiverse. One Scott soul, infinite possibilities. Cool guys. Hot videogame babes. Epic boobery, exploding lesbians, and a battle against the dread cosmic entity known as... Global Warming?
Come! Witness the spectacle!
Zeke and his comrades have only been in their new world - Brindolla - for a short time, but every minute has been amazing. Kicking butt and not bothering to take names, the group has been moving forward in their quest to push back the galactic tyrant, War.
Then the unthinkable happens; their friend is banished to the darkest Hells. Poof. Gone, just like that. Now, not only are they on a quest to stop the vanguard of War, but they are going to need to get stronger, faster, and better than ever if they want to have any hope of busting into the Hells and getting their friend back. The Brindollan Gods plan to help as much as they can, but will it be enough to allow them to complete a task that even Orpheus couldn’t in Earth’s mythology?
With the odds looking bleak, and the world they’re trying to defend turning on them, they’re going to need to seek help from unlikely spaces, travel to new places, and break some faces.
Daniel's (updated) Guide to Early Retirement. Version 2.0 :
1: Intercept illegal money transfer from mafia boss. (Complete success. Except for the part where I was discovered and almost caught)
2: Hide out in super-exclusive Full Immersion Virtual Reality game until the heat is off. (Doing fine so far. They may have figured out that I’m in-game…still, it’s a huge game, so no problem, right?)
3: Roll a bard. Max out charisma. Live it up. (Two out of three ain’t bad. We’re just postponing the ‘Live it up’ part a bit.)
4: Profit. (Still almost two years to go for that. Think happy thoughts!)
He could have been way worse off. Sure, Daniel was stuck in-game as the local bard of a quaint village, but people were nice, the quests juicy and the lore intriguing. Even so, with the mob on the look-out, Daniel would soon find himself sorely tested to avoid detection.
Disclaimer: Still no harems in this series, even with a Bard MC. Go figure. We’re going light on the cursing and less light on the puns. You were warned.
A simple hunting expedition leads to a discussion of the nature of good and evil, and the good and evil of nature, when Julian and the C&C gang find themselves imprisoned in the home of a druid and wizard. Horses die. Pants are soiled. For science.
The novel has been voted the best Russian LitRPG release of 2018 and won the first prize at the LitRPG competition held by a leading Russian literary site litnet.com. Read the opening chapters here - magicdomebooks.blogspot.com/2019/01/disgardium-class-threat-by-dan.html
Our future. Noncitizens and individuals of low social standing can only find work in one place – the virtual world of Disgardium. And that might mean mining ore; it could just as well mean cleaning pigsties or washing dishes in a tavern, but that’s about as glamorous as it gets.
Fifteen-year-old schoolboy Alex has dreams of working as a space guide. All he can think about is the stars, but life gets in the way and now his only path to achieving that goal is through the game.
One day, six towers appear on Earth. Each one stands hundreds of stories tall, and are invulnerable to all attacks. At the base of each tower is a portal, welcoming in all who dare enter it.
All sorts of magical monsters can be found inside the towers. Even treasure, magic and superhuman strength can be acquired. The problem is that the towers aren't a friendly place. Even worse, the towers sometimes release waves of monsters to attack Earth.
In the year 2083, there are only a hundred survivors. In one last attempt, they challenge the final floor without regard for their lives. By some miracle, they manage to beat the floor at the cost of their lives, leaving only one survivor.
As a reward for clearing the tower, he is granted one wish. He decides to go back in time to before the towers arrived. His goal is simple: prevent humanity from being wiped out.
Let the rivalries begin.
If Jackson Hunt ever wants to become a champion monster tamer, he’s got a long road ahead of him. And he’s not the only one with dreams of glory
As a new season of the Djinn Battle League fast approaches, Jackson prepares to enter training camp — a grueling series of tests to discover talented new tamers. The rules are simple: if you’re not the best, you go home.
For a young man who lives to battle, going home isn’t an option. There’s only one problem — Jackson isn’t so sure he deserves to be there in the first place. With competition heating up, Jackson’s bond with his Djinn will be tested to their limits. But no matter how much he trains, if his new monsters won’t work together, he won’t stand a chance.
The fighting will be intense. The rivalries, fierce. At the end of the road, the chance of a lifetime awaits. Against friends and foes both old and new, can Jackson prove he’s worthy of a shot at the big leagues?
Djinn Tamer: Rivals is the second book in the Djinn Tamer series, a monster-battling GameLit adventure for fans of Pokemon, Digimon and Monster Rancher.
Although he was once the promising young CEO of a successful corporation, Lucas abandoned everything he knew and retreated from both the real world and his demanding life following a horrific accident. In order to cope with tragic loss, he began spending his time in virtual reality, lazing about in the sun and living a carefree life.
When he learns that his escapist paradise is being threatened and is about to disappear, however, Lucas is once again forced to take action and do what he does best: take charge. With newfound purpose, Lucas desperately begins making plans that will not only save the world that he has come to love but also propel him back into the spotlight once again—only this time as the villain.
In this GameLit LitRPG adventure, Lucas overthrows local lords, assumes command of the evil Imperium’s forces, and begins designing a dungeon that no player would ever want to miss out on. As he struggles to evolve his monsters and create an entourage of minions in order to become the greatest villain ever, however, Lucas realizes that things aren’t going to be as easy as they initially seemed.
When Montana first started playing in iNcarn8, his new game life, he just wanted to be one of the good guys for a change. But despite his impressive stats and incredible heroics, even his followers are just plain scared of him. Trouble keeps pouring down Montana, even in the remote, supposedly safe holding he’s building into his dukedom.
All that will have to change if Coggeshall is going to survive. Walls go up and homes get built, but Montana can’t shake the feeling that none of it will be enough to keep out the problems of the Empire. Or the world of Vuldranni.
Improvise. Overcome. Adapt.
Only five days have passed since Jade was brought to a distant world and a new life. Mobile for the first time ever, Jade is given the chance to do something she’s always wanted: attend school.
Dracona isn’t your typical school, however. In Andara she needs to learn all the skills an adventurer needs. For her, that means how to cast magic and use weapons without hurting herself. She’ll have to learn fast because the obstacle course isn’t the only thing challenging her progress; she’s racing against the clock to learn how to beat the Mesmer before they find her.
With both enemies and allies all around, Jade must hit the ground running, because what’s chasing her may be worse than the hospital bed she left behind. Turns out that adapting to a new world is only the first step.
He had thought that he'd already experienced everything that a normal life had to offer. He'd thought he could clearly see what his future holds. Then a sudden phone call changed everything. The Edge of the Abyss was the first full-scale virtual reality, where he was asked to complete a simple task... and which turned out to be far from heaven.
He found himself in a terrifyingly realistic digital world whose rules he didn't know. Seemingly simple tasks suddenly required him to make moral choices - while refusing to do them would take him to places where the barrage of respawns could send one mad...
'What's the worst that could happen?' is what I thought to myself as I entered the World of the Veil with a new, experimental machine that the company created. I was originally excited to participate in their alpha test, and now, looking back, I was just a naive little girl that didn't know what it was like to truly suffer.
Sarah was one of the world's best assassin players, but she wasn't prepared for getting stuck as a low-level player in a new game. Suddenly she has to struggle just to survive against the monsters of the world, while also keeping her secret from the authorities. What happens when the killing, and the consequences, are just too real?
Deuce’s life took an unexpected shift when he found himself connected to a virtual fantasy world filled with ‘Authors’ as players. A genetic defect had some unexpected results on his transition, and now he's facing a world more vibrant and dangerous than anything he’d come across in his previous life.
He did not understand how far in over his head he was until he entered the Kongdom and realized that gnoks watched his every move…
If you have a problem with Parody, Satire, Making Fun of LitRPG Authors, Mutants, Cannibals, Harems, Depravity, Dirty Jokes, Clean Jokes, Puns, Making Fun of Facebook Drama, Fun times, Mouth Dropping moments, ‘Oh crap, no he didn’t’ scenarios, or daddy issues… walk away.
Again, let me emphasize PARODY and SATIRE, and apologize ahead of time if I didn’t make fun of you, you dodged the bullet this time…
“Yeayea, ye dum mudda beepers—oi, yer censorin’ me? I’mma find yer while yer sleepin’ and shove tings into yer ear you’ll quession fer years. Frog you—frog? Really?” ~Earle the Squirrel
Viridian Gate Online is more than just a game… and now, it's Alan Campbell’s whole world.
Recently deceased and squishy as hell, Alan, a newly minted Illusionist, is forced to flee for his life. He needs time to deal with his loss, both in-game and IRL, but first he’ll have to escape his crazy ex, the treacherous Firebrand, Thalia Daceran.
On his way to safety and revenge, he’ll team up with Titus, the Imperial spymaster, as well as a crew of pirates, commandos, and even a shapeshifting Mimic with a taste for blood. His path leads to Wyrdtide, a gaslit city hidden in mists and governed by dark demigods.
But even with Alan dead, the world marches on. Will the government seize control of V.G.O.? Did Horace, the blind beggar, really die? And whatever happened to Jeff? Find answers, new purpose, and the machinations of the gods in this action-packed continuation of the Illusionist Series.
The Path to Peace brought them to the gates of the old city. Now Alburet and his friends will need to find their way into the vaults under the city. They will need to bypass the undead and the cultists that roam the city to even find those tunnels, and that’s only the start of the troubles they will face.
Traitors to Stormguard are uncovered, and the King will have to be told. That can only happen after they deal with the two quests that have brought them this far. Vladimir Dracon hopes to put his brother Dimitry to rest, slaying the one known as the Dragon Eater, while Sir Cody Carter has come to make sure the Urn of Souls is destroyed so it doesn’t fall into Stein’s hands.
What happens under Peace will tilt the balance of what is to come: either in favor of the Crown of Stormguard, or for Stein and his cultists.
Welcome back to Alpha World.
(This book contains adult themes. You’d think I could stop with these disclaimers, but even this far into the series, people are shocked by the content. This book contains a polyamorous relationship, with one of the four people in it being a Succubus. You’ve been warned.)
The familiar world collapsed overnight. As the Transformation progressed, disasters occurred throughout the Earth. Materials changed their properties, new species of flora and fauna appeared. The Game converted our world into a huge dungeon, completely replacing the previous civilization.
However, the alien plans for Earth began to go awry from the very beginning. The conversion was less successful than expected. An ordinary young man stole the bonus for the first gaming action, depriving the invaders of their perk.
How can he manage the situation? Which of the aliens will become his ally? Which ones are his enemy? Dare they rebel against the all-powerful invaders, regain their land and even create a new world?
When's the last time a game started with a real-life gunfight?
In the industrial wasteland of future America, Solomon Herrick spends his day wandering the streets and getting into trouble. Staying one step ahead of the local PD, his life is mostly spent immersed in history or aimless exploring -- until Shyft comes along.
Whether that's a good thing or not is still up in the air...
Shyft 2.0, an immersive open-world RPG, just entered beta, and though Solomon Herrick wasn't on the list, his friends knew a guy who could get them in. A chase and a gunfight later and Sol is deposited into the world with nothing but a few rags on his back and a nearby stick to defend himself.
With his friends gone, no knowledge of the game world and zero guidance available, Solomon will have to rely on his ability to learn fast if he wants to not only figure out how to play the game, but figure out how to get out - if he even can.
Shyft is a new Gamelit / LitRPG series created by Mike Kraus and Justin Bell, writing under the M Kraus and J Donald pen names.
Live real. Play real. Just try not to die for real.
Riff Jenkins is having a bad day. He's behind on his college tuition and is getting kicked out of his dorm. His girlfriend just broke up with him for playing computer games too much. And if that isn't bad enough, Riff hasn't been able to beat the goblin boss in Dungeon Crawl Quest despite months of trying. His brother Mack says it's a glitch-that DCQ is unbeatable-but Riff knows there's a way.
When a mysterious package arrives from the recently deceased DCQ developer, Riff finally gets his reward for being one of the game's top players: a special Grimoire and an invitation to one of LA's premiere gaming dens.
But the Grimoire is much more than it appears. When Riff syncs it to a computer at the den, he's virtually transported into the game. And his bad day just got worse, because the company that owns DCQ will be shutting down the servers at midnight if Riff and his band of misfit players can't beat the goblin boss and save the game.
Oh yeah, and if the servers go down while they're in the game, they all die for real.
Phil Panfilov's tribulations seem to have run their course. He's quite prepared to quit the alien game installed in his brain. In fact, Phil looks forward to a normal existence: both he and his company are in excellent shape. Still, the timing seems to be badly wrong.
Humanity's enemies are stronger than ever. Despite all his new abilities, Phil has never been so close to defeat. But there's too much at stake this time, his interface included. Without it, all his hopes for a better future will be thwarted.
Phil can't afford that to happen. He has to face his enemies and defeat them, otherwise all his work has been for nothing.
Can he really confront a force which is infinitely more powerful than he can ever hope to become? A force which will stop at nothing to achieve its ends...