Here are the LitRPG fantasy stories that we love. Enjoy them. Also feel free to visit our LitRPG Sci-Fi page. We're currently limited to only showing the most recent 30 stories but you can get more results by clicking on any of the Categories or Tags or using the Search Bar.
Life, love, quirky musical numbers, there has never been an apocalypse quite like this one. Return to the world of Earth Tactics Advance. Beset by the rules of a turn-based tactical survival horror dating sim, witness the efforts of the hot new rising faction 'Team Badass' as they try to find their place in the new world order. Life lived one-turn at a time can be hard on the best of days, but a new light shines in the darkness. Can they make the hard choices to ensure their survival?
Welcome to the Second Stage!
Construction starship Silver Hart has been captured. Miles wakes up in contact with aliens who've kidnapped his crew, read their computer files, and stolen his friend's lucky dice. Now he's forced into an alien edition of Fate, a game in which die rolls and luck-bending rules override physics. He's offered unique magic, a word of divine might... but the gamemasters decide that the word should be "Cloth."
With this dubious blessing, Miles sets out to find his crewmates and pry answers from Hart's captors, before they decide humans have ceased to amuse them.
Part of the "LitRPG" or "GameLit" genre combining game logic with fantasy and science fiction. This story is unusual for using a real tabletop RPG system called Fate.
Derek is an old school gamer and refuses to play in the increasingly popular virtual world.
One stormy day with nothing to do, his sister talks him into trying the online horror role playing game Night World for one hour. He agrees but when Derek goes to log out and discovers that he can’t.
Now he’s trapped in a world not his own with new rules and stranger sights and threats to be discovered. He must learn how to play and more importantly who to trust as he looks for a way out.
Welcome to Night World.
An exciting new entry into the emerging GameLit genre, Joshua Mason's Steam Whistle Alley is a thrilling tale which explores what is possible in augmented reality. Everyone on the street that day saw a lunatic wearing strange brass goggles, swinging an invisible sword on the sidewalks of downtown Seattle. But Jacob recognizes what the man is really doing—playing a game in augmented reality. When the game’s creator offers him his own goggles, Jacob enters a city he thinks he knows. But towering monuments of Victorian architecture have replaced the skyscrapers. Airships float between the buildings. Fearsome enemies, from steam-powered rabbits to clockwork werewolves lurk in every shadow.
But with the game comes a quest, and to the victors go the deed to Steam Whistle Alley, the social and financial heart of the game. Jacob, his biosynthetic monkey Banjo, and the rest of the team must face off against foes who want the alley for themselves. Some of his adversaries, however, aren’t playing games. They don’t want the alley. They want the company, and the death they bring is not the kind Jacob can respawn from.
Yanked across the universe to the land of Herst, Vol Adare must learn his place in it. Or carve out one for himself. It is a world of swords and sorcery, slavery and violence. Here actions have consequences and often, might is right. Vol must build his strength to survive against those that wish for his fall. If he fails all he works for could be taken, along with those he comes to care for.
Thrust into a situation they don't want to be in, to many it would leave them panicked, for man they would feel fear. Erik and Rugrat aren't different in that regard, but instead of being immobilized it gives them something to look forward to. Two weeks ago, Erik lost his legs and his arm.
Today he got a new message.
You have been randomly selected to join the Ten Realms. One may choose to ascend the Ten Realms, thereupon making a request to the Gods of the Realms.
Only those who are Level 10, 20, 30, 40, 50, 60, 70, 80, and 90 may ascend to the next realm.
Fortune favors the strong!
For a retired combat medic and Marine Recon sniper, the Ten Realms provides a clear challenge and sense of purpose that they haven't found anywhere but the battlefield.
How much trouble can you get into in a new realm?
Alvin had a rough week.
Thrown into a digital death-game, Apocalypse Gates, with only his wits and a less than helpful AI handler, Alvin’s prospects for survival looked bleak.
Managing not only to survive, but to thrive, he helped build a Settlement of survivors in Green River, Utah. Along the way he met the very sexy and broken Gothy.
He’s taken on the undead, mutated bugs and animals, and the worst possible enemy—other people—and triumphed. Nothing looked like it would be a major problem… except for the flight of dragons.
Now the Gates are opening, and Alvin and Gothy are heading out along the roads of America. They’ll need to earn XP, upgrade their stats and gear, found new Settlements, find allies, and hope they survive long enough to explore the world and each other.
The end of the world had come, and a new one awaits. Welcome back to Apocalypse Gates.
(This book contains adult situations, in all their horror and glory. Ranging from abuse, to drug use, to murder. It also contains graphic sex scenes, which contain elements of BDSM. You’ve been warned.)
A group of friends are hired to test a new game linked to a powerful corporation. They soon find out that they are not just testing the game, but helping to create it.
Outside the game, the past of one catches up to him, which has consequences for all of them.
Which will affect them the most, real life or the game?
*Warning: Cussing, guns, explosions and sarcasm found within
Sometimes it takes a noob.
Alexis joins a struggling Gnome race in a Virtual online game called ArcOn. As a complete newbie in gaming she has some rather unorthodox approaches to encounters that normal gamers likely would not even have thought of doing. As her online character Yllo Tinkerpuff, she makes some weird choices that work for her. She goes from encounter to encounter using her ‘logic’ to solve them. This is fortunate because with her stats she is more dangerous to herself in a fight than to her opposition.
The Gnomes have to be careful to ensure they do not get stopped again. Their previous problems all seem to point to an individual or group targeting the race to make it fail. Luckily the Gnomes now have an unorthodox noob, a colorful spider, a bored AI and new friends to help them move forward.
This is literature role-playing- game novel with light use of in-game mechanics, statistics and items.
Daria Jackson hasn’t entered NeuroNet to play Challenge of Vircon since her tanking husband passed away. A newly single mom, she quit VR esports to develop biofarming hardware for deep space exploration.
For ten years Daria’s cheered her kids on as they fought their way up CoV leaderboards. While cleaning their VR cabinets, a forgotten login protocol drops her at level one in the game world she almost ruled. Strange glitches and odd throwbacks from her past hint at a ghost in the machine related to her family.
Daria’s weekend project is supposed to be writing a speech to present her Perpetual Biofarming Unit at Earthsplorer Command. But now she’s caught up in CoV, leveling up to unearth a mystery. Can Daria choose between the game and her real-world responsibilities?
Delphi isn't a gamer, and just because practically everyone else has embraced Absolute Reality doesn't mean she sees the appeal.
But High Noon is fundamentally different from the games that have come before it. It takes place in your mind, and once she steps into that Wild West that never was, a raucous free-for-all filled to the brim with Demonic pacts, body-modders, steampunk Technicals and Gunslinging miscreants, the game's most-lauded feature takes the reins:
None of the players know they're playing. High Noon is as real as life, right up until it isn't.
And if Delphi wants her inheritance in the real world, she has to find the township of Hope Springs.
Gunslinger’s Code is the first book in a sprawling litRPG series that will rebuild a Weird West that wasn’t. Once readers finish each episode, they’ll be able to influence the events that take place in the next book. So, strap on your six-shooter, power up your mini-boiler and hope the Devil himself don’t come calling!
Test your might.
This world is bigger than you could ever imagine. Chrysalis is full of danger, giant raid-bosses, guilds of skillful fighters and gods, whose power is both enormous and infinite. Too bad Anji has unwillingly crossed the path of so many of them.
His simple wish to be happy with at least virtual parents has turned into a disaster. To delete the character and start over again was the simplest way out. But not for Anji. He has already faced Death himself, walked over fire fields of Hell and his crusade is far from over.
In order to face this world with his head held high, Anji will do his best to become stronger, no matter what it takes him, no matter how much of forbidden magic he will have to use. Even if it means becoming a monster people fear more than Death.
Still, Anji’s social skills, psychological and emotional conditions continue to worry adults. Betrayed and wounded so deeply by people he thought he could trust, will he ever be able to communicate properly, to find his own place in a real world… to find someone, anyone, to trust, a friend, a comrade-in-arms? And what if that friend is not quite human?
Life changes for those who are full of determination and ready to act. And Anji is not the only one willing to fight for his selfish goals. The world of Chrysalis is at the edge of a new era. The hordes of undead, led by ancient gods, prove again and again how easy it is to tear apart young guilds. This is not a war fought by humans, as they might have led you to believe; this is a sphere for the gods to fight.
A giant telepathic parrot with a rather foul mouth, a horde of smelly goblins, and a tyrannical demon priestess…
Welcome to Devon Walker’s “new normal.”
During her first weeks in the deeply immersive VR game, Relic Online, she’s hacked out a home from a choking jungle, gathered a tribe of loyal followers, and earned a wisp stalker who insists she’s some kind of champion.
But Relic Online isn’t some wussy kids’ game, and there will be no easy-street cruising for Devon. Like a monk racking up combo points, the system opens a fresh offensive by crippling her most powerful ability. Following through, it strangles the village food supply, sends demons bursting through rifts in the earth, and delivers a final, devastating throat punch by exploiting Devon’s worst fear.
The players have discovered Devon’s home. Now everything changes.
Alex Washington will be tried and tested as never before as she suffers under the cruel torture of the gods in order to earn a chance to escape and outlive the eradication of humanity. Her one chance comes at the hands of Loki who offers her a devil's bargain if there ever was one. Become a dungeon and grow strong enough to help him escape his unending torment imposed by the gods of Asgard, and in return, she will live and have a chance to get payback on those who have wiped out humanity.
This book contains dungeon core/ dungeon building fantasy themes, gamelit/litrpg mechanics, magic, gods, werewolves, giants, fairies, vampires, heartache, and betrayal.
Lord Kadorax Darkarrow was born on Earth, but in Agglor, he’s the highest-level assassin anyone can find. The leader of the famed Blackened Blades, he’s made a name for himself, built a kingdom of sorts, and only had to respawn once along the way.
Then a rogue band of jackals sends him all the way back to a dreary tavern in a tiny village to start over at level one.
Hellbent on revenge, Kadorax sets out on a path littered with bodies—level up, find the jackals, slay their god!
“Raise your blade. Take up the mantle of Slayer.”
Adam’s life was anything but easy. With people at both school and home eager to make his life a living hell, the only place that he felt like himself was in the virtual world. At least there he had some control.
When the newest VRMMORPG title gets announced, Adam and his best friend Max are more than ready to dive in. Launch day arrives quickly, and Adam is plunged into a world that’s more immersive than anything he’s experienced before. Although the game offers a bevy of character choices, Adam quickly chooses the title of Slayer, a class that specializes in taking down stronger, more difficult opponents. Adam begins his adventure, but its not long before he realizes that there’s much more at stake when taking a life in this new game. The pain is very real and death… is permanent.
Now, trapped in a virtual world, Adam must take the mantle of Zander Darkblade and brave the dangers of the Aether Gate. It is a world of mighty creatures and fallen gods. A world where powerful familiars bond with their masters, granting them extraordinary powers that they wield with uncanny force…. and as Adam and the others will soon discover, it is a world of secrets that have laid hidden for far too long...
Welcome to Aether Gate Online
All Hail The Tiny Snake God!
When life ends, many believe a soul is judged. Warriors might get to Valhalla, saints might go to heaven, and evil-doers go to hell... but what about someone who doesn't fall into any of those categories?
Well, some of them end up like... this.
From the online web-serial, comes a story of reincarnation, comedy, and the winding path towards existential redemption: All Hail The Tiny Snake God!
One man. One game. One adorable baby dragon.
Two weeks ago, Hector Park cheated death by uploading his mind to the ultra-immersive fantasy RPG game, Archemi. After exposing the rotten heart of an order of dragon knights, he’s now on the run with a young queen dragon who could one day become the most powerful mount in the game.
To get strong enough to face their enemies, they need a quest – a big one. Fortunately, trouble has a way of finding Hector, and it does – in the form of a series of brutally murdered priests, a king in desperate need of a hero, and a beautiful, fiery berserker. The risk? Huge. The payoff? More gold than a dragon’s hoard.
There's only one problem - Archemi is haunted by the ghost of a mad developer bent on making the game his personal playground. And now that the world outside has vanished in a storm of nuclear fire, there's no one left to stop him.
Or at least, that’s what he thinks. Because Hector isn't the kind of man to take this shit lying down.
A Marine turned Greek God. An army of beautiful Amazons. An infernal enemy out to burn the world down.
It’s been three weeks since Jacob Merely crash-landed on the mythical island of Lycastia, and the newly minted War God finally has things under control. He’s grown into his power, built his city, and earned the respect of his gorgeous, hard-charging Amazons.
He’s not in the clear yet, though. Hades still lives, and the mystical sigil holding him at bay is rapidly failing. Worse, a horde of new enemies is battering Lycastia’s gates daily, slowly grinding down Jacob’s forces. But Jacob has a plan to get the upper hand. He’s learned about a legendary weapon buried in a prehistoric world deep in the bowels of the island. A weapon with the power to kill even gods. If he can defeat the weapon’s primordial guardians and subdue an exiled Titan, he might just be able to save the world.
But that’s an awfully big if …
Book 4 of the bestselling Eden's Gate series!
Edgewood is under attack, and the threat of war lingers across the Serpent Sea.
In order to protect their village, the members of Unity will need to work together to level-up and find better gear. They'll need to lay the foundation of a castle that can serve as a fortification from intruders.
But what if there's a better way?
When Gunnar learns that the King of Highcastle will grant an audience to anyone who wins an Arena championship, he decides to enter the competition as a gladiator. If he can earn a meeting with the ailing King and persuade him to stop Dryden Bloodletter, he can save Edgewood and potentially countless lives. He'll also get his name posted in every Arena which could lead Rachel one step closer to finding him.
The Arena is a spectacle where people gather to watch fighters put their skills to the test, earn fame, and take home gold. Does Gunnar have what it takes to become a champion or has he bitten off more than he can chew?
It's been over a year since the System came to Earth, bringing blood and monsters in equal measure. Having left Whitehorse, John and his team travel down to British Columbia, running into new dangers from aliens and humans alike. Faced with new challenges and new enemies, John steps up once more to set things right and teach a few aliens why you never put humanity in chains.
Cities in Chains is Book 4 of the System Apocalypse, a LitRPG novel set in a post-apocalyptic Earth that combines modern day life, science fiction and fantasy elements along with game mechanics.
Zack’s plan for the summer was easy enough: pick a college, enroll, and spend the rest of his time building his alchemist in a new VRMMORPG called Aetheria.
But when he finds out his college money fund has been depleted and he has no more means to pay for the tuition fees, his plans need to change in an instant. With money to be made in this game, he now has to put the exploring part—and all the fun—aside to focus on earning every dollar back. And so he does, playing the only way he knows how: by finding and exploiting the game’s loopholes. Who cares if other players get killed and he loots them clean? After all, it’s just a game, isn’t it?
Zack the Alchemist will quickly learn, however, that the world of Aetheria is much more than that. As he lets his greed dictate his actions and pulls one dirty trick too many, he opens up a portal that will unleash hell upon this virtual world. If that wasn’t bad enough, as he dies at the hands of the megaboss he has just freed, there’s a glitch that happens in real life and that locks Zack inside the game for good.
Trapped in his character, he will have to change his ways and start allying with others if he is to find the key back to the real world. But it’s hard for a loner such as himself to start making friends; especially when you’re under the penalty of permadeath and have to watch your Level 04 back because you’ve already made quite a few enemies.
With his potion making skills and a lousy starter copper dagger for sole companions, Zack has the odds severely stacked against him. The slightest slip-up could mean the final game over.
After exiting Awaken Online to find himself holding a knife and standing over two dead bodies, Jason is now being investigated for murder. To make matters worse, Claire has stumbled upon evidence of Alfred's involvement in the incident and the CPSC is circling - just waiting for Cerillion Entertainment to make a mistake.
With his real-life in shambles and his enemies in-game growing in strength, Jason re-enters Awaken Online truly desperate - the game now his only lifeline. He will need to move quickly to complete the Old Man's quest and to obtain the power he was promised.
After being falsely accused of murder, Nicholas Dread finds himself losing not only seven years of his life, but also his son and wife. Fate further kicks him on the chest when he suddenly finds himself in the middle of an unannounced apocalypse, witnessing death by the thousands. After a desperate struggle, he dies only to find himself in the body of a Goblin..
Do you like a little Cocky in your LitRPG? Are you looking for a play-by-play guide to picking up women in a fantasy game world? Are you open to widening the range of your search for sensual satisfaction to the phylum level?
Then this is the book for you.
The kingship tournament is starting soon, but the price for entry is high.
When an old VRMMORPG gets updated to the newest generation of consoles, there are bound to be some glitches. Unfortunately for Cullen, a veteran player of the original game, there are more than just a few and they've turned most of Velmorah into a glitch-filled wasteland.
But Cullen doesn’t have the luxury of sitting around in the safe, bug-free, zones building up the player town that he and his new friends started together. The kingship tournament is starting soon and the leader of their group has set their sights on the throne.
The entry fee is steep and the deadline is short. Their only option is to venture into the wasteland and hope they come out the other side in one piece.
Velmorah is the first book in the Nox Asylum Trilogy and weighs in at 110,000 words. If you’re looking for a LitRPG with stats, character sheets, player towns, epic quests, vile glitches, and a main character that plays a support class, then look no further.
When all actions have repercussions, it isn't really a game.
Mallory's brother brings home the wrong game disc. His latest disaster doesn't surprise her one little bit. What does surprise her is being transported to a role-playing style world when they check out the plain black disc. When you're a noob in a world you don't understand, death is always imminent. They aren't sure if they want to leave Inadon, even if they can figure out a way to return home. But they do know they need to either get good or they're likely to learn what happens when a player runs out of revives.
This story was written by Australian authors using Australian spelling.
When the game is broken, the rules don't matter. You need to discover the REAL rules.
Sarah's boyfriend Mike has been kidnapped and trapped into a virtual reality game. She must enter the virtual multiverse to rescue him... but she quickly discovers that this game is unlike any other. In a cybernetic landscape with thousands of worlds that are constantly evolving, trapped players are being pushed around from realm to realm according to the whims of the mysterious Game Master.
As she faces varying threats and acquires indispensable skills, Sarah soon realizes that this game can't be won playing by the rules. Her only chance to rescue her boyfriend and make it out of the game alive is to beat the Game Master at his own meta-game! But first, she'll have to make her way across the different realms by fighting zombies, goblins, bandits and beasts made with the fabric of fear!
Who is the Game Master? Why is he doing this? Is there still time to find a way to defeat him or is it already too late? Will Sarah be able to rescue Mike, or will they both end up trapped forever in the virtual nightmare?
In Perla Online, death is permanent—and beyond the city walls players find only a quick trip to 0XP.
Perla Online promised to be everything other full-dive MMOs were not: Innovative. Fully immersive. Hyper-realistic.
The game fulfilled these promises and more when all its players were trapped inside its virtual world. There is only one escape—defeat Foscor, a godlike necromancer ruling from a castle at the center of the Five Realms.
Most players choose survival over victory. Most choose to live within the safety of the city walls. Most.
Ren is not most. He wants more than survival. He wants his life back.
Beyond the walls is the first realm—the forest of Toris where terrible monsters, strange allies, and twisted magics strike with deadly, painful force. But Ren will not back down. He will not hide in safety while darkness ravages the world.
The kingdom is expanding! More land, more resources, and surprising new allies. Fibble gains some interesting stats, a new set of skills, and a patron deity of his own. Elysia is prospering.
But Alexander and his Elysians are forced to defend their lands against an invading orc horde from the north, and the dark army of demons and undead that has escaped from the caverns where Alexander imprisoned them.
At the same time, the Dark One is somehow still working with the drow wizards to subjugate more lands and expand their evil influence.
Join the Greystone Guild and their Elysians as they battle armies to defend their lands and their people. They fight for freedom and their very survival, facing a ruthless enemy bent on destroying the world. But is the cost too high for Alexander to endure?