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A man bows only to 3 people in his life: His mother, his father and his master.
As the newest member of the Assassin's sect, John is tasked to go after a new target. Alas, as he is away, things will take a turn in his sect's grounds.
A man with the power to control minds will whisper words of corruption into John's martial brothers and sisters. His power will cause unrest and unbalance, driving the sect into a new direction.
Now it is up to John to take care of it before the other sects in the universe realise the change and take the matter into their own hands.
But... will it be that easy?
This second issue of The Idle System brings a continuation to John's LitPRG-inspired adventures. In this world of Xianxia and Fantasy, it will be time for him to face his biggest challenge: his own allies.
Yun Shi, a postgraduate IT student, didn't manage to score a single job after graduating. After sinking into depression, he became a NEET, and spent two years playing online games and living off of what little savings he had. That is, right until the day the first VRMMO, RE: AWO launched and his world was flipped over.
King Alexander and his guildmates have expanded Elysia into a formidable kingdom. Their ongoing battle against the Dark One and the drow wizards is escalating. Alexander works to bring together the Elves, Dwarves, and Human Kingdoms to establish the alliance proposed by the Dragon King. But the dark magic of the drow has infiltrated even the highest offices, blocking his efforts.
War comes once again to the gates of the keep, and Alexander must find a way to defend his citizens before he can go on the offensive and take the fight to the stronghold of his enemies. All of Io, citizens and players alike, are pulled into war as the forces of darkness strive to destroy or enslave every surface city.
Olympus is still under siege, and the threat intensifies as doctors determine it's necessary to wake Jules from her months-long slumber. Jules and Alexander prepare to meet face to face for the first time, with a little help from their friends.
Join the Greystone Guild for this epic conclusion of a LitRPG tale of magic, monsters, wizards and dragons.
A simple error leaves Leah with a unique Neural Enhancement Chip and a rapidly evolving AI implanted in her brain. In 'Nascent', she evaded kidnapping by virtual slavers and helped shut down some operations of the virtual crime syndicate that uses mind-controlled players as slaves. In 'Odyssey', she not only found a way to escape but she also uncovered deeper plots being carried out in both the virtual multi-universe and reality. In 'Change', Leah began learning how to use the additional connections her chip has made throughout her body. The Pod facility she opened expanded as she helped others from her neighbourhood. She discovered that the crime syndicate has an even greater presence in the virtual multiverse than she’d imagined. As she begins to unravel some of their secrets, they tarnish her reputation and kidnap.
In 'Rescue' Leah hacked the secure Vault where an AI friend of hers had been archived. She not only managed to retrieve her friend but uncovered a deeper conspiracy she has yet to understand. She succeeded in downloading a secure file she'd stolen from the crime syndicate although she hasn't yet managed to understand what it means. Leah also managed to rescue her mother from the crime syndicate but not before her mother had an AI chip inserted in her brain. She not only discovers that her boyfriend's family controls their own crime syndicate, but he is being controlled virtually by his parents.
In 'Ipseity' Leah discovers that the syndicate inserted a dangerously modified AI chip in her mother, the police are actively investigating her activities, her neural architecture is continuing to change, and her enemies are becoming more numerous and determined. Also, she works to rescue her boyfriend, continue her studies at MIT, understand the broader conspiracy, save her mother, complete quests in three virtual worlds, build her growing business empire, and set her AI free.
Vol has brought the people of Efftin to a new place they can build upon and protect. A new place they can call home. It’s a place others can join them in their freedom of oppression. With this new place to live, Vol understands the responsibility he has to protect those that reside there. But in Herst, if you wish to keep anything you must be willing to fight to hold onto it. What challenges will he face, and will he be strong enough to resist the unknown threats that he will encounter.
A side quest in Dakota Krout's best-selling Completionist Chronicles series!
Vengeful assassins. A treacherous companion. T-Rex Head Hands.
After the Wolfman nation is shattered, Jaxon has enough spare time to advance his skills and specialize into a better class. Since Joe and his other teammates are either incapacitated or on a mission Jaxon does not believe in, the misunderstood chiropractor turned gamer strikes out on his own.
The issue with creating your own path is that you have no idea what awaits you, especially when low charisma guarantees legendary misunderstandings. For Jaxon, that’s half the fun.
Rexus is a Completionist Chronicles side quest focused on Jaxon and is meant to be read following Regicide.
Miles Boone is running out of time. He had one year to solve every beginner’s quest the Game offers or he faces a lifetime of slavery. Now, time is flying by and he can’t even find a safe place to play the Game. His apartment has burned down while he was in it. His secretive father won’t let him enter the Game from his home. Miles’s only choice is to enter the underbelly of society and try to win his bet from anonymous VR pods controlled by an old associate --or is that enemy?--of his father’s.
Meanwhile, the Party’s hunt for him in-Game continues. Surrounded by enemies from without and within, Miles has to keep upping his Game. His lack of a Luck stat makes it impossible for him to play like anyone else. With no luck, Miles will have to gather the strength to survive.
Gathering Strength is the second volume in the Character Development series.
What is it like for a small flap-eared goblin herbalist to play the role of the Dark Sovereign, the main antagonist for Boundless Realm’s hundreds of millions of players? What is it like to find one’s self the standard bearer for an army of man-eating giants, cyclopes, skeletons, ghosts and other hellspawn, who don’t give a damn about their modest little ruler?
Our hero didn’t desire such an unenviable fate, but there is no way back now. He’ll just have to tighten the straps and play the ghastly overlord to the innumerable hordes that now threaten all Boundless Realm. But the longer our hero plays, the better he understands that this world is much more complicated than it seems at first glance and he is just a pawn in someone else’s game. And lots of things depend on whether he can figure all of it out in the short time he has left, including his own life.
Lawrence was having a shitty day after he found out his girlfriend and best friend were cheating on him, together. Then a legendary Native American god, Coyote, to be exact, sent him back in time to 1400's North America. Now he's living in the past, kicking ass, and taking names. Rejoin Moon Flower, Freak, and the rest of the crew, as they save history, by rewriting it.
Four years ago, the Erethran Honor Guard arrived and threw John Lee into a Portal to another world. Since then, Earth has received no word of the intrepid adventurer. Until now.
Finding his way back to Earth through a Portal, John returns to a very changed world. The shackles of Galactic control have bound Earth and humanity ever tighter to the System. Now, John has to find a way to free Earth from Galactic control while battling stronger, more powerful enemies. And worst of all, he will need to indulge in politics.
Good thing he's got a new Class and new allies.
World's Unbound is book six of the System Apocalypse, a LitRPG / GameLit series of post-apocalypse troubles, scifi & fantasy elements, all in a world filled with game mechanics.
This series contains elements of games like level ups, experience, enchanted materials, a sarcastic spirit, mecha, a beguiling dark elf, monsters, minotaurs, a fiery red head and a semi-realistic view on violence and its effects. Does not include harems.
Shaping the fabric of reality, magic, that drew our genius athlete protagonist into the latest craze, a hyperrealistic VR game, Final Immersion Origin. Stay below level 10, he earns a shot at learning magic, feel alive again after being broken by past events.
An OP harpy, a godking's daughter, godly doors, a dungeon and slimes out of adamantium, crafted items beyond all reason; your willingness to suspend disbelief will be challenged in this wild fast-paced ride crafted to be re-readable, offering a New Game+ experience with a nameless and raceless MC you can shape within the limits of his backstory. Edited throughout 2 busy years, over 69 fully colored concise statdumps, a world built by rules everybody has to follow.
Yet rules are meant to be broken, YAOS tells the story of a rulebreaker exceeding common sense, an apotheosis of sorts. What if it's not just another game?
There are allusions to smut which aren't graphic in nature. Please feel free to sample the beginning of this book, bit.do/YAOS also links to the author's homepage.
The Gods are dying.
Magic is fading from the world and the nine Lords of Night know that only one can exist less they all die. To give each a chance they form a pact and reluctantly agree that a game will give them the best hope. A game that will be played by humans.
Josh Fell is your average extreme gamer. He spends hours immersing himself in every MMORPG he can get his hands on to avoid the life he hates. When Josh receives a mysterious vanilla envelope offering him one of 297 coveted spots to beta test the all-new Fully Immersive Virtual Reality MMORPG EvoBorne, he jumps at the chance.
Joined by his childhood best friend and secret crush, Olivia, he eagerly logs into EvoBorne for the first and last time.
The Gods have used the last of their magic to create this world and their fate is tied to the choices of their nine chosen champions, but the rules state there can be no interference. The humans must not know of the stakes that rest on the outcome.
What starts at as a simple beta test turns into a fight for his future and the only chance to return home he will ever get. Unknowingly chosen by the Lord of Night Tezcatlipoca, Josh must go on a DEATH level quest to find the relics needed to win and gain him and Liv their way home.
Filled with goblins, orcs, reavers, and countless other enemies that want to see him dead; Josh will have to grow much stronger if he wants any chance at victory.
Join Josh and Liv as they traverse the expanse of EvoBorne in search of nine ancient relics that will grant them any single desire.
Monsters. Dungeons. Loot. Everything an avid RPG gamer craves!
Can they overcome the threats that face them? Can they find the relics in time before the other eight champions beat them to it?
Find out in the first installment of the EvoBorne Saga.
Welcome to EvoBorne!
Refuge is no longer safe. The Valda were led there centuries ago by their goddess, Valdis, and now she has gone silent.
After their failure on the Island of Ascension, John and his friends must travel overland to Darkgard and down into the Under to reach Refuge.
Pursued by vengeful players, ancient vampires and suspicious elves, the journey will be anything but pleasant.
They must succeed, for if they don’t Valdis will fall and their friends, the Valda, will be doomed.
A young man with a dark past has come to be filled with self-loathing. Scott Logan spends his days pretending to be a joyful person to mask his soul-crushing loneliness. Intimate human relations seem an impossibility to him, until one day the inexplicable happens. The entire world fell asleep at the same time. The Earth was set to be upgraded by those who supposedly ruled over it, and from that moment on The Dream was born.
Join Scott Logan on his journey into another world linked with his own, one where onions walk on two feet and force people to cry for them... and into a reality where the truth of his very soul is revealed.
This story is one of the more important tales in the Project Scott multi-verse. It is here that people eventually come to understand just why 'Scott' in any iteration seems to constantly be involved in weird shenanigans and draws in the attention of lonely people in need of cuddles and the occasional baked goods.
Great Uncle Winter has a dark secret—milk and cookies. He doesn't just like them, he needs them to maintain his essential goodness. When an abominable snow rat infestation devours his entire stash in the North Pole he starts to turn evil, and Justine's guild must reunite a lost tribe of elves that abandoned the North Pole centuries ago to bring the big man in red the greatest cookies in all the land.
Problem is, the lost tribe doesn't want to be found, and monsters turn up around every corner. They'll battle frost wyrms, frozen rat fiends, and other terrors of the cold in the name of protecting Winter Festival cheer.
Now that the quest to unlock the elusive logout button has been revealed, Justine needs to assemble a team of adventurers to travel to the North Pole before the winter celebration. What they find there could change the holidays in Freehaven Online forever. An end to their imprisonment in virtual reality is at stake, and the only way their holiday wishes of returning to the real world will come true is if they can save a virtual Santa.
What do you do when the game resets around you?
Just when Montana thought he had life in Vuldranni figured out, the rug is pulled out from under him. He’s alone once again, but now he's in the crosshairs of the man who would be emperor, and a whole host of people are counting on Montana to provide a safe haven for them.
Montana has one hope of actually completing his quest of forming a dukedom: he needs to bust Nikolai out of prison.
A prison that no one has ever escaped from alive.
A prison whose only exit is little more than rumor and probably doesn't even exist — through a sentient dungeon, hell-bent on causing torture, inflicting pain, and extracting the ultimate price: life.
Montana and his hirðmen are down to their last chance. So they get themselves arrested and enter Osterstadt prison. Can the Good Guys do good by going bad?
Dungeon Mauling is LItRPG adventure cruising at breakneck speed. There are epic hobgoblin battles, hordes of monsters, insane leveling, otter hammer throws, relentless mimics, the most revolting water slide you’ll ever hear of, and one cocktail you can only hope to forget.
Cadence, the extraordinarily-powerful Bard-based Song Mistress, is back for the final installment of the Uniworld Online Trilogy! Joined by her friends, she embarks on a journey to – somehow – bring peace to Uniworld, all while avoiding attempts from her own faction to kill her.
Now knowing who brutally attacked her – if not his real-life persona – Cadence must get stronger, learn more about her abilities, and devise a strategy for him to confess to his involvement. To do that, however, she needs to survive long enough; which is going to be hard with the entirety of the Light faction out to get her.
With the only avenue for escape among their “enemies”, Cadence and her friends travel to the Dark faction, where she learns much-needed information regarding one of her oldest and most important quests. From that information stems an expedition into the unknown, which will bring her closer to her goal…and her destiny.
A simple man, lacking in knowledge, but quick of wit. He is flung into the future, where everything is different. Now, he has to make a name for himself, carve his own path in life. He decides to play a game, the biggest one in the world. A strategy game, focused on tactics, used to select the top managers of the largest international corporation. Now, he has to prove his mettle and earn a place for himself in the future...
Watch as he enters the competition, chooses his class, creates an army, and shows everyone in this new, future world the spirit of a player from the 2010s. Will he be the champion in the end?
The vast forests of the elven kingdom, full of wild animals; the wastelands of the orcs, with everpresent drought and death; the dwarven mountains, on top of which the wyverns and harpies have built their nests; the majestic Ilian ridge that protects the great lands from the evil of the Sunset Empire, cursed by all the gods.
Kraven has a new home now, the World of Noria. It would be great if he were just a carefree traveler in this beautiful world.
But it's not that simple. His body is imprisoned in a regeneration capsule, an imprisonment he needs to live, and his mind is now part of this new, virtual world. Who is he now? What is he? He's become an unusual player, a unique bit of code that has appeared as the result of a system error.
All he has now is his character and his will to go on. His goal is to become stronger and survive in this cruel world. And who could be stronger than the “Shadows”, the most famous assassin's guild in Noria?
Matthew Morgan used to be the best thief in the business. No lock was too hard to pick; no safe was too secure for him to crack. But when he was double-crossed by an associate and sent to the penitentiary, he didn’t just lose decades of his life… No, he lost the agility and quick reflexes that made him such a successful professional.
Now freshly out of prison, old Matthew has to find a way to survive in a world that has evolved without him. Robbing art galleries was all he knew, but if his mind is still sharp, his body is no longer what it used to be. So he tries to find an honest job, something to pay the rent and secure him some food, but who’s going to hire an ex-con? No option seems opened to him… That is until he learns about some virtual game called Federation Feud. According to an old acquaintance of his, there’s money to be made there for people with their kind of ‘expertise.’
Skeptical, Matthew gives it a go as all other venues seem closed for the time being. He figures he has nothing to lose, and so he joins the game as a rogue. The very first sessions leave him perplexed as, being a low-level character, he’s still limited in what he can do. But as he sticks with it and gains enough experience, he finds that his former occupation does give him an edge over other players.
Soon, he’s raiding dungeons solo, using his stealth to navigate the dangerous grounds and his lockpicking skills to unlock the treasure chests. Soon, he’s making real money…
But still, he needs to act fast. Whatever small cash he had left is dwindling fast. And with rent to pay and food to put on the table, he needs to up his game if he is to ensure his survival both in and outside the game.
Lee has managed to survive encounters with the Heralds of three different gods, but the price he that has paid has been tremendous. Every step he takes leads him closer to victory in the cruel game that he had been forced to play, but it also takes him further down a dark path and away from the man he used to be.
After receiving a request for aid from a beautiful and mysterious messenger, Lee and his inner circle travel to nearby Birnefeld, a large and prosperous city ruled by the Dragon King. Before he ever arrives, however, Lee encounters a group of marauders ransacking the countryside, meets a strange new Herald who has set up camp in the region, and receives the dire news that the hero Brigid of Kildare has gone missing. To make things worse, a powerful new enemy is stalking him from the shadows, toying with his dreams and striking at his closest relationships. With the seeds of doubt sown, Lee has to choose whom he can trust before his nightmares become reality and everything he has worked so hard for goes up in flames.
Resurgence is hiding a secret. It’s taken Alex months to find it…but find it he has! There is only one problem: it might just be an unbeatable force that he can’t defeat on his own. Luckily, Alex has never been without his group of friends, ready to join him for any challenge.
Fighting through a quest that shouldn’t exist – and acquiring items that no one else has access to – Alex thinks there may be hope. However, it will take more than a few pieces of unique gear to conquer the lands of Resurgence.
Say what you will about Alex – his teammates certainly do – but Chance is usually on his side, even when he doesn’t know it. While Alex pushes the boundaries inside of Resurgence, a cadre of special agents works on the outside to uncover any advantage to use against AltCon, the company behind the game.
Alex will face new foes, use his unique abilities in ways he never imagined, and maybe – just maybe – find a way to win!
For one year Scott Duelman has experienced a peculiar delusion, his life has operated like a video game. Yet, despite the innumerable status windows and unlocked achievements visited upon him, he never gained anything tangible from his exploits. Each success was met with a disappointing lack of a usable reward.
It is said that video games rot the mind. Certain that he has lost his mind due to playing too many freemium games on certain websites, he is nearly at the breaking point. Little does he know that what came before was only the prologue. Things are about to get sexy.... Collectible card game cross-world LitRPG waifu adventure harem sexy.
Sanity is overrated. All power to the blue mullet!
Collect the cards. Conquer the multiverse! Get the girl! Get all the girls! Dial it back a little and realize that you can't handle all of the girls, and thus get only the best girls as nature intended!
A new story in the Project Scott multiverse unfolds!
All power to the blue mullet! Praise it!
Punished for his toxic online behavior, Chad faces a thirty-day sentence of full-immersion therapy designed to improve his anger issues. For his endless trolling in real life, he's forced to play the most hated race in Isle of Mythos so that he can finally experience what it's like to be on the other side.
To make matters worse, the heroes sent to rid the world of evil aren't heroes at all—they're violent felons on their own twisted paths to redemption.
Now, Chad must survive his one-month sentence in a world where anything goes.
Uriel is having a bad day.
Ambushed by pirates, the legendary Valiant finds herself wrecked and alone on a hostile planet.
Bairn is having a bad day.
Lost on some strange, backwater planet, this inexperienced adventurer finds himself at death's door, surrounded by strange beasts and monsters.
Together, these two must join forces to survive on this unforgiving planet. Which means Uriel must take the inexperienced Bairn under her wing and try to level the fool up before he gets the two of them killed.
Can the two set aside their differences to overcome secrets of their pasts and new, overwhelming enemies to conquer the Wild Worlds?
Alvin had another rough week, but this time, he had Gothy with him.
Travelling from Utah to Nevada, they were able to set up two more Settlements. Then they had to visit the world of Fey to rescue the kids of the Beatty, Nevada Settlement. Just when things looked like they were going well, the Developers got involved.
With the very rules of the game changing, Alvin found himself in a new position. Gothy pledged herself to him through the game system, leaving her collared and bound to obey his every whim. Coming to terms with their new relationship, Alvin wondered what would come next.
He wasn’t expecting a road trip north to loot an abandoned town, nor the Dragon that guarded it. What came as the biggest surprise was the chance encounter with a fantasy race whose gate had opened. What would come of this fateful meeting?
(This book contains adult situations, in all their horror and glory, including; sex, abuse, drug use, and murder. It also contains graphic sex scenes, which portray elements of BDSM. You’ve been warned.)
Joe has the power. The question is, can he hold on to it?
The malevolent kingdom of the night is now aware of his presence. A confrontation is guaranteed, just as Rook intended.
Joe provides freedom to the oppressed and enslaved. They flock to his banner. His nine-to-five job is gone forever, for a ruler of a kingdom never sleeps.
He believes this magical world is a game designed for fun, with no real consequences, but he couldn't be more wrong. His AI partner is starting to see this new reality for what it is.
Will Joe, in his ignorance, continue to defeat every opponent? Or, in order to survive, must he be awakened?
Someone's going to die the final death, there's no way around that. Only who?
Simon died once. He'll be damned before he dies twice.
Simon never asked to become the new dungeon master of the Barrow, but a millennia-old teenager stuck in the skull of a dead lich has few life options. After bonding with the Barrow’s dungeon core, he learns they are near death from hunger and only by consuming the life energy and experiences of sentient beings can they survive.
Lucky for Simon a party of murderous adventurers invades the Barrow in search of treasure and glory. They look to be a perfectly tasty meal until one transforms into a mentally unstable fanatic whose specialty is killing the undead in all its forms, especially teenagers stuck in skulls bonded to dungeons.
If Simon can’t master his new powers, defeat invaders bent on plunder and convince the Barrow to take a kinder, gentler approach to feeding, then he will die a second time. And this time it’ll be permanent.
Dead Must Die is a Short Novella set in the Bestselling The Realms universe. It takes place sometime after Barrow King but before the soon to be released Scourge of Souls - Book Three of the Realms.
Ash led a very normal life by his own standards. It had its ups and downs, much like anyone else’s.
Being a talented martial artist had definitely been an up, while high-school as a whole was a down. His own father not being a great role model, and his uncle being everything he wanted to be.
To Ash it felt like a very normal life.
Right up until he was literally pulled into a portal that spat him out into another world.
One that was full of martial arts. Martial arts that the practitioners of such used magic to employ. To set the very air on fire with a punch, or to turn their skin hard as diamonds.
To fly through the air, if they had enough power.
A world where the strong ruled, and the weak died.
Three years of living his life as one of the citizens, those without power, and Ash has figured out how to survive. With his adoptive family and a lot of persistence.
His goals in life have become to give back to those who gave to him. And he’d do whatever he had to, to do that
Except Ash is about to get his life turned around again. Turned around and altered completely. He’s about to discover a treasure from a time long lost. Forgotten.
A treasure that is going to change his destiny and give him another direction to go. If he wants it.
This is a VeilVerse novel.
Warning and minor spoiler: This novel contains graphic violence, undefined relationships/a full harem, unconventional opinions/beliefs, and a hero who is tactful as a dog at a cat show. Read at your own risk.
Build. Evolve. Conquer. Welcome to the Civil War ...
Roark von Graf—former noble and hedge-mage, current mid-level mob in a MMORPG—has his sights set on taking down the tyrannical Dungeon Lord. But the reigning Troll despot is nearly as devious as Roark, and his followers are much higher level.
With forever-death on the line, civil war breaks out in the Citadel, pitting Roark’s new regime against Azibek’s horde of loyalists. To survive, Roark will have to outfox the Dungeon Lord, forge new, dirtier weapons and shady alliances, and above all, Evolve …
But while the Trolls are entrenched in their civil war, an outside threat is growing. Eyes from the IRL world are beginning to turn toward the Citadel. There’s something strange about this Roark, and they intend to find out what.