Here are the LitRPG fantasy stories that we love. Enjoy them. Also feel free to visit our LitRPG Sci-Fi page. We're currently limited to only showing the most recent 30 stories but you can get more results by clicking on any of the Categories or Tags or using the Search Bar.
The Battlefield Realm. A realm where sects rise and fall where the ground trembles under the feet of fighters from the higher realms.
Where riches are gained and Empires lost.
This is where Erik and Rugrat must go if they want to increase their strength, to increase the strength of Alva. They say that fortune favors the bold. This is the Ten Realms. To the Victor go the spoils.
The Fourth Realm will change their lives, or end them.
It could be worse. You could be stuck with a literal shoulder demon.
After dying and being reborn into a world that's built like a video game, Jim has found himself stuck in a very old world style new player zone for low level adventurers. Unfortunately, the zone fell out of use centuries ago, and no one told the monsters they were supposed to take it easy on the Noobs. Even worse, the only new player around is Jim.
Jim has been given an opportunity, and he'll do his best to take advantage of it.
When Arcturus opens his eyes in the strange and beautiful world of Lydia, his first quest is to recover his memories, and learn how he ended up inside of an RPG.
But the others don’t think of it as a game, and they warn him that when players die they must wait for many decades before it’s their turn to be reborn again.
This is a story that starts with an answer and works its way back to life’s most important question. He will encounter steamy vampire love, flower-picking goblins, rare magic, and cute, cuddly dogs.
But none of these things can distract him from what he has never truly forgotten, which is how much he is willing to do for the sake of love.
Running away is never the answer.
After escaping from the Rogue Sect, John and Sarah find something new about each other. They're both Siders. Their path of loneliness will now take a turn, finding new allies in the most unexpected of places.
But good things come hand-in-hand with the bad.
Elder Han and his son are not willing to give up their chase. Chris's obsession over possessing Sarah's body for himself is not to be taken lightly. Nor is his father's.
Fight or flight, it's now their choice.
Join John and Sarah in a new issue of The Idle System to find out what happens next!
The end of the world is not such a bad thing for Russian weapons engineer Vlad Nardoir.
Really his world ended six months ago when his wife died, and ever since then, things have been downhill. Soul-crushing medical debt. Favors to the Russian mafia. Now, asteroid. For Vlad, this is life in a nutshell.
But, in a wild twist of fate, he has found a way out. A chance to start fresh in a brand-new ultra-immersive MMORPG called Viridian Gate Online. Making the leap might kill him, but again, death is not such a bad thing for a man with nothing to live for. Even in the virtual world, however, old grudges burn true, and the past is not as far gone as it seems. He must use his quick wits, rugged persistence, and peculiar set of skills as a weapons engineer to make a place for himself in this new world, or be forcibly dragged back into the very life he fought so hard to escape.
Nate wants more to life than moving from town to town, hustling chess with his con-man grandfather or wagering pick-up games online. A new immersive game opens up the chance to bring in a steady paycheck. Maybe enough to convince his grandfather to stay straight. Little does he know how his actions will change his life.
A GameLit coming of age story.
Morgan's life is not easy. Growing up on the streets of City Four, he is constantly shunned by the other citizens. Morgan doesn't mind being ignored. What he does mind, though, are the constant beatings from the city guards due to his friendship with Sarah, the city lord's only daughter. Lord Simon wants him dead, but the laws of the kingdom are on Morgan’s side and even the guards won't kill him, just for being seen near his manor.
Morgan’s time is running out, though. Lord Simon has deep pockets and his last visit to the manor may just have put him over the edge. Worse, he is nearing his sixteenth birthday, and has yet to awaken any abilities. In a world where might makes right, he has never been one of the mighty. What will he do when faced with a life altering decision and just how will his decision impact those around him?
The brand new LitRPG adventure continues! An instant hit with all genre lovers, adventurers, gamers, and fans of The Land and Awaken Online!
Torn apart by life, both virtual and real, Mongoose has to gain the trust and support of his teammates in The Steel Hounds by completing a perilous quest — and at the same time, become the very first to master the element of Water in Artar while securing a source of real-life income.
But the road he has chosen turns out to be wild and untraveled, his guildmates are assassinated, his real-life abilities are weakened, and he becomes completely broke…
Trying to find a balance between his own ambitions, The Steel Hounds, and real life, Stan embarks on a dangerous venture, and the stakes have never been higher.
The Black Turtle is the second book in a new LitRPG series, The Artar Chronicles by Vladimir Vasilenko. The story of a free-spirited and daring Mongoose takes a new turn and gets more and more complicated. His bright and cunning mind, coupled with the desire to have it all, put him in a bind, making him face the entire world — with no guarantee to come out on top.
Alder's life has become a mad race against those who want him out of the world. One wrong step, one small error, and he may lose everything he has achieved, his patron will disappear from this world, and his newly acquired friends will lose their lives.
In a distant world five times the size of planet Earth, dungeons and their dungeon cores have become the top of the food chain.
Millions of dungeons inhabit the planet, utilizing the various human kingdoms as a source of much-needed mana to facilitate their own growth; in turn, the humans delve into the dungeons and acquire their own power in the form of Essence, which allows them to develop and enhance themselves in a multitude of different ways. It is a symbiotic relationship that has lasted centuries and has brought about a measure of peace.
Far in the northern wilds where no humans (and therefore – no dungeons) regularly frequent, a young man is left alone when his parents are murdered suddenly and unexpectedly. Now, without friends, family, or even supplies, he embarks on a journey to find out who targeted his parents – and who he needs to enact his revenge upon. Along the way, he discovers something about himself that his parents said was impossible from the moment he was born.
Will he learn to control the new powers he has gained, or will his newly awakened dungeon core abilities consume him?
Contains LitRPG elements such as statistics and leveling. No harems and no profanity.
New worlds get new kings, and that’s exactly what Abby thinks she’s found in her boss’ hacked code.
With a cataclysmic asteroid careening toward Earth, the VRMMORPG project Viridian Gate Online has become more than just a game, and Abby thinks her boss, Robert Osmark, wants to be more than just its founding father.
Now, Abby holds a hacked key to the kingdom that could earn her a punishment worse than death. To uncover the secret that drug lords and corrupt politicians paid millions for, Abby must dive into the game she helped create and team up with one of its AI creations. It’s a race against the clock as she tries to discover what’s hidden in the secret code before Osmark can crown himself ruler over all that remains of humanity.
From James A. Hunter—author of Viridian Gate Online, Rogue Dungeon, War God's Mantle, and the Yancy Lazarus Series—and debut author J.D. Astra, comes an epic new entry into the Expanded Universe of Viridian Gate Online that you won't want to put down!
When a tricky merchant player called Cat finds a mysterious magic sword, it quickly draws the attention of both the administration and the other players inside the virtual reality of a top-of-the-line full-immersion MMORPG. This discovery sets off a special event and starts a deadly intercontinental war, all arranged by long-gone developers.
Now, Oleg, the man behind Cat, has to collect all the unique weapons left in the game by its creators before the tragic accident claimed their lives and to complete the new challenge that nobody on the new developer team has any idea about, all the while being accused of cheating and hunted by the most dangerous guild in the game world, led by a dark goddess and one of the top PvP players.
Once, he was a professional player earning real money in another game. He fell from his pedestal into a debt pit: his account got blocked, his savings got burnt, his friends left him behind, and dangerous people appeared at his doorstep, wanting their money back. To get back on his feet, he decided to enter a new game and find a new source of income.
Cat’s Quest is a highly-rated LitRPG new adult series by Roman Prokofiev. The protagonist is one of a kind: more of a trickster and a merchant than a classic adventuring hero—even if he has to become the one to finish what the original developers of the game started.
The setting is the future, around 2070. The Earth has changed: climate, coastlines, even countries. The Sphere is a game ruled by supercomputers…but not everything inside it is controlled by AI, and Cat, whose only interest is earning money to survive in real life, becomes embroiled in the long-gestating plan that will change the face of the entire in-game world.
It's tough being a country girl in the big city, especially when werewolves are murdering their way through the underworld! Chase Berrymore must bring all her divination skills to bear in order to survive both wild werewolves and murderous mafiosos.
She's got a shot at finding steadfast allies along the way, but at great cost; the mysterious entities that call themselves 'players' are involved. And where they go, chaos follows...
The sequel to a new litrpg saga, Small Medium: At Large serves up a large helping of action, cunning plans, and mystery...
The fourth installment in the best selling Awaken Online series!
Following Jason's evolution into a Keeper, he finds his fledgling city once again in turmoil. A new and deadly enemy threatens the Twilight Throne -- one that has no difficulty contending with Jason and the members of Original Sin.
Jason must work quickly to consolidate his city's power. That means securing the villages within the Twilight Throne's influence, finding a steady stream of income, and growing the city's military strength. Even as the group grapples with these changes, they notice that something is stirring up the native undead around the city, although the source of this strange influence is uncertain.
One thing is clear, however. Jason might have evolved, but his enemies have adapted with him. If the Twilight Throne is to survive, the group must grow stronger and Jason must learn to control his newfound abilities.
Otherwise, the darkness may very well claim them all.
Montana Coggeshall, duke of Coggeshall, defeater of dungeons, he of far fewer intelligence points than is probably recommended, is finally ready to start building his dukedom. He just needs one more thing before he can leave Osterstadt: a few hardworking friends to join him on this adventure.
Well, and some lumber. And nails and whatnot. And enough food to get through the winter. And probably some more gold.
All Montana needs before he can leave Osterstadt are some friends, some building materials, food, and money.
But he did promise to retrieve some magic texts from a cemetery for Emmeline. And he really should try to help the lost little boy who keeps following him around. And all the undead in that basement crypt aren’t going to re-kill themselves.
Maybe Montana’s taken on a few too many side quests.
Getting in was easy. Getting out will be the challenge of their lives.
Trapped on opposite ends of an immersive virtual reality fantasy game world, Evan and his sister Audyn embark on a quest where the choices they make can tip the scales of life and death. Their only hope lies in learning magic, crafting, skills, and forming unlikely alliances, to confront an evil intent on destroying them.
They must rely on the power they find both within the world and themselves to survive, before they are locked in forever.
Cast your spells. Earn EXP. Bring the dead back to life.
Death fears the men who can use magic against it, but what are those guys scared of?
Well, necromancers are only human. Jakub Russo has a big heart but a dark past, and when he's banished from the magical academy for failure in his first assignment, he finds himself needing new allies, new spells, and new weapons.
A world of secrets and spells awaits outside the academy doors, and Jakub knows that one day, he'll master them all. If he can find his own code, he'll become the best necromancer who ever lived.
This is book 2 in the Necromancer series. It can be read as a standalone, but I recommend starting with book 1, Path of the Necromancer.
Damien thought his exams would be bad enough. Then his mother collapsed with a failing heart.
In a desperate move Damien throws himself into the Streamer Contest of Saga Online, the latest fantasy VR-MMORPG. Winning will provide the funds for his mom's surgery. Yet early betrayal and a close run in with a vampire almost ruin his attempt before he even begins.
Stuck at the bottom of a dungeon with no gear, no allies and little hope, Damien must embrace the undiscovered Occultist class, master control of his new demon companions and take the contest by storm.
His plan is simple enough. Topple the most famous player in Saga Online.
Summon your imps. Prepare for battle!
It's only been a couple of weeks since Arheis and his friends took down the Nepondus Queen and already they're starved for work. If they want to test their new skills and grow stronger, Arheis knows they'll have to get out of their comfort zone and leave the tutorial area behind.
Following a lead that could help them destroy more beast-frenzying crystals, Arheis and his companions make their way to Iskaral. Little do they know a dangerous beast lurks in the caverns beneath the city, gorging itself on those same crystals, threatening the lives of those above.
And this creature is just the beginning of their troubles. The world of Estalia is ever-evolving and Arheis is starting to believe it's more than just a game. When push comes to shove, he'll have to let go of the world he knows and exist in the moment.
His friends' lives may very well depend on it.
Misfortune comes in fours for sixteen-year-old Andre Taylor. Each one worse than the next. He had to quit school, quit gaming, and his father died. Life sucked. It couldn’t get worse. Until a car accident left his pregnant mother in a coma and his little sister a hostage.
To save them, Dre must excel at Ataxia Online 2: Void Legion, a Simulated Reality Multiplayer Online Game. Now, powerful factions want him dead, Player Killers hunt him, a lethal plague sweeps across the land, and nightmare creatures from a voidstorm stand in his path.
Can Dre survive against overwhelming odds and unearth the secrets of the Void Legion? Can he convince a girl who wants to duel him to the death to fight on his side? He must. Or a fate worse than death awaits.
Note: Includes some profanity, adult themes, and graphic situations.
I spent most of my life trying to get by with whatever happiness I could, that included alcohol, food, and porn.
My death was unpleasant and humiliating. However, death is something we all need to go through. A bit like a proctology exam; necessary but never anything one wants to go through while it's happening.
However, death was supposed to be the end of it. Either way, the pain, suffering, and failures were supposed to be over. I was supposed to wink out, or perhaps take a trip to a lovely afterlife!
No, I ended up as a small stone, strapped to a table, while a pimple-faced teenager rubbed my facets and told me how 'lovely' I was. Last time I checked, birth wasn't supposed to be as embarrassing as death!
Life as a dungeon core isn't all bad. I like watching lizard love triangles and snooping on militaristic dwarves; though there is that issue where I'm trying to free myself from the entanglements of the Gods....ok, yeah that last one is a bit of a problem.
Lots of broken bones, a dim-witted RPG system, and a dash of magic; Skeleton in Space.
Douglas is a simple summoned skeleton, formed from an old battlefield when some ancient fossil of a necromancer raised him for a nefarious purpose.
His memories are a bit foggy, but who cares about remembering when there is walking to be done! Or stabbing cows! Douglas loves life, the simple joy of doing repetitive tasks - like battering down a large tower door - is all that's needed to keep his clacking bones satisfied.
But just after he completed his most recent task, the wizard he was fighting took out a weird crystal… and now there are stars everywhere. Will the floating, freezing skeleton find out what happened? Or will that wrecked spaceship on a collision path be the last thing going through his empty skull?
Come join Douglas the magical skeleton as he tries to live a fulfilling life in a sci-fi universe!
If you had to choose between your life and your dreams, would you ever wake up?
Alan Campbell thought he’d gotten his dream job working on a revolutionary VRMMORPG with Osmark Technologies, until the project was canceled. He has one weekend to dive into an untested world full of intrigue, violence, and corruption to prove that Viridian Gate Online works, but the AIs running the game have their own plans for his soul.
Set a year before the events of “Viridian Gate Online: Cataclysm,” The Illusionist: Nomad Soul takes you back to when VGO was just a game, or so it seemed.
From James A. Hunter—author of Viridian Gate Online, Rogue Dungeon, and War God's Mantle—and D.J. Bodden, author of The Black Year Series, comes an epic new entry into the Expanded Universe of Viridian Gate Online that you won't want to put down!
Old and about to die, Christopher Ryland is digitized in the new beta program offered by the Everlast Corporation. The beta promises eternal life in a video game, but as Ryland is soon to discover, he should’ve read the instruction manual first.
The corporation failed to mention that it populated his new world with slavers, sadists, supremacists, and one very trollish elf. All right, that last one isn’t really their fault. Sure, he might live forever but with a serious lack of RPG knowledge this isn’t going to be the fun and relaxing retirement he imagined.
He might not be the world’s greatest gamer, but he won’t let anything keep him down-not even fish herpes.
Gryph would give his life for his sister but saving her could cost him his soul.
Gryph entered the Realms with one mission, to save his sister Brynn. He didn’t want friends. He didn’t want responsibilities. He didn’t want to care. But even the best-laid plans go awry, and after escaping a sentient dungeon and defeating a would-be world conqueror, Gryph is no closer to finding Brynn.
Then, while mourning the tragic death of a friend and grappling with the burdens of leadership, an ally, thought long dead, returns offering the slimmest of hopes.
This hope takes Gryph and his friends on a journey through strange lands where they must outwit a mystical crime syndicate, evade an infallible bounty hunter and face-off against Brynn herself, now a goddess with no memory of her true self.
Gryph must triumph over them all. If he fails, both he and his sister will not only lose their lives, they will lose their souls.
After learning he has just months to live, Gemini Fowler is granted one shot to cheat death when a billionaire game-developer offers to transfer his consciousness into a virtual realm.
The only current VR with the capability to receive him is the unreleased video game, Enora Online, and Gemini must survive until level ten or be completely wiped from the servers… and existence.
Welcome to Enora Online, where virtual is reality.
Gaia has awakened, and the world will never be the same again.
Rockland Barkclay has had a rough year. On top of everything else, his father has just passed, and Rocky has to go it alone on their annual trip. But his plans for drinking alone in Algonquin Park are rudely interrupted by a sea of cosmic energy that governs the universe. Ether, the driving force of creation, has returned. Now a confused Rocky must navigate odd hovering messages to survive.
With the awakening of the very planet they reside on, humans are in a desperate fight to survive in an evolving world. If only Gaia hadn’t woken up so very… very… unhinged.
After coming face to face with death, Elorion and company have found a dungeon to call their own. They’ve fought hard to earn a stint of peace, but Mistress Nava is still out there and her captain is now on the hunt. The impending arrival of the army of minotaurs will be the greatest threat they have faced thus far.
With their new-found freedom comes a myriad of additional dangers. They’re running low on food, the dungeon is in disrepair, and they must find new hunting grounds to continue growing in power. As their chosen leader, Elorion is faced with an impossible task. Will he weaponize their dungeon, develop his party’s strengths, or seek ancient power from the long-forgotten depths of the Underworld?
Trapped. Aker is playing a fully immersive virtual reality video game, called VampQuest, but he can’t quit and doesn’t remember his real life.
He starts to raise level and enjoy the perks of being a vampire in a game-world mostly full of humans when a rival guild attacks. The battle leaves Aker bitter and bent on revenge. He completes many missions that take him far from his guild’s base but vows to return and bring peace when he is strong enough.
Can Aker defeat his enemies? Will he ever escape from VampQuest?
Steve’s days are numbered.
The illness has consumed him.
Would this stranger’s offer give him a second chance?
It looks like a game. Looks can be deceiving. Paul Nelson, the CEO of Tempest Inc, has developed another world and he’s ready to send in another consciousness. This time, though, things are different. Those that came before have caused some troubles and his world is in peril.
For Steve, it’s a last chance. He’s got nothing to lose. And who knows, it might be fun?
As a warrior named Abalonious, his body gone, Steve must adapt, learn, and grow to survive. But this world isn’t exactly as advertised. There’s a darkness coming. It looks like fun will have to wait.
And there’s a secret nobody wants to talk about.
Will Steve piece together enough to live?
If you like unforgettable fantasy heroes, pop culture references, epic battles, and immersive gaming worlds, then you’ll love this LitRPG adventure.