Here are the LitRPG fantasy stories that we love. Enjoy them. Also feel free to visit our LitRPG Sci-Fi page. We're currently limited to only showing the most recent 30 stories but you can get more results by clicking on any of the Categories or Tags or using the Search Bar.
Bye-bye is back! Just a week since the 1st Dive came to an end, Bye-bye and his friends find themselves in Root City, a city built-up around the World Tree itself. This sprawling metropolis is filled with potential and danger in equal measure.
Barely logged in and just starting to put plans in place for the month-long dive into the World Tree Online, they are quickly entangled in a quest with far-reaching consequences should they fail. Charged with ensuring Duchess of Hammerton survives the next week to make it home. Standing in their way, a love cult bound and determined to kidnap her. If that wasn’t enough, there are those who plot in the dark places hidden just under the surface of Root City.
Can Bye-bye and his friends survive the aptly nicknamed Duchess of Hammers and the trouble that follows her?
On a small planet, an unknown presence was stirring.
With no physical body, all of its previous memories messed up and without a clear name, our MC starts his journey. Fused on its soul a strange System that will help him be stronger on this strange unknown new world.
To claim back all that has been stripped away, he must first generate a body. For this, the system reveals that it needs to collect sufficient XP points by absorbing forces, death auras, regaining fundamental skills like talking and weapon wielding to go on dangerous missions. One kill equals one death point.
Name: Unknown XP: 0 Death points: 0
The more quests he goes on, and the strong beasts and humans slew – the more the Death Core whispers in his ear and torments his soul.
The child, still without a name, falls into the company of Demon Ye (Ye Qing). He was a raging executioner, who tragically lost control when the family he loved were killed. Ye Qing names him Ye Bai, much the Death God’s annoyance, but no matter the trial or task at hand, the child’s thoughts don’t stray far from the next kill. Once down Hell’s Path, it drives his soul to the brink of insanity, and he’s not sure he can restrain himself from earning another XP point.
“I know one thing, Death brings me peace.”
This tale is a GameLit adventure that will have you rolling over the pages to see what consequences lie ahead! It is not for the fainthearted, it requires a steady hand, a strategic mind – and a strong stomach.
Four friends go on a quest to save players trapped in Neverfall Online, a virtual reality MMORPG, in this multi-book adventure saga.
Luke Stephens’ three best friends are leaving their hometown for college, but he must stay home to care for his mother, who is dying of cancer.
He has accepted his fate, but just as in the video games they love, Luke and his friends are given a real-life quest that changes their lives forever. Dr. Armitage, a secretive man linked with an immersive fantasy roleplaying technology, has tracked Luke down to give him a dangerous mission: to rescue the several-hundred beta testers who cannot log out of the cyber world, and believe that their in-game lives are real.
Luke’s companions won’t let him go alone. All four students are assured that they will be transported into the game at the highest level so they can easily defeat the Dark Lord and reset the world of Neverfall.
But when they enter the game, Luke and his friends all begin at Level 1: defenseless, poor, and powerless. The party must level up as though their lives depend on it, for it’s not just a game.
Luke, Cassie, Mack, and Christopher must stay alive because though the world is virtual, the deaths are very real…
What happens when one takes a murderous psychopath and forces them to team up with a cowardly tinkerer? Though not a question that Jeremiah ever expected to ponder, he is nevertheless looking forward to seeing what the aforementioned duo will cook up. Success or failure does not matter to Richard, only that the journey be entertaining.
Things are far less jovial for the one under Tom's 'care,' however. Stuck in the monster-infested wilderness, lacking the usual backup, hunted by the Empire's top brass and tasked with an incredibly vague and obtuse Quest, Boxxy will face a world of uncertainty and adversity. However, this is nothing new. Pain, suffering and loss are things that have been commonplace since day one, and Boxxy is not only entirely undaunted, but also eager to share those valuable lessons with its new 'companion.' With things both shiny and tasty on the line, the crafty killer has every intention of showing that lich who's boss.
Assuming Boxxy manages to find it, of course.
CONTENT WARNING: Profanity, gore, violence, explicit adult content
With the real world in ruins, Arantor is the place of refuge: A virtual game world set in fantasy that anyone can play, but not everyone is equal. Jane has played for years but by no fault of her own is hamstrung compared to other players. All she wanted was to not be a burden on her friends. One day a glitch changes everything, but her new found power comes with a price, and soon Jane finds that there are plenty of guilds and players that will try to use her for their own gain.
Follow Jane as she navigates - and tries to avoid - the world of guild politics, and as she quests to the far ends of Arantor, to places where the rules of the game can change.
What would you do if you woke from a magical coma and found out you’d lost forty years of your memories?
Noah woke from a magical coma, losing 40 years of his memories. Even his body is not up to coping with this, so his only choice is to live in a VR-MMORPG game that would heal his brain and mind and help him recover his memories.
He accepts reality and decides to enter the game, but instead of a lush, beautiful human town, Noah is thrown into a cursed demon town.
Now every demon wants to kill him. There is no going back or hope of re-spawn in a human town. His starting location is fixed, and he has to somehow make his way through the nasty demon towns that sprawl between the cursed demon town and the nearest human city.
Join Noah in his epic adventure in BlackFlame Online.
The necromantic armies are on the warpath and nowhere is safe. Even the presumed sanctuary of the floating dungeon controlled by Cal is threatened! The leadership of nearly all the sentient monarchies has been wiped out, and only the races most suited to repelling the advancing darkness have an intact chain of command.
Cal learns quickly that the most pressing threat is not the far-off war, but is instead those entrusted with the general population’s protection. As it turns out, the idea of having a flying dungeon for your people is very tempting indeed…
Dale has been facing his trials and tribulations better than anyone else could have hoped for, but when the war takes a turn for the worse, his duties are forcibly assumed by another. Since his only chance at survival is painful and rigorous advancement, Dale must learn if his strength of will can develop into strength alone. If not, the world itself may be at risk.
Mace and Shari continue their search for survivors among the undead even as they struggle to stay alive themselves.
While working to raise their sync levels with the game, the new couple pursue the quests they’ve picked up, explore a dungeon or two, and work to stabilize the game world they hope to live in.
With the undead world above closing in, will they have the time to figure out how to save themselves and other survivors?
There’s always somewhere to go, someone to defeat! At least that’s what Ryan believed until he ran out of challenges, adventures, and stories. Bored with his life as a casual player, he slipped easily into the lifestyle of a professional gamer.
After reaching the pinnacle of success, an email arrived from the mysterious Beta Academy. With his best friend and self-proclaimed bodyguard, Dimitri, he decides to take a chance and accept the strange offer contained within. Overconfident in his skills, Ryan thinks he’ll defeat this game as easily as every other, but that confidence is shaken and shattered within the first fifteen minutes. This wasn’t a standard game with haptic chairs or gloves; this was the real thing.
Ryan and Dimitri must learn the heights of the Peaks of Power… and what it will take to achieve their summit.
Dominic Thompson becomes an infernal dungeon core and is given one task: make his dungeon renowned throughout the world by killing adventurers in the most gruesome ways possible.
With this new power, he infuses his soul with a Tainted Elf avatar so he can walk among mortals. To become the greatest, he must make the other dungeon cores submit to him. And that means shattering their jeweled hearts.
Or seducing their avatars.
Lucky for Dom, the dungeon’s avatars are beautiful monster girls. But they’re also the fiercest warriors in the realms, and there’s a fine line between murder and seduction.
This dungeon core story contains light LitRPG and harem elements.
Swords, Spells, Stats and Slaughter
Mark’s life of forklifts, forms, debts and divorce is gone. Now he’s a Warlock in an RPG called Reign of Blood.
Through dark forests, rugged mountains and ancient ruins, Mark will fight against slavers, savage creatures and the forces of insidious corruption. He will master magical tomes, cast spells of fire and fear, imbue his weapons with arcane might and seep through walls like mist. Quest by quest, level by level, Mark will find purpose, power, people to live and laugh with, and perhaps even a little love.
Mark has been given a second chance at life and he’s going to die as many times as it takes to keep it.
The rules of reality have changed.
All types of zombies have appeared with only one goal. Kill the living.
Eric and his schoolmates must survive by adapting and growing stronger, but that's easier said than done.
The undead get stronger with every passing day, and that's not even mentioning the blood moons.
Even worse, the military and police seem to have disappeared.
How will they acquire food? How will they survive?
On the Continent of Skyhaven, there are only two paths in which a sorcerer could embark on, namely; The path of Light and The path of Darkness.
In a world filled with heroes and villains, the most nefarious practitioner of The path of Darkness was ambushed by more than a thousand sorcerers of the Path of Light.
after a thrilling battle that lasted for more than thirty days, the sorcerers of The path of Light triumphed in the end.
At the moment of his death, a blinding grey object exited his body, before disappearing into the void.
Ten thousand years later, a young boy from a war torn country is reincarnated into the body of a young sorcerer from the continent of Skyhaven.
At that same moment, he suddenly heard a strange sound, followed by the words.
Congratulations on inheriting the Necromancer System.
Do you wish to begin your journey?
The MC is an evil protagonist/Anti hero.
Helheim Fallen Online, the next generation VRMMORPG will be released on 2042-04-02!
Sign up NOW to win a chance to be a beta tester!
Willow's life hasn't been easy. She's autistic, living in a community closed off from the rest of the world 'for her own safety', and the only way she gets to interact with anyone is by logging in to the BASE (Bioelectrical Augmented Synapse Enhancement) platform and play videogames.
Her life revolves around playing VRMMORPGs with her close friends and making a little extra money on the side by trading items in the games so that she can buy pizza or new games when they come out.
The game she’s saving up for right now? Helheim Fallen Online, a Norse mythology inspired game, said to be changing the landscape of gaming forever.
Only, there are rumours going around that some people who get the beta invite for the game are going missing. It’s just a rumour, until her best friend Violet wins one of the beta keys and disappears, all traces of her gone, like she was never even there.
Now Willow is fighting against the clock to not only find out where Violet went, but why more people are going missing every day, and the only way to do that is by illegally getting into Helheim Fallen Online, play the game, and expose whoever is making people disappear.
And, above all, make sure she doesn’t get caught in the meantime and disappears herself.
She has ten days to pull it off.
The difference between a hero and a tyrant is charisma.
Fresh off their defeat of the lich’s army, Gary and his friends find themselves preparing for an even larger threat. While unlocking elder magic gave them the juice they needed to turn aside one foe, it unstoppered the bottle holding back an ancient evil. Gary knows what’s coming because he wrote it.
Now, with political responsibilities crushing him from one side and a demonic army looming on the other, Gary must balance the necessity of victory with the means to achieve it.
After all, what good is saving a kingdom only to become the villain?
As Advanced Adventurers, Daniel and his friends journey to Silverholt to attempt larger and more dangerous Dungeons. But just because they've graduated from Beginner Dungeons doesn't mean they'll get any more respect from the experienced Adventurers that make up their new city. They'll have to train, struggle and take part in an arena battle to win a chance at to enter the new Dungeon and some respect.
The Adventures of Brad series is a traditional fantasy story with LitRPG elements and features a Catkin, a Healer and an enthusiastic barbarian.
Montana’s new life in Vuldranni, the medieval fantasy game world he lucked into, isn’t quite the tranquil extended fishing trip he’d been hoping for. But you gotta admit, he’s doing pretty well for himself. Now he’s Montana Coggeshall, heir to a dukedom. If he can get his crew to Osterstadt and claim it in time.
Heir Today, Pawn Tomorrow is a heart-pounding adventure through uncharted territory. Montana and the party must cross WarWaters, a lake that offers everything but a pleasure cruise, and then race through a dense, forbidden forest full of hungry beasts, unfriendly races, and a few cocky nobles. If you’re ready for an epic quest full of hellbeasts, ghost royals, and wyrm guts, this is the book for you.
Log-in or die.
Those are the only choices left for Clay Hopewell. Infected with the ZERO virus, he has less than twenty-four hours before he bites the dust. With no cure available, there’s only one option left: digitally reincarnate himself in the most advanced virtual reality game ever, the mysterious and newly released Arcane Kingdom Online.
But cheating death and gaining immortality isn’t that easy. If Clay survives the risky cognitive upload process, he’ll still have to contend with a fantasy world teetering on the brink of crisis. Worse, a quarter of the in-game population hates his starting race, he can’t unlock the mage class he wants, and a malevolent glitch threatens to upend the very existence of his new reality.
If Clay doesn’t learn the rules of his new surroundings quickly, his second chance at life will be a lot worse than his first.
Jade has spent her life fighting boredom in the terminally ill ward. Surfing the net or reading, she always envied the ability of others to go out and experience the world. She knew her wish to live a normal life was far beyond her reach, but after waking up one morning without the sounds of her life support, she opens her eyes and finds herself with a weak but healthy body in a magical world.
As blue game-like system notifications fill her vision, she knows that she'll have to adapt quickly in order to survive… but this is all she ever dreamed of, so Jade is up to the challenge. She will soon realize that you need to be careful what you wish for.
This is Andara, where her true adventure finally begins.
The End is Coming.
An extinction-level asteroid is cannonballing toward Earth. In humanity’s final hours, a lucky few earn a one-way ticket to the brand-new, ultra-immersive, fantasy-based VRMMORPG, Viridian Gate Online. Making that leap of faith might mean survival, but it comes with a steep price tag: “Travelers” will forever be stranded as digital avatars inside a fantastical world filled with vicious monsters, all-powerful AIs, and cutthroat players. Let the games begin …
Six amazing authors. Six incredible new tales. All set in the best-selling Viridian Gate Online Universe. Side Quests is an anthology for fans, by the fans!
After an unexpected death, John wakes up in another world where a system guides him along.
In this world he is known as a Sider, someone who has reincarnated from Earth. In the beginning, John’s only aim is to survive, but as his journey unfolds he discovers something else to fight for.
His new goal has a time limit, but the stakes are high. If John fails to make it in time, his one and only chance at a new life will be over.
Unbeknownst to our hero, there are even larger forces at play. A seemingly harmless individual turns out to be a member of royalty, and their family has use for a Sider like John. If this royal family plays their cards right, the kingdom will fall victim to the reign of a new king with an iron grip.
Will the royal family succeed in using John for their own power-hungry purposes? Or will he discover their scheme and put an end to their tyranny?
The game world was beautiful and realistic, but something went wrong from the very start... How was a new character supposed to choose a class? How was he supposed to survive? Just one wrong step could mean imminent death.
The first day of high school is never fun. There's the new campus, classmates, and teachers. It's an entirely new world. Literally. Everything has changed. People are turning into heroes and monsters. Classrooms have become entire levels of unexplored danger.
All Mason has to do is level up enough to survive the sprawling dungeon and get home. As long as home is still there.
Will refused to admit to the HR lady at Radical Interactive that he’d never played their debut virtual reality MMORPG The Realm. From what he’d seen in videos and heard from reviewers, the game sucked. With the company’s failed attempt at entering the gaming industry, they switched their sights to focus on smaller scale educational programs.
Being a beta tester for Radical Interactive was not the dream job that Will had envisioned, but he had hoped it would get his foot in the door to one day becoming a graphic designer for the company. As he filled out his new hire paperwork, he never realized that he was literally signing his life away.
Now a phenomenally successful company, Radical Interactive was secretly working on something behind closed doors that would change both the medical and gaming industries forever. The Realm was reborn. The only problem was that it wasn’t a game—at least not to those trapped inside.
Dumped into a fantasy world filled with nightmarish monsters, awe-inspiring magic, and way more walking than Will thought he was physically capable of as a nerdy desk jockey, he has to navigate the perils of The Realm and unravel the mystery of how he came to be here and how to get out. Fantasy meets real-life consequences in a game that could mean the difference between life and death. But first, Will must get over being a noob…
What could be worse that getting stuck in a virtual world? Instead of enjoying the game, I found myself trapped inside my character’s dead body. Now the only way I can save myself is by procuring the Scroll of Rebirth. The problem is, my chances of getting it are slim. I’m an undead: an outlaw with no friends, only fickle allies, and plenty of enemies. Who are only waiting for their chance to strike.
My undead hangman character has to tread a razor’s edge, with only the support of his fellow players preventing his imminent plunge into the abyss. But are they who they claim they are? In a game, there’s nothing easier than assuming another person’s identity.
Savage Legends: Book 2
Two weeks after being transplanted to our world, Grum, a level-99 barbarian finds himself banished to his boss Eli’s suburban rental property with a laundry list of chores—and nothing to kill, except time.
But when Grum meets a crafty little girl named Romy, he learns of a hidden kingdom nestled in the woods at the end of Juniper Street. A kingdom that Romy insists is ripe for the taking—so long as Grum does exactly what she says.
WARNING: Contains 60% more BARBARIAN!, stat blocks, gamer jokes, drug use, sexual references, crude humor, idiocy, battle-axes, magic items and experience points.
Book 2 of The Wayfarers, a series of LitRPG novellas.
Alex McLeod is broke again. A teenager from Earth, Alex discovered a mysterious old game called Wayfarer, which transported him to the fantasy world of Borealis. There, he and the beautiful elven thief Cerissa embarked on a career of crime, stealing the gold that they need to buy new powers and skills under the rules of Wayfarer. But the money's run out, their exploits have caught up with them, and their friend Bell is in mortal danger.
Now Alex and Cerissa must slip Bell out of the city, up the river, and out to freedom on the open sea. But their enemy's power reaches further than they thought, and hanging over everything is the threat of the terrible prison known as Deadwater...
It's his heaven and her hell.
Waking up in a strange place with no memory of who you are or how you got there is bad enough but when Lana finds out she's stuck with Peter, who seems overly excited by the prospect of an adventure, she starts to get a bad feeling. To make matters worse, Lana finds out she's dead, has no memory of the past, and all the talk of skills, leveling up and questing make her want to scream.
All Lana wants to do is find a way to get home, wherever that is, but Peter is more than content to stay and see what this strange world filled with merchant gnomes, Minotaur bartenders and angry house toughs have to offer.
Alex's biggest worry in life was his job as a chef, cooking for people that otherwise wouldn't know he existed. That, and getting a date with the server he had a crush on. But when he finds himself thrown into another world, one with elements for too similar to video games he had played in the past, his only concern was survival. And maybe coming out of his shell for once.
Backed by internet trivia and video game lore, and armed with a strange magical ability that allows him to harness the power of his foes by literally devouring part of their essence, Alex isn't the hero he dreamed he would be. But maybe he's the hero that can save his new friends and a village that could be his new home.
(This book contains some adult themes and profanity.)
An alien cat turned me into a superweapon.
I was homeless on the streets of Third York when it happened. Then the military arrived and gave me a choice. Enlist or die.
The next thing I knew, I was fighting giant robots at the Xenoforce Academy's boot camp. Figuring out superpowers and energy levels was hard enough, but I had to deal with a mind-reading alien princess, a team of gorgeous women, and a femme fatale in charge of the whole operation.
Oh, and a galactic conspiracy is threatening all of humanity.
It's up to me and my new feline friend to set things right. A civil war's brewing on the homeworld of our allies from space, and hidden traitors are sabotaging Earth's defenses. We'll have to gain the trust of my hot teammates and —
Did I mention how tight their bodysuits are?
Warning: May not be suitable for all audiences. This book contains sensual and comedic adult scenes of questionable taste, anime-style harem situations, and gamelit/litrpg mechanics.