Here are the LitRPG fantasy stories that we love. Enjoy them. Also feel free to visit our LitRPG Sci-Fi page. We're currently limited to only showing the most recent 30 stories but you can get more results by clicking on any of the Categories or Tags or using the Search Bar.
After dealing with the Goblin King, Lucius is unsure how to harness his unlocked power. He finds himself in a desperate race to the top as everyone scrambles to master their strange new abilities.
The other players are the least of his worries. War is coming. The trials of Freedom have only just begun.
The body of young paralyzed Luca, a boy killed by cruel bullies, becomes home to an interdimensional traveler. This is the ninety ninth world for this traveler who has spent an entire life in each of his previous worlds. And now he is out of lives, his previous misdeeds leaving him with a negative balance of points and preventing him from reincarnating anew. Once he realizes that he must spend his final life in a poverty-stricken family in a backward world, he awakens the consciousness of the deceased Luca and ends his own physical existence, leaving all his abilities to his heir.
One such ability is the use of the Wheel. Every traveler can spend points to spin the Wheel and gain a special talent, a superpower, or... a deadly illness. Luca spins the Wheel and gains the superpower of metamorphosis. Now he can regenerate, recover from deadly wounds and even take on the shape of other beings. The young man takes on the form of the Emperor: to avoid death, help his family and, finally, to bring order to the Empire!
I recall enjoying the 1st book in this series, but I also read it when it was originally published four years ago. I liked how the main character (MC) chose the unpopular race option when he was forced into the game and how interesting the combination of the clockwork race was with the RPG and crafting system.
However, things shift in book 2. The beginning is a little hard to follow as there is no recap and it’s been a really long time since book 1 came out. By 10% mark, I’d sort of recalled who everyone was and the story. However, a combination of the POV changing every chapter and the petulant main character (MC) made the story a lot harder to like. By the time it got to the action and dungeon diving, I’d sort of lost interest and nothing in the story ever regained it. I mean, the 1st book brought in the clockwork people and some interesting development of both tech and culture. This one doesn’t do that, and instead jumps right into summarized adventuring. Not a terrible story or anything, but it wasn’t interesting either.
Score: 5 out of 10
They lied, they lie, they will lie. This world is built on deception.
Our hero entered the store that fateful evening and became involved in a life-or-death game arranged by a mysterious creature. He survived, but instead of being on Earth, he now appeared to be in a different world, with other people who had passed a similarly deadly test. Some made it through by using force, some by using their cunning... Everyone has their own story, but they all have one thing in common - there are no good people among them.
The world of Karik turned out to be akin to a game. In it, one can level up, grow stronger, even resurrect in case of failure. But if one makes a mistake of believing the wrong person, they will die for good. Will the magic that he needs to conceal, or maybe his patron, who seems incapable of telling the truth, help him? Who can say?
‘Ours is not to reason why, ours is but to scorch the sky.’
Raze has a problem. He’s just a Gearblin.
That makes him a Non-Participating Citizen - he can’t see his stats and he can’t make opposed rolls against Heroes. His life is worth less than the vendor trash he hands out chained to a desk at the worst (and only) arcade in town.
Some say it didn’t always used to be like this, but once RNGesus left the party 1,000 years ago the questionably-blessed Heroes conquered everything.
But Raze has a crush on Patch, and she’s a dreamer. When she wakes up with knowledge of an ancient fortress and a series of symbols in her brain, everything changes.
▲ ▲ ▼ ▼ ◄ ► ◄ ► B A START
The Konami Code makes him a Hero, which means it’s time for Raze and his mismatched crew to square off against an assembly of 15,000 noob Heroes in epic, crunchy, badass, Mechanized carnage.
“Offered a choice by powers far greater than himself between returning home at great risk, or entering a world named Ethria where he might find another, supposedly safer, path home, Daniel “Rayid” Tear will enter Ethria. A world that operates similar to the video games Daniel has always enjoyed, Ethria is a place where power can be found in many forms, both light and dark, and whose true purpose is unknown even to most of its denizens.
Taking the long way home, Daniel will make another choice, to help a group of persecuted people whose story mirrors that of his pioneer ancestors. But In a time when Gods are changing, the people of every race suffer, the foundations of nations shift, and change and danger are in the very air, what can one under-leveled, foreign wizard do?
All the while at the roof of the world, at the base of the Sawtooth Mountains a darkness grows, a creature plots, and an ancient evil from the foundations of the world seeks to re-emerge onto Ethria.”
After taking and defending Vuzgal, Erik and Rugrat have a new task to complete: build a city.
They have been racing through the realms at this point, but Vuzgal is a prize that they can't simply give up on. Alva is mobilized, as are their allies, to build out the new city.
It is time that they solidify their gains, working on their crafts, their fighting ability and cultivation. As they expand their personal power, their gaze turns toward Vermire, to the dungeon. It's time they started to exert the strength they've built up.
In the False Lands, it's either git gud or die.
Tanisha Richards, known as Koest in dARkness: Online, isn't your typical augmented reality mobile gamer. She's a deer-hunting engineer from Oregon who lives in a self-sustainable house but drives a really inefficient truck.
She also happens to be in a wheelchair.
When the loot of a lifetime shows up during a potentially bugged event, Tanisha rushes out into the wilderness to capitalize on some intern's mistake. She was expecting some amazing drops. What she got was dropped into the False Lands.
Will Tanisha be able to survive in a reality ruled by the systems in dARkness: Online, or is it GG?
In 6 days, my real body dies. Unless I solve the riddle to transition into a virtual reality, it’s game over.
Orianna is thrown into a deadly virtual world of magic and monsters. The power hungry leader of the Dragon Hunters guild offers her a choice – sacrifice an innocent to save herself, or risk everything and become the first person ever to solve the riddle.
With clues pointing to the Dragon Gate and her time disappearing fast, how can she find something that’s supposed to be a myth? If she does succeed, it’ll undermine the foundation of the biggest guild in the game.
Are you ready to play for your life?
Zones of Alacria: The Dragon Gate is the first book in the Experimental Alchemist epic fantasy LitRPG series, which contains game mechanics, crafting, tons of Easter Eggs and pets (no harems or swearing). If you enjoy unique magic, along with page turning action and adventure, then you’ll love this mind-bending quest.
Rowan Loran is an apprentice Itemancer, able to alter the properties of objects with a touch, using a special type of energy called XP. His master works him hard, and he is content with his lot. Everything changes when a marauding dragon attacks his sleepy hometown, and he kills it. Suddenly he is sitting on an unbelievable pool of XP. Enough to make him a god.
What do you do when you encounter a maniac in the woods who poses a danger to himself, others, and the world around him?
If you're Tim, you fuck off to the pub and get shitfaced. Unfortunately, the rest of the Caverns & Creatures gang are going to make him stick around until they solve a seemingly unsolvable problem.
The Realms continue in this epic sequel to the Bestsellers Barrow King and Scourge of Souls.
“We could end this war before it begins.”
Gryph thought freeing his sister Brynn from the shackles of the High God would be the end of his mission.
Only to learn it was just the beginning.
Tasked with building an army for the Resistance, Gryph quickly realizes it will never be enough to curb the High God’s despotic quest to control the Realms.
Victory seems hopeless.
But then a long-buried secret resurfaces, and a desperate plan is hatched.
The survival of the Realms is in Gryph’s hands. If he fails, billions of souls will suffer a fate worse than death.
Can Gryph uncover the mysteries of his past in time to save the Realms, or will his actions hand victory to the High God?
Earl was a salesman living in a post-WWIII Earth. All work was done by AI controlled robots, allowing people to do whatever they wanted, which was the problem. Apathy was the prevailing attitude now and no one was motivated to do anything. Earl was hoping that the new MMO coming out, Olympus Online, would provide a distraction. Earl was right - entering Olympus Online was better than anything else he had ever experienced. Bur from the start, it seemed that was another agenda at work. What had he stumbled into?
In the modern world, qi is money.
The days of traveling martial artists and mountaintop masters are over. Power is controlled by corporations, modernized martial arts sects, and governments. Those at the bottom of society struggle as second class citizens in a world in which power is a commodity.
Rick is a young fighter in this world. He doesn't dream of immortality or becoming the strongest, just of building a better life for himself and his sister, who suffers from a spiritual illness. Unfortunately, life isn't that easy...
Just yesterday, Ben was a neckbeard weeb with a weakness for Red Bull and tendies. Today, he's got a new name, a new face, and a new body, and he's watching the Glaton City Guard fight a twenty-foot-tall ooze that crawled forth from the sewers. Tomorrow, he'll need to find a guild to join, save a girl, steal a crown, and most importantly, convince an innkeep about the gloriousness of chicken fingers.
Maybe putting everything in the hands of machines hadn’t been a good idea after all.
But it was too late to cry now.
We, the gamers, needed to act.
Gone are the days when gamers were shunned and despised. Humanity is now facing a threat that defies comprehension, and the only chance to stop it is to get everybody hooked up to a virtual game. A game where rules are rich and complex and only the best can find the path to victory.
The name of that game... FOREVER ONLINE.
In a world where mana means unparalleled power, Zephyr Chronis sits comfortably at its peak.
Granted the title of “The Grand Wizard” at a young age, Zephyr has always been the genius everyone around fears and respects. However, some things were about to change when he acquires a cursed sword artifact— The Ruler’s Blade.
Suddenly devoid of any mana, Zephyr could only hope to rely on his mediocre physical ability.
The future looked bleak, but not with the Ruler’s Blade’s power at hand—
[Reached damage threshold— Stamina increased!]...
[Reached speed threshold— Agility increased!]...
“I— I can actually get stronger with this!”
After conquering all of Hesse, creating a devilish new dungeon, and establishing himself as the villain that everyone loves to hate, Lucas decides to continue his quest to create new content by taking over as a dungeon master on the mainland.
Unlike the dominant force on the island he left behind, however, the once-mighty Imperium only controls a single capital city in a rapidly shrinking territory, leaving a group of scheming nobles to bicker among themselves and fight over scraps of land. Seen as an upstart and rabble-rouser, Lucas is instantly shunned and must struggle to find somewhere to begin building his new base. Now, after declaring himself the enemy of every man in the city, and with every player in the region hunting his head to claim the bounty placed there, Lucas has to decide which allies he can trust as he fights to stay alive long enough to establish a new lair and gain a foothold in a hostile land.
Introducing new monsters, a curious new group member, and flashy new spells, this Gamelit LitRPG adventure follows Lucas as he writes his own story as the greatest villain the game world has ever known.
After waking up, Steve doesn't know where he is. Heck, he doesn't know what he is. Despite his spotty memory, he's pretty sure he didn't used to be a floating ball of light.
He's also certain that he's not originally from this dangerous fantasy world...maybe. Okay, fairly certain.
To make things stranger, he seems to be involved in something big, something magical...a game.
Who was he before? Will his memories come back? Why does he have an assistant explaining the game's rules to him?
He can evolve? There's a countdown timer?
One thing Steve does know is that he needs to figure out what's going on fast, and if he is playing a game, even a deadly one, he plans to win.
Once bound by his morals, John has been released from his chains.
The Sinner System will finally come to reveal its true potential in his hands. Together with his gift for chaos, it will forge his path to victory.
One that will finally settle his grudges once and for all.
One that will defend what matters most to him.
For as much as a man changes, his priorities remain the same.
Read this fourth issue of The Idle System to continue another chapter in John and Sarah’s story. One of adventure, revenge, and conspiracies. For if you enjoy LitRPG, action, and morally ambiguous protagonists, this is your book.
Don’t hesitate, read it now.
Eric was born in a world governed by the Great System, in the family of Aren Bergman, a respected miner from Orchus. But the joy of gaining a son was overshadowed by the newborn’s terrible affliction. Eric was completely nulled – level zero and no characteristics points. The only things keeping him from dying were his tiny base supplies of “life” and “energy.”
The medicine woman who delivered Eric believes this to be the work of the evil spirit Bug. Due to the peculiar laws of the Great System, Eric cannot use experience essences or characteristics tablets, so he risks having to spend his whole life confined to a bed. But his father finds a solution. He takes out a large bank loan and goes to the capital where he buys a few artifacts of the Ancients on the black market, which have no level restriction.
Despite having the artifacts, Eric is still very feeble and everyone in town thinks him a freak. But at least he can move on his own and that gives the Bergmans hope. But alas, it isn’t for long. On Eric’s fourteenth birthday, his father and mother die in a mining accident. The bank takes their house, and Eric is left with no choice but to work off the remaining debt in the Dungeons of the Crooked Mountains.
And so begins the story of a nulled boy’s struggle to survive…
Log in to a new life.
Middle-aged and soon-to-be-divorced Neil Cash is sick of his life, and desperately needs a change. He’s one of the first people to log into Crematoria Online, the latest in video game tech where players transfer their consciousnesses into the game world.
Let it get under your skin.
Neil plays as a Skinwalker, a class that lets players take on Wild Aspects of animals from the world of Crematoria Online and change form at will.
Feral hogs run amok!
Neil stumbles across a cabin in the woods, whose occupant is only concerned with protecting his children from attack by the thirty to fifty feral hogs that threaten his family’s safety!
A standalone adventure.
While this short story is set within the Crematoria Online universe, it can be read as a standalone adventure.
Evie Winterbourne has had it.
After five exhausting years of video game marketing for a struggling MMORPG and one too many instances of her ideas getting ignored by her boss, Evie's fortunes seem to change when a chance encounter introduces her to her company's rival just as she quits her nightmare job.
Evie's dream was to work on games themselves until her ex cheated her and her team out of their beloved project's success--and it seems that the rival CEO knows her story and her potential. As a gift, he gives her the chance to play his blockbuster single-player fantasy game Aurora's Rift, and the world within might just change Evie's life forever...inside the game and out.
The rift begins a new Age, splitting time itself with magic older than the forgotten gods. It is a moment of chaos and upheaval, when alliances fracture along fault lines and peoples are raised up to thrive…or brought low. Anything is possible. Anything can happen. Ancient secrets are revealed, futures forged or broken.
Aurora’s Rift demands heroes to shape what comes next.
It is the anvil upon which your mettle is tested.
It is the arena in which you will wrest your future from the ashes of the past.
Take your place among legends.
Who you’ll be is who you truly are.
Who will you become?
Beneficence Church, also known as Benny, is a special forces operative against the Demonic forces invading her people. That is until a mission behind enemy lines goes awry. Now a captive of the Demons, what will be her fate?
The human race has become nearly extinct.
Allistor and his small group push to make themselves stronger, fighting to survive the year-long Stabilization.
Forced to battle increasingly stronger and more deadly monsters, they work to expand their holdings, learn better spells, and gather resources to improve their crafting.
Dungeons must be cleared, and dragons defeated. Fellow survivors are found - some friendly, some hostile.
Allistor considers every human life precious, but when it becomes a case of kill or be killed, hard choices must be made.
And each day brings them closer to the invasion of Earth.
Tales from the Dead Man Inn is an anthology set in Alpha World. These collected stories cover well known and loved characters, as well as some lesser seen NPCs.
Into the Deadlands: Alistern, Grimgar, Almira, Stewart, and Flora take their first trip into the sands. The longest story in the anthology, and a harrowing tale of heroics.
Lilith’s History: How did Lilith come to be with Alistern and raise five wonderful daughters?
Bob’s Tale: Everyone’s favorite Imp is featured in this story.
Stewart’s Upbringing: How does a Half-blood Infernal grow up in a city that despises his kind?
Erin’s Story: How does the barmaid come to love a noble’s son? A story of love and acceptance.
Deirdre’s Story: What is one to do when her sister’s are finding love? Find her own, of course.
Marian’s Story: With the other three sisters having found love, Marian yearns to find her own soulmate.
Demon Lord’s Armor: The tale of how the infamous Demon Lord Armor set was created.
Skippy’s Tale: Simmer down, we know most people hate him. Understand him so you can hate him even more.
Bob’s Tale Part two: Bob is back with more story to dig into.
Magiblood: The story of Rolland and Kim, never before seen anywhere.
I hope you will enjoy reading these stories as much as I did writing them.
More Barliona adventures from the bestselling author of The Way of the Shaman LitRPG series!
Reality is cruel. The rising level of technological development has led to a rising level of unemployment. They're laying off everybody, from teachers to technical servicemen. What's the point of holding onto a person if they can be replaced by an advanced mechanism?
But what are the people to do? How are they to live? Where are they to get money from? There is only one answer – Barliona. The official government project is gathering steam, luring more and more people into its net. Who knows how people will behave when they lose everything?
Brody West is one such person. Unlike most, he doesn't lose heart. A professional project manager with thirty years in the business simply cannot do that. He has a goal, and a clear understanding of how to achieve it. Nobody can get in his way – not the new class, not the strange friend, and not the unexpected foes.
Morgan is an excellent commander and soldier in a time of digital war games. When it comes to dating, not so much.
When he and his friends are invited to a secret life and romance simulation game, the players join hoping they can earn some much needed virtual vacation time.
Little do they know how deep the rabbit hole goes. A digital sleepy seaside town turns into a journey of dating, lewd perversions, monsters, cults, and a shot glass of dark humor. Morgan must navigate his new digital lifestyle, earn his way to a better life, find love and control his darker impulses crawling under his skin before it's too late.
Warning: Digital Hearts: Late Night Ambitions is a story for mature adults, 18 and over. It contains monsters, bizarre dating rituals, murder, lewd acts, secret societies, twisted romance, and funny simulated lives. If you ever wanted to dive into the dark underbelly of life simulation games, this is a story for you.
After escaping from the clutches of his demanding AI assistant in succubus form, Mark was thrust into the Crystal Heart gameworld after it had been left running for hundreds of years. Tasked with building his team and healing the corruption caused by the two warring artificially intelligent entities, Mark heads out into the unknown to enthrall compatible fighters and figure out his next steps.
With their new, magic compass in hand, Mark and his beautiful Enthralled begin the search for the scattered pieces of the broken Crystal Heart. The journey will send them to the far corners of the gameworld to face challenges that test their strength, their courage, and their bond.
As their adventures unfold, Mark begins to worry about what will happen to his cherished friends, teammates, and lovers if they actually succeed.
Warning: Contains graphic sexual scenes.
Alex has taken firm control over his county as the Count of Brit. By and large, everything has settled into a fairly normal pattern for him, his numbered, and his wife.
The problem, of course, is there's still an ongoing war between two duchies, and Regina Tannulf, Alex's liege and lord, has plans for him.
Plans that he wants no part of. Except that he doesn't really have a choice in the matter.
Everything begins to spin back out of control as a messenger from the Wild Lands arrives with a plea for help.
It's time for Alex to get back to work. Leah still owns his soul, and if he wants to keep it safe, he needs to make deals in his favor, in her name.
Warning: This novel explores dark subjects, and what people will give up of themselves, and each other, to get what they want. The main character is written as a real person in a tough situation and will not make choices that line up with societal and cultural norms.
It contains adult themes and moral ambiguities.
As with my previous work, explicit scenes are found within. It has violence and a harem relationship.