A Dangerous Quest For A Chivalrous Knight.
Sir Gorrow, a Knight of King Arthur’s Round Table, steals mysterious crystals from the enemy, but he still doesn’t know what they’re for. The only thing he does know is the massive effort the enemy puts into mining them.
Meanwhile, the enemy have burned Camelot and driven King Arthur south, leaving Gorrow lurking behind the walls of his dungeon, planning his fightback.
And then Gorrow suddenly realizes that these strange crystals might actually give King Arthur a chance at victory. Maybe their only chance now the enemy armies are swarming everywhere across the land and threatening to conquer the whole island.
But to make this chance at victory a reality, Gorrow and his friends (fire-mage, an alchemist and a saint) must embark on a quest and journey through a hundred miles of enemy territory to reach the holy island of Lindisfarne.
And even if they get there, there’s going to be an even bigger problem to solve.
My Opinion: 260 pages, $3.99, Available on Kindle Unlimited
The fourth book in the Camelot LitRPG series, this one combines aspects from books 1 and 2. You get the dungeon creation stuff from book 2 and the action adventure from book 1. You also get some nice large scale combat later in the novel as Sir Gorrow and his friends race to be the first to find the ingredients for the fabled Vorpal blades. Whatever army gets it first will have the edge they need to conquer the game..or.. Britannia..or whatever.
If you enjoyed the other books in the series you’ll likely enjoy this one too. I did.
Score: 7 out of 10