Corpse Run: A LitRPG Adventure (The Crucible Shard Book 3)

It's not easy being King

Becoming King of a virtual nation was just the start of Liam’s problems. Unreliable allies fill his castle and skilled foes surround his lands on all sides. While the pirates on the coast have been dealt with the former King of Galea has been raised from the dead and musters an army.

An expedition deep into the desert sands

The lands to the east are a harsh and unforgiving desert. Home to high level enemies and fiendish traps the sands also hold the secrets necessary to hold onto the throne and protect his growing alliance.

An ancient threat

When the Goddess Yvera urges him to release a force of catastrophic power, Liam must choose what is truly important. To listen to friends and allies that preach caution, or to trust in the Goddess who has promised to be his destruction.

My Opinion: 171 pages, $3.99, Available on Kindle Unlimited

An adventure to free the goddess of artifice. Travel to the desert. The group loses some of the power they gained in book 2 so it still feels like they’re being challenged. There are no airships full of pirates to save them, and no OP abilities. It’s the three main group members on an adventure, killing monsters, getting treasure, and trying to stop Liam from humping every lady he meets. All the stuff I like about the series.

The story is a bit shorter than previous novels in the series but sometimes smaller is better. After all it’s not the size of the novel that matters but the motion of the emotion. I had a good time reading it and enjoyed it a lot more than book 2.

Score: 7 out of 10

Corpse Run: A LitRPG Adventure (The Crucible Shard Book 3)