Warrior

Hunter's Bond: Apex Chronicles Book 1

When Simon immerses himself in the game world of Apex as Arheis the Guardian, he finds a living, breathing ecosystem that feels more real than anything he’s ever experienced before. The creatures that inhabit Apex are cunning, ferocious, and a massive challenge for even the most experienced hunter.

In order to rank up in the Hunters’ Guild and participate in the most prestigious hunts, Simon will have to slay increasingly more threatening creatures and use what he gathers to craft powerful armor and weapons.

But a fearsome beast stalks the jungle, untouchable even by the Guild. To have any hope of stopping her, Simon won’t just have to level up and hone his skills--he’ll have to put his trust in his fellow hunters.

And for a lifelong soloer, that’s no easy feat…

Accidental Warrior: A LitRPG Accidental Traveler Adventure

An Old Friend in Need, A Fantasy Game World, and a Reluctant Hero

Hal Dix had success at home after his initial outing into the world of Fantasma. He leveled up in both his job and at home. Everything was going fine in his life.

Then, the mage Tildi, the Elder showed up again with news from the other world. His friend was in trouble and only he could help. Hal didn’t want to be a hero, but he wasn’t the sort of fellow to leave a comrade behind.

Whisked away to the game world of Fantasma once again, Hal enters the role of the reluctant hero he thought he’d left behind.

Soulstone: Awakening

Aaron Hope plays video games, like a lot, just not professionally. When he entered the EpiX! Games! PVP World Championship on a lark, this college senior never expected to make it to the final round, nor to get drugged and shoved into the alpha test for World of Ruul.

The premise for this virtual reality MMO is simple. Find all eight treasures scattered throughout the world before the maelstrom’s forces devour everything in sight. The only catch? You can’t log off, and if you die… well, let’s just say what happens in the game doesn’t stay in the game.

Going Rogue (Spells, Swords, & Stealth Book 3)

Adventuring is a costly affair, and while the tolls are often paid in blood, gold can drain away just as quickly. The party’s trek out of Solium and across the lands of Alcatham has left them with only a handful of gold between them. Fortunately, they have drawn near Camnarael, Alcatham’s capital, where all manner of quests--and rewards--await.

But all is not as expected in the capital. Unusual occurrences have been happening throughout Camnarael: figures in the shadows making unsavory bargains, attackers harassing innocent parishioners, and adventurers from all over the land gathering to partake in a Grand Quest offered by the royal family. Most curious of all are the rumors that speak of a strange artifact serving as the reward for this rare and legendary quest... an artifact that sounds just a bit too familiar to the former NPCs.

Spells, Swords, & Stealth

In the town of Maplebark, four NPCs settle in for a night of actively ignoring the adventurers drinking in the tavern when things go quickly and fatally awry. Once the dust settles, these four find themselves faced with an impossible choice: pretend to be adventurers undertaking a task of near-certain death or see their town and loved ones destroyed.