Mahan, our shaman hero, has faced a prison work camp, werewolves, dark spirits, a dark shaman, and even vampires. However the biggest danger to him and his newly formed clan are the other players. Book 4 pushes Mahan and his clan into the wild unknowns looking to establish a base of operations, away from all the player run clans looking to squash him and his upstart group.
The Way of the Shaman
Galactogon
Twelve players set off through the online world of Galactogon, lured by the game owners' promise of an enormous payoff. The question is, who will survive to tell the tale? Which of the twelve is a potential hero - or a traitor in the making? Which of them will defend the weak and who will become the ultimate evil overlord?