Ranger

Black Dawn: An Apocalyptic LitRPG Adventure (Fae Nexus Book 1)

Magic, mayhem, and moonshine.

Gage came home to the Ozarks to mend fences with the friends he’d left behind. But when a solar storm reconnects Earth to the Fae Nexus, the world is engulfed in magical energy, altering the laws of nature… violently. Fuel, ammunition, and electronics explode, leaving the world in a dark apocalypse.

As the flames die down, demons emerge through the Fae Nexus, swarming Gage’s hometown and enslaving the survivors.

To fight back, Gage and his reunited friends harness Fae powers, becoming the Wizard, Ranger, and Fighter they’ve always played in their favorite roleplaying game.

With the help of a pair of moonshiners turned Alchemists and the ghost of a long-dead gunslinger, Gage and his friends have to level up fast to free their families and defend their home against the demonic horde.

He may have walked away once, but this time the only thing Gage is leaving behind are his regrets and a pile of dead demons.

The Arena (The Adventures of Horc Book 2)

Never Split the Party!

All he wanted was a bit of quiet time and some extra cash for beta testing the new game, what Alan Gosling got was so much more when disaster strikes, trapping him in the VR game.

Although he’s still stuck in the MMORPG of Halfworld, Horc must turn his efforts to rescuing his friends when they split the party.

Even though he has to be careful not to die, Horc isn’t holding back when it comes to saving his friends.

As the game’s AI starts acting peculiar, Horc and his party find almost everything in the game is fighting against them.

Their biggest challenge awaits them in the Lone Palm Arena where they must fight and kill their friends to save them.

Is Horc up to the challenge that goes against everything he believes in?

Can he save his friends before he loses himself in the game?

With new friends and bigger challenges than before, Horc will do everything he can to fight and stay alive in a game that is nearly as real as the everyday life he was hoping to escape.

Necromancers, Demons & Kings: A LitRPG Epic (World of Samar Book 2)

Now safe from the grip of the loan shark and his old demons, Harrison wishes to move on with his new life. His life of adventure inside the world of Samar, as Bishop the half-breed hunter. Together with his guild, he intends on keeping the lead and becoming the first group to defeat Valenastrious’ lieutenants.

However, Bishop should have learned that nothing ever goes as planned in Samar…

As he will meet with a strange cult with immense powers, Bishop will uncover a secret that threatens the entire realm. Because if he’s now free of danger in the outside world, the challenges in-game are only beginning to arise! Soon, Bishop and his friends will taste defeat for the first time.

Lurking in the shadows, Valenastrious will seek to win Bishop to her cause. But when the hunter will refuse, she will go on to show him that his decision could have devastating consequences. And not just in this virtual world!

When the game starts to leave marks in real life, where should the line be drawn?

With evil creatures in his path, threatening to steal away everything he cares about, will Bishop have no other choice but to let his demon half take over?

Gamer Guy: A LitRPG novel

Alturan considers himself a solo player, both in-game and out. So how is it happening that he is forming all these connections with others? Is the game world changing him in the real world too. He is challenged to take on a greater role, become more than he is. Is his life in VR getting less virtual. He doesn't like the entanglements and obligations, but there are rewards!