Body Cultivation

The Fifth Realm (The Ten Realms Book 5)

After taking and defending Vuzgal, Erik and Rugrat have a new task to complete: build a city.


They have been racing through the realms at this point, but Vuzgal is a prize that they can't simply give up on. Alva is mobilized, as are their allies, to build out the new city.


It is time that they solidify their gains, working on their crafts, their fighting ability and cultivation. As they expand their personal power, their gaze turns toward Vermire, to the dungeon. It's time they started to exert the strength they've built up.

The Second Realm (Ten Realms Book 2)

When Erik and Rugrat entered the ten realms they didn’t know what was going on. They only knew that they had contracted the two week curse.

When entering the second realm they came to understand their character sheets, and part of the system that is called the ten realms. A place that the strong make the rules and the weak cling to them for protection and hope that they might be left in peace.

They passed through the trials of the Beast Mountain Dungeon, taking control of it and becoming the leader of nearly two hundred people.

Now in command of the Alva Dungeon and looking to forge a new future, they need more power, mana stones, dungeon cores, monster cores, if not then the Dungeon will stop functioning and they will need to relocate once again.

As they ascend to the second realm, Erik and Rugrat need to grow their skills, gain information and find a dungeon. It’s hardly ever that easy.

The Two Week Curse (Ten Realms Book 1)

Thrust into a situation they don't want to be in, to many it would leave them panicked, for man they would feel fear. Erik and Rugrat aren't different in that regard, but instead of being immobilized it gives them something to look forward to. Two weeks ago, Erik lost his legs and his arm.

Today he got a new message.

You have been randomly selected to join the Ten Realms. One may choose to ascend the Ten Realms, thereupon making a request to the Gods of the Realms.

Only those who are Level 10, 20, 30, 40, 50, 60, 70, 80, and 90 may ascend to the next realm.

Fortune favors the strong!

For a retired combat medic and Marine Recon sniper, the Ten Realms provides a clear challenge and sense of purpose that they haven't found anywhere but the battlefield.

How much trouble can you get into in a new realm?