Deadhead: A Zombie Apocalypse LitRPG Novella


Addicted to gaming and looking for his next fix, Joe Denver hears rumours of illegal underground gaming dens run by the mob. Using technology stolen from the government they have created ultra-realistic 'pain-games', the most popular of which is the zombie apocalypse game known as 'Deadhead', with a one million dollar prize. But Joe is about to get a lot more than he bargained for.

Contains swearing, violence and gore.


My Opinion: 86 pages, $2.99, Available on Kindle Unlimited

The beginning of the story is mostly a waste of time, it’s included a gamer addicts diatribe about how he knows he’s an addict but likes it anyway.  Then onto meeting one old friend and then another who tell him about an illegal full immersion game run by the mob. It’s a convoluted way to get the main character (MC) into the game and full of people that don’t matter to the rest of the story.

However, at the 23% the MC is in the game and it’s a pretty good story. The game mechanics are part normal RPG with stats and character sheets, but also part Choose Your Own Adventure system where elements are decided by a roll of the die. It’s an interesting choice. The zombie apocalypse portion of the game world is handled well and I liked each scene set in the game world.

Unfortunately, the story abruptly stops. Really, it’s in the middle of an exciting fight scene and the MC is pulled out of the game, there’s some weak justification and the story just gets a THE END. It’s kind of frustrating.

Overall, while I liked the middle section set in the game, the poor beginning and end stopped me from enjoying the story as a whole.

Score: 6 out of 10

Deadhead: A Zombie Apocalypse LitRPG Novella