In Perla Online, death is permanent—and beyond the city walls players find only a quick trip to 0XP.
Perla Online promised to be everything other full-dive MMOs were not: Innovative. Fully immersive. Hyper-realistic.
The game fulfilled these promises and more when all its players were trapped inside its virtual world. There is only one escape—defeat Foscor, a godlike necromancer ruling from a castle at the center of the Five Realms.
Most players choose survival over victory. Most choose to live within the safety of the city walls. Most.
Ren is not most. He wants more than survival. He wants his life back.
Beyond the walls is the first realm—the forest of Toris where terrible monsters, strange allies, and twisted magics strike with deadly, painful force. But Ren will not back down. He will not hide in safety while darkness ravages the world.
My Opinion: 391 pages, $4.99, Available on Kindle Unlimited
The premise of the story is just like Sword Art Online, the players of this full immersion game are trapped there until they beat the bad guy that trapped them. There’s sort of a mini boss that’s the main character (MC), Ren, and his collected group’s goal to beat.
The most unique part of the story are the unusual classes available to players. The MC uses flintlock pistols, and there are summoners, tamers, along with more traditional warriors, mages, and healers. The game mechanics are well explained, through abilities come automatically and there’s no choice for skills. There is a little bit of crafting but there’s no skill involved, more like using mana to create stuff.
Unfortunately, other than that, there’s not much to differentiate this story from others. The story sends the group to figure out a way to beat an boss considered unbeatable but it’s really an excuse to do some world exploring and get the players into a series of fights. Both the world and the characters never really felt fleshed out to me and I found myself struggling to care about what the players did.
Overall, I just couldn’t get into the story because I never became invested in the characters.
Score: 5 out of 10