Camelot Dungeon: An Arthurian LitRPG


The return of Sir Gorrow, Knight of King Arthur's Round Table.

With the fall of the City of Camelot, Sir Gorrow shines out as a beacon of resistance and hope to the free folk of the north. But a beacon casts too much light and soon the servants of the Evil One come to hunt him down.

Gorrow is faced with a dilemma -- does he abandon his village to the raids of evil minions, or does he attempt to defend it?

Or could he come up with a way to disappear completely?


My Opinion: 263 pages, $3.99, Available on Kindle Unlimited

The story shifts from dungeon diving to dungeon creation. Evil has won. Silver Drift is the last village allied to good. The main character plans to defend the village to the death, but only as a ruse. He knows the village will be destroyed but plans to move most of the NPC residents and industries underground and create a dungeon as cover for the work they do. The MC will create a ‘good’ dungeon populated by holy creatures to fight back all the evil bad guys. Only making and maintaining a dungeon is harder than he realized.

The story seems like a way for the author to explore a new kind of LitRPG storytelling, the dungeon master story. But it’s still fun.

Score: 7 out of 10

Camelot Dungeon: An Arthurian LitRPG