Sea Battles

Viridian Gate Online: Dead Man’s Tide: A litRPG Adventure (The Illusionist Book 2)

Viridian Gate Online is more than just a game… and now, it's Alan Campbell’s whole world.

Recently deceased and squishy as hell, Alan, a newly minted Illusionist, is forced to flee for his life. He needs time to deal with his loss, both in-game and IRL, but first he’ll have to escape his crazy ex, the treacherous Firebrand, Thalia Daceran.

On his way to safety and revenge, he’ll team up with Titus, the Imperial spymaster, as well as a crew of pirates, commandos, and even a shapeshifting Mimic with a taste for blood. His path leads to Wyrdtide, a gaslit city hidden in mists and governed by dark demigods.

But even with Alan dead, the world marches on. Will the government seize control of V.G.O.? Did Horace, the blind beggar, really die? And whatever happened to Jeff? Find answers, new purpose, and the machinations of the gods in this action-packed continuation of the Illusionist Series.

Stay on the Wing (The Dark Herbalist Book #2)

After losing the warg shapeshifters, Timothy /Amra posts videos of him getting his rare flying mount, not realizing the can of worms he’s unleashing.  All manner of players start to complain that a newb like Arma got such a rare mount and they start to call for a boycott of the game. To pacify online mob, the game company arranges for a hunt of Arma in which an item may drop allowing the killer a chance at gaining control of the rare flying mount. However, if Arma can stay alive and keep the mount until the hunt is done, then he’ll get a permanent job and he can sell the mount for millions of credits. Let the great hunt begin!

Rising Tide: A LitRPG Novel (Age of Steam Book 1)

The Iron Guild reigns supreme. The massive organization dominates the virtual reality MMO world of Age of Steam, using their vast wealth, military might, and their control of the all-important trade routes. Outsiders must bow to their demands, or invite destruction down on their heads.

But some continue to resist the Iron Guild's influence. And when the latest demands push them too far, four players decide to push back.