Armon Ellington died on earth and was transported to Terra, a world governed by rules eerily similar to the RPG games he loved. He found he could gain levels, skills, abilities, and magic just like he could in those games. In addition to finding a way to become more powerful, he also found the friends and family he’d always longed for. Unfortunately, he also discovered the pain of losing them.
When the Imperare Empire attacked the village of Restrian, they killed most of the kind kobold tribe that adopted him and took many of the citizens of Restrian as slaves. Now, not only must Armon find some way to free the kidnapped citizens of Restrian but he must find and rescue the few remaining members of the kobold tribe that adopted him.
Adventures on Terra- Book 1: Beginnings
Armon Ellington is nineteen year old kid that always felt out of place. He’s an orphan, a gamer, and a role playing game geek. When he dies after a seventy-two hour gaming marathon, instead of going to an afterlife he’s transported to a new world governed by rules that are eerily similar to the RPG games he loves. On this new world, Terra, he can be anything he wants, a warrior, mage, or even a crafter. Only, Armon wants more than that, he also wants friends and family.