Wild Wild Quest: A LitRPG/Gamelit Adventure (The Good Guys Book 12)

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Straight out of the West (or, you know, somewhere through a gloom portal), in a thunder of hooves (but they’re kinda like giant turtle hooves, if you can picture it?), comes Montana Coggeshall, gun (sword) slinger.

Sure, he’s survived Fiends’ Night and an all-out goblin war. But for his people in Coggeshall to truly be safe, Montana needs to go out and find the source of all these crazy attacks.

Along the way, Montana will be tested by feuding families, money-hungry miners, hookers with hearts of gold, and more than a few idiot tour guides. Turns out everything Montana’s been through up until now wasn’t hell. It was practice.

Wild, Wild Quest is rabble rousin’ LitRPG like you’ve never read before. If you like genre-twisting plots full of mind-bending battles, pick up this page turner today.

Forget going to 11. This book goes to 12.


My Opinion: 426 pages, $4.99, Available On Kindle Unlimited

Finally some actual progress on a questline and not some old one everyone has forgotten about but stuff related to the last book. The story is still action focused and there is some really nice action here. The story is a little front loaded with town management stuff that doesn’t mean much in this entry but I was just so glad to see several quests given and actually completed in the same book. There are some complaints about no progress on big series storylines and while that’s true, this is a serial slice of life series so I hadn’t expected much advancement there.

Score: 7.7 out of 10 

Wild Wild Quest: A LitRPG/Gamelit Adventure (The Good Guys Book 12)

https://amzn.to/2W4kQ7Y