Dale wanted to do more than survive as a dungeon core. His experience with the gods made it clear that with power, he could do as he pleased, and without it, he was simply a toy of the powerful. Unfortunately, it isn't just the gods who have plans for the Traveling Dungeon.
Follow Dale as he tries to create his own little world, study magic, enchant devices and create challenges for the gods and an [Arch-Mage]. All while trying to keep Miss Blue-Box happy.
From The Spire of the West to the Orcs of the South, to a discovery that will rock the world, Dale can't help but shove his stone where it doesn't belong.
My Opinion: 259 pages, $2.99, Available On Kindle Unlimited
This is a good dungeon core novel. The dungeon travels all over the globe setting up entrances, so it isn't tied to any particular region or group and thus has almost limitless storytelling opportunities. The 2nd book in the series could be read as a stand alone as the story starts out in a new location, near some mages that the core wants to learn from and test in his dungeon. There's still a bit of RPG notifications but a larger bit of magical theorizing and world building.
The story is still a slice of life story where the dungeon builds traps, puzzles, and challenges, and is as entertaining as the first book. Yet, those parts weren’t what drew me in. That the dungeon can explore this RPG world and peek in on the cultures and fantasy races lends itself to some really neat world building sections. Between that and the good magical theorizing, it’s a good read for me.
Score: 7.6 out of 10