GUARD [Web of Worlds: Empire] A LitRPG Series. Book 1

The God of Light fell.

The Demon Lord rules the world.

Sentient beings were forbidden to develop technology, and people were never able to shift from the steam era to the age of electricity and the internal combustion engine.

But as long as you are the Light host, you can hope for the best. Even if your house is burned to the ground, even if you lose your family, even if your overlord sends you to your death, the Black Guard never gives up and continues on his way.

Every word here is true.

And every word here is a lie.

Where is the truth? You can’t guess...

Choose what you want...

*******************

The WWE series (Web of Worlds: Empire) was the first project in which most of the main character’s decisions were made by the dice roll and readers' votes (at the end of each chapter).

As a result, the plot often developed contrary to the author’s plan and plenty of quite funny characters appeared.

Dice rolls make the story unexpected—not only for readers, but also for the author who didn’t even know about the end of each fight.

The plot of the book developed thanks to the four-sided dice rolls. In addition to dice rolls, there were Basic characteristics remaining the same and a Bonus depending on the opponent, conditions, or luck.

Read and play the new game Web of Worlds: Empire (Rules inside!)

My Opinion: 547 pages, $0.99, Available On Kindle Unlimited

Honestly, the cover art and novel description weren't big sellers for me. Even the 1st 5% felt more like portal fantasy. Then the author explains in an interlude that all the major story decisions and whether an action succeeds, were determined  by dice rolls and reader polls when the story was originally written. It gives the novel a real 'choose your own story' vibe. Especially since the author shows the dice rolls, bonuses or penalties, and DCs for success. Some of the most interesting moments in the story were definitely when there was a critical failure and the author had to figure out the consequence.

On the game mechanic side of things, this is LitRPG. There's a trapped in a game aspect but the MC doesn't remember thing going on. But practically, the story feels like a RPG fantasy world. The system messages are part of the culture as is choosing a class, crafting, levels, and combat notifications. There's some less common classes in the story and a whole trial/dialogue system I liked.

On the story side of things it feels like a serial or a slice of life story. Especially since many story decisions where made by dice roll or early reader polls. There's still fantasy RPG action-adventure but the story takes some odd twists sometimes.

Overall, a good story if you can appreciate the 'choose your own story' style. The author also has a tabletop system based on his story world that he has a link to at the back of his book.

Score: 7.2 out of 10

GUARD [Web of Worlds: Empire] A LitRPG Series. Book 1

https://amzn.to/2I196sU