Sixth Realm Part 1: A LitRPG Fantasy Series (The Ten Realms Book 6)

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As the fighting competition grips Vuzgal, the city-state declares its independence and strength.

Alva prepares to retake the lost floor of Water.

The Adventurer Guild hones their blades, training and cultivating. They prepare for war, for the Willful Institute to reap what they have sown.

Erik and Rugrat’s travels take them to the sixth realm, a realm with cities under the sun and dungeons beneath.
Not all of Earth’s modern knowledge is used to help or heal.

The Beast Mountain Range is United under the Empire.

Join Erik and Rugrat on their Epic Fantasy journey, even a small party’s adventures can build a city and give rise to an Empire. If you love heart-pounding video game action, stats, loot, crafting and matching of realistic technologies with magical abilities. Well, why aren’t you reading already?

Grab the 6th realm part 1 today!

My Opinion: 556 pages, $5.99, Available On Kindle Unlimited

Review written by Ian Mitchel

I like the characters

I like Rugrat, Eric, and what they've built. Especially at the beginning, the POV jumped around way too much for my taste. It seems strange for me to say I had character overload. There's a tournament, which I rather enjoyed. Also some raids on Orcs in a sixth realm dungeon. A decent continuation. Rugrat and Eric are fun characters. The skeleton, not so funny any more. The many sub threads made things feel more diffuse. I felt this way in later Emerilia books as well.

Score: 7.8 out of 10

Sixth Realm Part 1: A LitRPG Fantasy Series (The Ten Realms Book 6)

https://amzn.to/3lHlvn5