Craft, build, search for loot and fight to survive in a vast post-apocalyptic game world.
It’s been seven days since the old world fell and now my girlfriend, Sayōnara and I must battle for our survival. We’ll harvest wood, mine metal, grow our own food and craft better equipment.
Then we will build our base, secure it with traps, fortified walls and defend it till the end.
The monsters that ended the old world are out there, hunting the night and gathering into hordes that will attack us once a week. But zombies and mutants are not the only threat.
From mysterious enemy NPC factions, to hostile player bandits and ravenous packs of wild animals, the open world of 7 Days Later is filled with danger.
Only by working together can Sayōnara and I hope to live through the horror.
But are we ruthless enough to survive?
Grab your guns, tools and item upgrades and enter the apocalypse!
My Opinion: 343 pages, $3.99, Available On Kindle Unlimited
Full disclosure: I received an advance copy for review, I purchased a copy when it became available.
Inspired by survival games, the game mechanics in the story have crafting, water, food, and sleep meters that need to be kept up, and there are a wide variety of monsters and people to fight and survive. Minor base building elements with homes being built and defended with traps. Character progression based on equipment, so better means a higher level.
Not really a threat for a survival game. No permadeath, only stat loss after first free three deaths. Also, because the MCs have played these types of games before there's no sense of discovery as they explore the game world. They already know what to do, what the challenges are going to be, and how to prepare. The environment of the game world is decently described but nothing great. Combat is ok. The better described aspects are the survival and crafting elements, though there’s no skill for crafting or cooking, just collect or scavenge materials and push a button.
The story is kinda slice of life, with hints at a deeper secret from the game. While the crafting and base building were important parts of the game, it wasn’t interesting to read about. Combined with the real lack of stakes in the story, the forced horror ending, and it just didn’t work for me. If you like the game 7 Days to Die, you might like this more than me, as it seems to draw a lot from the author's experience playing that game.
Score: 6 out of 10