Total Quest, a “full immersive virtual reality game” is releasing to the public. As the beta players prepare for new release, Ken suits up for the first time unlocking his personal AGI, Vera. The technology offers more than a “good time” online. The public release of the game brings a new opportunity, get paid to play. When you’re the best, companies want you to play for them. Corporate obedience strains friendship and loyalties, as the virtual game becomes a real life nightmare when players’ minds become the prize