GAME WORLD: LitRPG GameLit Adventure

GAME WORLD: LitRPG GameLit Adventure

This is the most interesting LitRPG / GameLit story you will ever read.

Blood. Betrayal. Players. Levels. Artificial Intelligence. Death. Psychology.

Detective Malone enters Game World because his friend Diageo has been murdered. Now it’s humans against machines against artificial life. And now you’ve been given access. Can any player win? Can you win?

NOTE: This story contains LitRPG / GameLit elements such as statistics, leveling and some crafting. Furthermore, this story isn’t “light” or “simple” like some milquetoast romance. You must play to win.

CONTENT WARNING: This book contains references to human sacrifice, loss of humanity, machine supremacy, mental breakdown, artificial intelligence trauma, alcohol, Nordic music, mathematics, syringes, dental implants, megalomania, financial inequality, backdoor code hacking, sexualization of death, Canada and God Mode. You’ve been provided with fair warning.

READ AT YOUR OWN RISK: This book isn’t for children or even young adults. It includes adult language (strong profanity) and will likely offend those who are kind-hearted and gentle-of-spirit. Mature readers only.

My Opinion: 46 pages, $0.99, Available On Kindle Unlimited

This is a mess. There’s no real story as much as blocks of text that look like code notes, or a chat room transcription. There are some thrown in stat and skill increases in there, but they don’t have a reference and much like the rest of the super short text, just kinda exist. I regretted picking this up even as a KU read. 

Score: 4 out of 10

GAME WORLD: LitRPG GameLit Adventure

https://amzn.to/366kzRD