Somewhere between the glitched logout, the illegible devnote, and the missing teammates, Roland decided he needed a nap.
At the height of Twilight III, the team was a five-man avalanche of brutal violence, a squad of peerless gankers and griefers. They were the Greatest Villains of the Nine Realms.
This is the story of the sequel.
Twilight of Midgard IV has just dropped, and Roland and his team are about to hit the first level cap.
This team of veterans and friends will face their greatest challenge yet, wrestling their useless early game builds into something functional while guiding a noob down the path of min-maxing and violence.
But, when the squad receives a mysterious note, they learn that not everything in Twilight IV is as it seems.
My Opinion: 177 pages, $2.99, Available On Kindle Unlimited
Boy was I bored with this one. It reads like you are watching a YouTube video of someone playing an MMO. The main character (MC) and her group are on a quest and fight monsters. Except, there's no context for the quest, nor is there any character development or world building. There's decent banter between group members and the fights are very MMO. But as a story it was frankly boring.
About 20% in the story shifts to a trapped in the game permadeath bit that doesn't make sense, but it's there. It’s also kinda predictable and by the end of the story there isn’t really a resolution. Maybe I’ve read too many stories that try to copy the premise of Sword Art Online, but I just wasn’t entertained by this one.
Score: 5 out of 10