Darrell was fed up with his life. All he wanted to do is have friends play RPG’s that he had created. His in depth research took a turn when he tried to create some atmosphere.
Drawn into a fantasy world that is based on his work Darrell must survive, and level up so that he can leave.
Will Darrell be able to navigate his new existence as a Paladin and complete his quest to rid the Realm of an evil army?
With forces arrayed against him that he neither understands, nor can combat properly, his quest may be harder than he first realises.
Influenced by tabletop fantasy RPG’s, Gnosis: The Paladin’s Quest is the first book in a new LitRPG series.
Start your next adventure here!
My Opinion: 293 pages, $3.99, Available On Kindle Unlimited
A transported to a RPG world story where the RPG rules are based on a table top game, not a video game. There are character sheets, though the main characters (MC) don't gain many levels. Skills increase though so there is some progression. The most common game mechanic seen is the passing or failing of various skills checks. You don't see the actual rolls or DCs, just whether the MCs pass or fail. There are damage notifications in fights too and there's a little class building at the beginning in the character creation section.
Story wise, it's fairly slice life. The Mc is sent to this RPG world on behalf of a goddess after accidentally summoning her. He finds allies, goes on quests, kills monsters, and gets involved in a few plots. Some of the adventures are fun, others have more intrigue, and a few were plain. It felt like a DM was running a casual campaign where there's no big plotline, just some goals for the various characters. Decent enough.
Overall, the story was ok. I would have liked to have seen the actual number rolls, and DCs, and gotten a little more class progression. But it's not a badly told story and while I don't think I'd read a second book, this was an ok read.
Score: 7.2 out of 10