Sci Fi LitRPG Audiobooks
For Riley and his friends, Sigil Online has never been more real. With the latest expansion, pain has been enabled and will now affect all players in-game.
Aptly named ‘Hellions,’ the expansion introduces monsters, but not the kind that paragons have been fighting for the past several years. This time, players can be the monsters they once sought to destroy.
But in a game where playing means having the money to survive in the real world, what will Riley do when death in the game doesn’t just mean an end to his character, but an end to his life?
Warning: Reading this novel may cause an uncontrollable desire to play Superhero MMOs
Anthony Tinoco is a just an average guy looking forward to his first day at college. Unfortunately, he gets lost on the huge campus and when he follows a hot girl to what he thinks may be his first class, he’s accidentally introduced to a new world full of action and adventure. A world that exists in parallel with our own, the System. Now Anthony is getting new skills for doing everyday tasks, gaining levels from fighting monsters, and experiencing adventures he never thought possible.
Not everyone is happy to see someone like Anthony with these new powers and someone is willing to do whatever it takes to stop him from using them. Including murder.
Will Anthony be able to handle these strange new powers? Or will his enemies win and force him back to his normal boring life?
The core has been transferred to an airship crashed deep on the Rim. There Emma and Anna will encounter feuding factions, terrifying monstrosities and new powered foes in need of becoming research experiments. With a badly damaged vessel they must steal, scavenge, and fight for what they need to upgrade to survive.
More upgrades, more insults, more SCIENCE.
With her charge, Alex, safely delivered, Maddie drowns her pain in a local bar. Leaving later that night only to discover Alex has been beaten and robbed, his own quest failed. Politics and cash aside, she aids him. Once more they cross the desert, this time where Tromoal and enemies are born.
Four months ago, the world changed as electronics failed and blue screens started appearing, gifting humanity with abilities, Classes and Skills straight from a game. Caught in Klondike National Park during the apocalypse, John manages to fight his way free and reach Whitehorse. Unfortunately, the System hasn't finished with humanity yet and dungeons begin to appear, bringing with them more powerful, stronger and smarter monsters. Can John and his friends survive and level up?
Redeemer of the Dead is Book 2 of the System Apocalypse, a LitRPG / GameLit Apocalypse book that combines modern day life, science fiction and fantasy elements along with game mechanics.
When hydrologists inscribe the consciousness of a human mind onto a single drop of water, a Revelation sweeps the land. The wealthy race to upload their minds into self-contained virtual realities nicknamed Aquariums. In these containers people achieve every hope, dream, and desire. But governments wage war for control of the technology. Terrorist attacks cause massive destruction. The Aquariums fail. Inscribed human minds leech into the water cycle, wreaking havoc.
Street gangs rule the cities in the three years since the fall of civilization. Sixteen-year-old Cami and her younger sister Alby struggle to survive. Every drop of untreated water puts their lives in peril. Caught and imprisoned by soldiers who plan to sell them into slavery, Cami will do anything to escape and rescue her sister. Even if it means leaving the real word for a life in the realms, a new game-like reality created by the hydrologists for the chosen few.
But life in the realms isn’t as simple as it seems. Magic, combat, gear scores, quests, and dungeons are all puzzles to be solved as the sisters navigate their new surroundings. And they encounter more dangerous enemies than any they faced in the real world.
Time to play the game.
Emma is an artificial intelligence with a love of science, insults, and devilish traps.
When her systems are booted up she finds herself in control of a long-abandoned facility in a post-apocalyptic wasteland. The world is filled with dangerous threats granted great powers by the same cataclysm that befell the world. Emma must balance safety with the desire for test subjects as she brings herself back fully online and stakes out a place in this new world.
The Earth has changed. War is now fought in an alien virtual reality—the Game—where many of the players are anything but human.
Now part of the Black Rose guild, Alan heads to the Academy to level up and get stronger. He hopes to make allies and learn skills to win the battles to come. But with everyone pursuing their own agendas, what can one gamer do in a universe he still doesn’t fully understand?
The epic conclusion to the Crucible Shard
The war for control of the multiverse is finally coming to a head. What started for Liam as a game has become for King Liam something far more personal, a fight for the home he has made for himself and those he cares for. This conclusion to the saga brings more of what has defined the Crucible Shard series, hard decisions and complex choices as the lines between the hero, anti-hero, and villain blur even more.
All John wanted to do was get away for his life in Kluane National Park for a weekend. Hike, camp and chill. Instead, the world comes to an end in a series of blue boxes, animals start evolving and monsters start spawning. Now, he has to survive the apocalypse, get back to civilisation and not lose his mind.
Life in the North is Book 1 of the System Apocalypse, a LitRPG Apocalypse book that combines modern day life, science fiction and fantasy elements along with game mechanics.
Surviving in a tough situation is not always the best option; sometimes dying is much better than staying alive. The Academy showed Paladin Yaropolk what makes the world go round: pragmatism and personal gain. Restart was set in motion, but it only makes players more frantic. Now everyone plays only for himself. Yaropolk faces the same dilemma: be like all of them, or keep his humanity and be known as an odd duck. Because there is only one rule in this world: kill or be killed…
In a world full of super powers, Felix has a pretty crappy one.
He has the ability to modify any item he owns. To upgrade anything.
Sounds great on paper. Almost like a video game.
Except that the amount of power it takes to actually change, modify, or upgrade anything worthwhile is beyond his abilities.
With that in mind, Felix settled into a normal life. A normal job.
His entire world changes when the city he lives in is taken over by a Super Villain. Becoming a country of one city. A city state.
Surprisingly, not a whole lot changed. Politicians were still corrupt. Banks still held onto your money. And criminals still committed crime.
Though the black market has become more readily available.
And in that not so black market, Felix discovers he has a way to make his power useful after all, and grasps a hold of his chance with both hands.
n the far future, the world has suffered a major catastrophe, plunging it into ruin. In this post-apocalyptic future, a small part of the population, the Alphas, lives behind an impenetrable barrier in a healthy, wealthy, advanced city. Everyone else, the Omegas, have to try and survive in the ravaged, mutated, resource scarce wasteland that is the rest of the world. However, everyone plays the same virtual reality game, Alterra.
When ultimate wanderer and survivor, Jack, finds the remains of an old console he logs into the game under the user's old account and is thrust into a set of quests that could bring him fame and fortune. If he survives being hunted by greedy guilds, relic hunters, and cruel necromancers.
Riley plays a superhero themed VRMMO, unfortunately he lost the game character he’d invested the last two years of his life building to a rare monster. Since a big feature of the game is permadeath, he has to create a new character and find some way to gain the elusive hero powers available in the game.
the LitRPG part of the story which doesn’t even appear till about the 22% mark of the book. Here’s what you need to know: Our main character, Paul, lost his limbs in a war during our time. He gets hold of one of these orbs that have the power to regrow limbs. Instead of using it entirely for himself he shares it with a blind woman. Once the orb restores both of them, they find they now share a psychic/soul bond that lets them feel each others emotions and thoughts. They’re both transported to the future where they get further cyborg upgrades and then go into a kind of virtual training system along with other people transported into the past. This training system is very game like, with levels, hit points, stat buffs, and weapons damage ranges. However it’s also very difficult since it’s meant to simulate what these conscripted soldiers are going to face in the field.
Immortality was a fringe benefit. Pete signed up to have his brain diced, so he could become a better person. Now he lives in the virtual reality realm of Talespace, where he beta-tests everything from new game rules to mental upgrades to robots that will let his AI boss help people in the real world. As brain-uploading technology starts to become more than a toy for the rich, the now-divided America isn't the only place where Talespace's new society, buggy as it is, is badly needed. Will Pete's new home become an irrelevant gamer heaven, or a force for liberty? In Talespace you can change your body, fly, build starships, befriend native AIs eager to learn about the dangerous world outside, and try to find a home and happiness. Even if there's an unexplained asterisk on your account information. Some days Pete pilots robots on diplomatic missions back "Earthside". Sometimes he learns magic and battles monsters. Oh, and sometimes he tries to outwit a rival AI god. It's a pretty good job to have.
The enemy’s at the gate, the situation getting worse by the second... and Ruslan’s employer hasn’t done a good job (to put it mildly) of securing his successes. Now the star system Unatari is under threat from the Aliens. It’s high time Ruslan came back in order to rescue everything he holds dear from imminent destruction and save Perimeter Defense - the game that has become his life.
But with the age of VR, everyone still dreamed of that next step, the next level of adventure. And after a hundred years, it has finally arrived. The first consoles, known as Seeds, mass distributed among the people, with such realism that they no longer qualified as a Virtual Reality, but as an Artificial Reality. But what happens when things become too real?
The Earth is changing. Aliens invaded, bringing with them social upheaval, advanced technology and an armada of peacekeeping robots. But Alan, a college student pursuing a now-useless degree, cares little about all of this. He has only one thing on his mind: the Game.
A fully immersive virtual reality, the Game appears to be a major part of the invading civilization. And Alan can’t wait to play. Soon though, he realizes the Game is anything but simple, and the stakes are higher than he ever imagined.
When the sequel to a popular title is released to the public for a special beta test, a group of players eagerly log in to try out the new experience. What seems like harmless violence quickly turns all too consequential when the players realize the game's biggest error: They can't log out. Forced to battle their way through an endless army of monsters programmed to kill their avatars, the players must fight against the clock and find a way out of the game before the real world catches up to them.
Runner has a problem. He and 499,000 men and women are trapped in a game. He also just happens to be the only person from IT who could log everyone out safely. And he doesn't remember his password.
Now it's time for Runner to flex his skills as a power gaming min maxer and see what he can do. Because every time he levels, he might gain the memory of the password. Time to go Hardcore.
He is a cyber dweller. A gamer who's grown up in the web of virtual illusion woven from hundreds of phantom worlds. His biggest dream is to dump the real world for good.
He soon gets this opportunity. A new universe, overflowing with mystery and unimaginable, mind-blowing authenticity, opens up before him.
Twelve players set off through the online world of Galactogon, lured by the game owners' promise of an enormous payoff. The question is, who will survive to tell the tale? Which of the twelve is a potential hero - or a traitor in the making? Which of them will defend the weak and who will become the ultimate evil overlord?
Grant spends most days working endless hours as a companion to an AI. Their mission is simple, to repair broken machines that humanity uses to visit virtual realities. Unintended hard work pays off as his boss forces Grant to take a vacation and try the latest game craze - Continue Online, a fantasy world with the freedom to play any role one might choose.
A strange body that refuses to obey you; a weird game you can't quit until your contract expires; a world teeming with powerful and very real enemies. The game in which your reputation and faction relationship are the only things that matter.
In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines—puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them.
But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win—and confront the real world he's always been so desperate to escape.