Sci Fi LitRPG Audiobooks
It's not a game...
It was supposed to be a new tool for anger management. The deal was, I help beta test their new video game and get a microchip implanted in my hand to monitor my responses, and I get out on early parole. I have anger issues. And now Mom's dying. Staying in prison, even if it's only for a few months, isn't an option when she's got so little time left.
But a lot of things don't make sense. For example, why is Dad, who ditched Mom for another woman only a few years after I was born, so keen to make me go to college? And why on earth is the mysterious company whose game I'm playing, willing to pay so much money as an incentive to attack certain targets in their game?
And the game? I've never played anything like it. I'm a kaiju, a giant monster, an avatar of destruction. It's immersive and empowering and it just might be my ticket to taking control of my life.
Until a kaiju shows up on campus and the entire world changes...
The countdown timer continues to tick, but Earth is still not ready to repel an invasion from space. Gnat is on his voyage with the Shiamiru, all the while trying to find backup for humanity among the great spacefaring races. After all, based on what he’s already seen, he knows not to count on the good sense of his own kind. Even facing an external threat, the people of our Earth cannot see past their internal squabbles and come together to fight as one. Gnat does not expect gratitude from his leaders for taking such matters into his own hands, but when have laws and rules ever stopped our intrepid hero before?!
Alvin had a rough week.
Thrown into a digital death-game, Apocalypse Gates, with only his wits and a less than helpful AI handler, Alvin’s prospects for survival looked bleak.
Managing not only to survive, but to thrive, he helped build a Settlement of survivors in Green River, Utah. Along the way he met the very sexy and broken Gothy.
He’s taken on the undead, mutated bugs and animals, and the worst possible enemy—other people—and triumphed. Nothing looked like it would be a major problem… except for the flight of dragons.
Now the Gates are opening, and Alvin and Gothy are heading out along the roads of America. They’ll need to earn XP, upgrade their stats and gear, found new Settlements, find allies, and hope they survive long enough to explore the world and each other.
The end of the world had come, and a new one awaits. Welcome back to Apocalypse Gates.
(This book contains adult situations, in all their horror and glory. Ranging from abuse, to drug use, to murder. It also contains graphic sex scenes, which contain elements of BDSM. You’ve been warned.)
It's been over a year since the System came to Earth, bringing blood and monsters in equal measure. Having left Whitehorse, John and his team travel down to British Columbia, running into new dangers from aliens and humans alike. Faced with new challenges and new enemies, John steps up once more to set things right and teach a few aliens why you never put humanity in chains.
Cities in Chains is Book 4 of the System Apocalypse, a LitRPG novel set in a post-apocalyptic Earth that combines modern day life, science fiction and fantasy elements along with game mechanics.
At long last, an extraterrestrial civilization reached out and made the First Contact. However, no one on Earth took their communique for the genuine article. In a similar vein, very few people appreciated just how little time our new suzerains had promised to keep our planet safe. Regardless, the end of their message showed humankind how to access a mysterious game. The objective of this game is unclear. No one can say where its servers are located, and its inner workings are beyond comprehension. But the game slowly gained momentum, pulling in more and more players. Soon enough, it became impossible to ignore the fact that things that happened in the game had a direct impact on our reality. And not only ours...
But as people figure out this mysterious game, the countdown timer ticks away. And no one can say exactly what will happen when Earth’s safety is no longer guaranteed.
A mysterious entity decides to bestow certain individuals with a powerful tattoo. With it, anything becomes possible. The world is changing... and it has yet to be determined if it is for better or worse.
Two friends who grew up together, Ace and Vincent, decide to use the tattoo to do what they always dreamed of.
"Becoming a Dodge Tank was just the beginning."
The World Boss is defeated, but Ryan's troubles are far from over.
Transported to a new world, Ryan and his friends must figure out how to save their home city of Citadel, while learning to survive in a game world where death is now all too real.
But first, Ryan must keep his promise to Val Helena, and sets out on a dangerous quest to the Vale of Sorrows to defeat the Shadow King. With an enemy ten times stronger than a world boss, Ryan will have to do some serious leveling up as a Dodge Tank to be fit for task.
But when he encounters a fellow gamer with an agenda of his own, Ryan finds his plans not only derailed but his very life threatened by an enemy of his own making!
Ryan will have to grow in both level and maturity to face the difficult struggles ahead. But the game has more secrets to reveal and the enemy lying just below the surface, may be more terrifying than anything he could have imagined...
Death isn’t a big deal in the virtual world of online gaming, but after poking her nose where it doesn’t belong, Dakota Marx finds herself running for her life―and reality doesn’t come with a respawn.
At twenty-two, she’s still slinging coffee at an Amazon Cafe despite having a degree in programming. It’s not because she’s unlucky, unmotivated, or even that she fancies herself an underground activist crusading against evil corporations… hunting for a ‘real’ job would take time away from her game.
Axillon99 is the world’s most popular multiplayer online experience, with a universe containing billions of planets to explore. Ever since video games broke the screen barrier, plunging players fully into their characters, reality just can’t compete.
Cognition Systems International announces a ten million dollar prize to celebrate the release of the next generation Neurona 4 interface helmet. After her crew decides to try chasing the money, Dakota discovers a sinister intent behind the new technology. Going public threatens the lives of her friends, but keeping CSI’s secret could destroy the very fabric of society.
Ready Player One meets Halo
Imprisoned for a murder he didn't commit, Kaiden's only hope of early release is in serving as a Warden inside the game-world of Nova Online.
Playing as a unique class while surrounded by aliens, pirates and warring guilds, he and his squad are tasked with protecting new players and enforcing the rule of law.
But Kaiden has other ideas; he is intent on proving his innocence. The keys to his freedom lie hidden in the game's seedy underbelly. And as he'll soon discover, the bloody trail that led to his arrest is more twisted than he could have ever imagined.
The Game is in turmoil. All the players’ strength and resources are invested in preparing for Restart: only twenty percent of the players will make it to the next era. Murders are becoming commonplace; bribes and nepotism are at their height. Betrayal is becoming an inherent part of everyday interactions. The Game has spread its perfidious influence to the farthest corners of the Universe, affecting every sentient being. Will the Dark Judge reach the right verdict? Will he follow the ideals of his class to the end, or will he reject them, becoming an ordinary player? Yaropolk must make a fateful choice: he is the Guide. The one who will launch the Restart.
The Onlivik Spores have been defeated, the dungeon tamed but at great cost. John and his friends are reeling from the losses, but the countdown to full integration to the System continues. Threatened by System-integrated races and new, more powerful monsters, John will need to get creative if he and the city are to survive.
The Cost of Survival is Book 3 of the System Apocalypse, a LitRPG / GameLit Apocalypse book that combines modern day life, science fiction and fantasy elements along with game mechanics.
Emma has gained control of one district of a city run by a woman that she tried to kill. While her new position has improved her upgrade abilities the other district heads have had theirs enhanced as well. More of what the series is known for: more super-powered action, more insults, and more upgrades in a struggle to survive.
Alex and Enea are back in the Crystal Sphere where in their absence a catastrophe has struck. Virtual reality is now controlled by the Reapers: hybrid identities evolved from high-level NPCs who kill human players to harvest their neurograms.
Reapers are constantly on the prowl for more neurograms. No one is safe from their cannibalistic greed.
Survival in this new world becomes an ever-increasing challenge. A Reaper army is about to invade the Agrion cluster. Rion Castle has become the players' last outpost - but the struggle is too unequal.
For Riley and his friends, Sigil Online has never been more real. With the latest expansion, pain has been enabled and will now affect all players in-game.
Aptly named ‘Hellions,’ the expansion introduces monsters, but not the kind that paragons have been fighting for the past several years. This time, players can be the monsters they once sought to destroy.
But in a game where playing means having the money to survive in the real world, what will Riley do when death in the game doesn’t just mean an end to his character, but an end to his life?
Warning: Reading this novel may cause an uncontrollable desire to play Superhero MMOs
"There's only one rule...don't get hit."
Ryan's life sucks.
His brother is a jerk, his mom is sick, and his legs are next to useless thanks to a neurological disorder. Plus the world ended two centuries ago from nuclear war. Now, what's left of humanity live below ground, with the only escape from reality being the massive VR world of Crystal Shards Online.
But even ingame, Ryan's life sucks. Unable to play a combat class due to his condition, he works as a miner, earning barely enough to get by and not nearly enough to afford the operation that will save his mom's life.
When Ryan discovers an item that grants the ability to dodge any attack, however, he has the chance to become one of the game world's most elite and sought after players: a Dodge Tank.
But for someone who's never played a combat class, success isn't so easily had.
To save his mom, Ryan will have to overcome his disability and level his way to the top. But the real-world consequences are more far reaching than he ever could have imagined and the fate of not just his mother, but humanity itself, may be resting in his hands...
Anthony Tinoco is a just an average guy looking forward to his first day at college. Unfortunately, he gets lost on the huge campus and when he follows a hot girl to what he thinks may be his first class, he’s accidentally introduced to a new world full of action and adventure. A world that exists in parallel with our own, the System. Now Anthony is getting new skills for doing everyday tasks, gaining levels from fighting monsters, and experiencing adventures he never thought possible.
Not everyone is happy to see someone like Anthony with these new powers and someone is willing to do whatever it takes to stop him from using them. Including murder.
Will Anthony be able to handle these strange new powers? Or will his enemies win and force him back to his normal boring life?
Alvin woke in a room that was not his, to discover that he had died and his brain had been bargained off cheaply to pay off someone else’s debt. It did not sit well with him. It didn’t surprise him that even in death, people were still using him for their own purposes. He had never exactly been a good guy, but everyone had their breaking point, and he had found his.
The bastards in charge had uploaded his mind into a virtual death game. The whole world could now pay to see him play it and probably die. Alvin questioned whether he was really a bad guy, if this is how they wanted to treat him. Regardless, he was not about to wait for death to come for him. He would kick open the damn Apocalypse Gates and see about crushing everything that challenged him. It was time to make the world aware that he was done with pretending to be nice.
Welcome to Apocalypse Gates!
(This book contains adult themes. Including; gore, death, drug use, and graphic sex. GRAPHIC SEX! I don’t want you saying you weren’t warned here, this book has descriptive sex scenes… got it? Good!)
In a world full of super powers, Felix had a pretty crappy one.
After learning to harness his ability to modify any item he owns, he now runs a corporation that is rapidly expanding.
After tangling with the local Heroes guild they’ve finally settled into a semblance of stability.
Sounds great on paper. Run your company, make money, be your own boss, settle down.
Except that with running a business, comes an inordinate amount of responsibilities.
Like making sure everything keeps running and your people are paid.
Worrying about the longevity of his company, Felix begins to expand into other cities.
So they’ve packed up the car, put in all the requisite forms, gotten the approvals, and set out to start Legion up in a new city.
The problem though is the local government had no idea who they were selling permits to. Approving forms for.
To Felix and Legion.
And now they’re about to find out.
In a galaxy where the fabric of reality can be bent and shaped by a privileged few, and almost any skill desired is a mere injection away, one young man is thrust into the fight of his life.
Tane, a hydroponics farmer with some mad cereal crop gene-splicing skills, decides to get chipped. The operation gives him full control over his autonomic nervous and endocrine systems, plus the ability to install custom memories.
All seems well until a couple of days later aliens come knocking at his door. And they aren't the friendly type.
Soon Tane finds himself on a frenzied flight across the galaxy with a woman who can warp the very fabric of spacetime, her bodyguard--who’d just as soon kill Tane than protect him--and a starship that calls him snarky pet names. He's on the run not simply from the aliens but the whole damn human space navy.
He only wished he knew why.
Unfortunately for Tane, the answer might just destroy him.
Not to mention the entire known universe.
The core has been transferred to an airship crashed deep on the Rim. There Emma and Anna will encounter feuding factions, terrifying monstrosities and new powered foes in need of becoming research experiments. With a badly damaged vessel they must steal, scavenge, and fight for what they need to upgrade to survive.
More upgrades, more insults, more SCIENCE.
With her charge, Alex, safely delivered, Maddie drowns her pain in a local bar. Leaving later that night only to discover Alex has been beaten and robbed, his own quest failed. Politics and cash aside, she aids him. Once more they cross the desert, this time where Tromoal and enemies are born.
Four months ago, the world changed as electronics failed and blue screens started appearing, gifting humanity with abilities, Classes and Skills straight from a game. Caught in Klondike National Park during the apocalypse, John manages to fight his way free and reach Whitehorse. Unfortunately, the System hasn't finished with humanity yet and dungeons begin to appear, bringing with them more powerful, stronger and smarter monsters. Can John and his friends survive and level up?
Redeemer of the Dead is Book 2 of the System Apocalypse, a LitRPG / GameLit Apocalypse book that combines modern day life, science fiction and fantasy elements along with game mechanics.
Jack thought his greatest challenge would be reaching the shores of the lost continent, then the perks and loot would just roll in. It so happened that a hail of unexpected gifts from Fate rained down on him, like water from a leaky bucket. But Fate is a sneaky thing. Its gifts can just as easily pummel you to death. Now Jack is a fugitive, pariah, the living dead. And that's just in reality. In the game, the Gods themselves have turned against him.
However, the Gods still don't know who they're messing with.
When hydrologists inscribe the consciousness of a human mind onto a single drop of water, a Revelation sweeps the land. The wealthy race to upload their minds into self-contained virtual realities nicknamed Aquariums. In these containers people achieve every hope, dream, and desire. But governments wage war for control of the technology. Terrorist attacks cause massive destruction. The Aquariums fail. Inscribed human minds leech into the water cycle, wreaking havoc.
Street gangs rule the cities in the three years since the fall of civilization. Sixteen-year-old Cami and her younger sister Alby struggle to survive. Every drop of untreated water puts their lives in peril. Caught and imprisoned by soldiers who plan to sell them into slavery, Cami will do anything to escape and rescue her sister. Even if it means leaving the real word for a life in the realms, a new game-like reality created by the hydrologists for the chosen few.
But life in the realms isn’t as simple as it seems. Magic, combat, gear scores, quests, and dungeons are all puzzles to be solved as the sisters navigate their new surroundings. And they encounter more dangerous enemies than any they faced in the real world.
Time to play the game.
Emma is an artificial intelligence with a love of science, insults, and devilish traps.
When her systems are booted up she finds herself in control of a long-abandoned facility in a post-apocalyptic wasteland. The world is filled with dangerous threats granted great powers by the same cataclysm that befell the world. Emma must balance safety with the desire for test subjects as she brings herself back fully online and stakes out a place in this new world.
In a universe where technology and magic co-exist, Nicholas Lyons desires one thing: to serve his queen as a Space Knight in the Royal Trident Forces. But when his final mission as an Academy cadet goes horribly wrong, Nicholas discovers he possesses illegal magical abilities that grant him power far beyond that of a normal man, knight, or mage.
When a clandestine assignment lands Nicholas on the worst starship in the kingdom’s fleet, he finds a motley crew of warriors hiding their own terrible secret. Death and betrayal lurk around every corner, and Nicholas finds himself torn between his loyalties to his new crew, or the oath he swore to his queen.
And death no matter which choice he makes.
The Earth has changed. War is now fought in an alien virtual reality—the Game—where many of the players are anything but human.
Now part of the Black Rose guild, Alan heads to the Academy to level up and get stronger. He hopes to make allies and learn skills to win the battles to come. But with everyone pursuing their own agendas, what can one gamer do in a universe he still doesn’t fully understand?
The Event of Myths and Legends has started! The first spawn points have started to open, issuing forth creatures and people that were banished from Emerilia long ago.
Dave and the Pandora’s Box group are advancing their plans and building projects as fast as possible. When an opportunity arises to take their projects to the next level they’re going to have to use all of their tricks and crafting abilities in order to seize it.
The Stone Raiders and the Terra Alliance that they have formed will undergo its first baptism, the time of peace has ended.
In this event they need to be the strongest to protect what they care for. Either they will die again and again losing levels and people of Emerilia, or they will be able to stand, their strength growing to new heights.
The epic conclusion to the Crucible Shard
The war for control of the multiverse is finally coming to a head. What started for Liam as a game has become for King Liam something far more personal, a fight for the home he has made for himself and those he cares for. This conclusion to the saga brings more of what has defined the Crucible Shard series, hard decisions and complex choices as the lines between the hero, anti-hero, and villain blur even more.
All John wanted to do was get away for his life in Kluane National Park for a weekend. Hike, camp and chill. Instead, the world comes to an end in a series of blue boxes, animals start evolving and monsters start spawning. Now, he has to survive the apocalypse, get back to civilisation and not lose his mind.
Life in the North is Book 1 of the System Apocalypse, a LitRPG Apocalypse book that combines modern day life, science fiction and fantasy elements along with game mechanics.