Sci Fi LitRPG Audiobooks
On the first day, a mist descended from the heavens blanketing earth.
On the second day, a cryptic message, ‘Infusion commencing’, appeared in the corner of everyone’s eyes.
On the third day, the sick were healed and the crippled walked again.
On the fourth day, celebration and joy spread across the globe.
And on the fifth day, the warping began…
There was no warning.
A mist descended from the sky, disabling all technology and causing a weird message to appear at the corner of everyone’s eye. The situation grew even worse as animals and people started to warp, transforming into terrible monsters that prey on the livings.
Within months, human civilization had crumbled. Unable to fight the seemingly-indestructible beasts, the survivors are reduced to cowering in reinforced shelters. Waiting for the end to come. Helpless.
All seemed lost until a few brave souls discovered the secret of their new reality: the Tec and how to use it to level up.
Together they represent humanity’s last best hope for salvation. But they first must find the answers to the mystery of their new existence.
Their journey will require them to quickly adapt to alien technology, operate strange spaceships, and even befriend an extra-terrestrial merchant with an Inferiority Complex.
What could be better than space adventures? Captain Surgeon knows the answer to this question—space piracy! Loot, pillage, plunder and sell all the lucre—that’s the motto of the Galactogon pirates, and Surgeon is doing his best to join their number.
But what is to be done when the enigmatic Uldans do not want to leave our swashbuckler in peace and keep laying new mysteries in his path, distracting him from his main goal? How does one become a formidable buccaneer, the scourge of Galactogon’s countless star systems, when an indomitable alien invasion is razing empires all across the galaxy?
Time and time again, the game hands Captain Surgeon the Black Spot and time and time again he refuses to take it. It looks like he will have to work extra hard to realize his dreams of piracy and find the answers to all these mysteries…
Phil Panfilov's tribulations seem to have run their course. He's quite prepared to quit the alien game installed in his brain. In fact, Phil looks forward to a normal existence: both he and his company are in excellent shape. Still, the timing seems to be badly wrong.
Humanity's enemies are stronger than ever. Despite all his new abilities, Phil has never been so close to defeat. But there's too much at stake this time, his interface included. Without it, all his hopes for a better future will be thwarted.
Phil can't afford that to happen. He has to face his enemies and defeat them, otherwise all his work has been for nothing.
Can he really confront a force which is infinitely more powerful than he can ever hope to become? A force which will stop at nothing to achieve its ends...
Lots of broken bones, a dim-witted RPG system, and a dash of magic; Skeleton in Space.
Douglas is a simple summoned skeleton, formed from an old battlefield when some ancient fossil of a necromancer raised him for a nefarious purpose.
His memories are a bit foggy, but who cares about remembering when there is walking to be done! Or stabbing cows! Douglas loves life, the simple joy of doing repetitive tasks - like battering down a large tower door - is all that's needed to keep his clacking bones satisfied.
But just after he completed his most recent task, the wizard he was fighting took out a weird crystal… and now there are stars everywhere. Will the floating, freezing skeleton find out what happened? Or will that wrecked spaceship on a collision path be the last thing going through his empty skull?
Come join Douglas the magical skeleton as he tries to live a fulfilling life in a sci-fi universe!
The isolated Eternity System is alone, overpopulated, starved of resources, and dying…
A 500-year-old peace treaty between the Dalthaxian Alliance and Salgon Empire is expiring and the war to end all wars looms.
The Eternity System will not survive another war.
A GRIM STRUGGLE FOR SURVIVAL
When the Eternity Treaty expires, an uninhabited and coveted no-man’s-land with enough resources to sustain one faction indefinitely is up for grabs—the Eternity Planet. It is the key to survival.
DIGITAL WAR IGNITES
The next generation of warfare ignites—a digital, bloodless war set in the new game universe of Eternity Online: the brainchild of the combined AI neural nets and technological prowess of both Dalthaxia and Salgon. Everything is changing. The war in this game universe will decide which faction will take the Eternity Planet and which will have to forge a grim exodus through the unknown to find a new home.
ON THE FRINGES OF GALACTIC CIVILIZATION AND ON THE RUN
Kyle Gennan, a drone operator working for a mining company on the wild fringes of civilization, finds himself on the run from the ghosts of his past and the two most powerful governments in the Eternity System. He will have to carve his own path through the stars to forge his new life if he wants any chance of experiencing Eternity.
IMMERSIVE SCI-FI LITRPG/GAMELIT
Delve into a gritty, immersive Scifi Gamelit/LitRPG adventure from Amazon Bestselling Author Drew Cordell featuring alien magic, engaging characters, massive starship battles, and a dangerous treasure hunt.
After failing to take down the United World Government, Alan is a wanted fugitive on Earth. With nowhere else to go he leads the Black Rose guild into the Abyss Labyrinth. But hidden agendas thrive within the mercenary guild, and Alan soon discovers larger forces at play.
The Game is a war for survival, and a solo victory is virtually impossible—Alan needs to pick a side. But what does winning even mean in the Game? Will Alan be just another sacrificial pawn, or can he find a path to success?
Gaia has awakened, and the world will never be the same again.
Rockland Barkclay has had a rough year. On top of everything else, his father has just passed, and Rocky has to go it alone on their annual trip. But his plans for drinking alone in Algonquin Park are rudely interrupted by a sea of cosmic energy that governs the universe. Ether, the driving force of creation, has returned. Now a confused Rocky must navigate odd hovering messages to survive.
With the awakening of the very planet they reside on, humans are in a desperate fight to survive in an evolving world. If only Gaia hadn’t woken up so very… very… unhinged.
What can you do when you only have two years left under the sun? You can, for instance, keep to yourself and lose all contact with reality. You can spend all this remaining time feeling sorry for yourself and crying… But I decided to act in a completely different way: if you have just a few years left to live, then why not enjoy yourself to the fullest? But how would I do that? It’s a piece of cake, since there is a virtual reality I can run to. And, as I’ve found out, there is a new project being launched pretty soon, about which only scarce info has been given by different sources.
"Are you fed up with elves, gnomes and other typical races from fantasy novels for teenagers? Sick and tired of reading about medieval battles and life in those dark times? Then, welcome to Alfarome! What’s in store for you here? It’s a brand new game, in the genre of post-apocalyptic cyberpunk, that tests your endurance! And what else can you hope for? That's top secret, because any information can bring you money and you could make loads of it in the game! "©
The only information available is on the official website of the game Alfarome.
Well, I’d love to go back to the old good days, when I was young and hale. Taking into account my past, this kind of virtual world will be just perfect for me!
Mike Hagen, an American nicknamed "Crybaby," became one of those chosen to be given an augmented reality interface. However, his favorite game was an MMA fighter--possibly, for the reason that he'd never fought in real life, and the interface adapted itself to him.
Will Hagen be able to use it right? And will it help him to crawl out of the dreary pit of his existence?
The end of the world had arrived just as many had predicted, in a global exchange of nuclear weapons.
What no one predicted was the sudden message that appeared before every living soul moments before impact, a message from 'The Administrators' revealing our entire world and everything in it to be a species simulation. According to the message, Humanity had been reset over a million times and every single time we could not prevent our own extinction.
No more resets for humanity. No more chances.
They would leave our world an irradiated disaster, but to keep things interesting, they would convert our species simulation to a game for their twisted entertainment.
Digital or not, real or not, I have a family to protect. A wife and daughter who need me, universe be damned. I say bring it on. Welcome to the end of the world.
Welcome to The Great Filter.
A lazy and wussy ex-gamer, Phil becomes one of the few humans who receive a mysterious alien piece of wetware which allows them to see the world through an augmented-reality interface very similar to those used in a MMORPG game. Guided by its stats and messages, Phil begins to level up, gradually transforming himself and his life. He even opens his own business in order to help his friends and complete strangers who acquire a newfound respect for him, assisting him in his travails. As Phil continues on the road to self-improvement, guided by his own conscience rather than system messages, he tries to find out more about the mysterious third party which has bestowed such superhuman abilities upon him.
Alvin had another rough week, but this time, he had Gothy with him.
Travelling from Utah to Nevada, they were able to set up two more Settlements. Then they had to visit the world of Fey to rescue the kids of the Beatty, Nevada Settlement. Just when things looked like they were going well, the Developers got involved.
With the very rules of the game changing, Alvin found himself in a new position. Gothy pledged herself to him through the game system, leaving her collared and bound to obey his every whim. Coming to terms with their new relationship, Alvin wondered what would come next.
He wasn’t expecting a road trip north to loot an abandoned town, nor the Dragon that guarded it. What came as the biggest surprise was the chance encounter with a fantasy race whose gate had opened. What would come of this fateful meeting?
(This book contains adult situations, in all their horror and glory, including; sex, abuse, drug use, and murder. It also contains graphic sex scenes, which portray elements of BDSM. You’ve been warned.)
How far would you go to change humanity's fate?
Jared Cartwright has spent the last two years delving into the twisted, scarred wastelands of an earth ravaged by nuclear war. The rich and powerful have taken to the oceans and skies on floating utopias, escaping destruction and leaving the rest of humanity to fend off the mutated creatures that roam the earth.
To face his new reality, Jared must become an apex predator if he hopes to survive. He must evolve beyond human limitations to confront those that left mankind to die.
Jared’s quest takes a new turn when he discovers dragons are real.
Adam Harris’s name has just appeared on a top secret list of extraterrestrial origin. Unbeknownst to him, he’s one of a handful of individuals capable of implementing a Save Point, a static moment in time he’s able to revisit over and over upon death.
It’s a good thing, too. Brain cancer was turning into a real drag…
The government owns the list though, and they’ve wasted no time snapping him up. According to them, he has thirteen days in an alien realm to learn as much as he can before the inevitable, at which point his memories, Skill Progressions and Weapon Proficiencies will endure despite his body resetting.
Then it’s rinse and repeat.
But there are unwritten rules to the game he’s about to play, and unseen forces acting in judgment. Adam will have to learn the hard way that dying is the easiest thing he’s going to do today.
Mace and Shari continue their search for survivors among the undead even as they struggle to stay alive themselves.
While working to raise their sync levels with the game, the new couple pursue the quests they’ve picked up, explore a dungeon or two, and work to stabilize the game world they hope to live in.
With the undead world above closing in, will they have the time to figure out how to save themselves and other survivors?
The rules of reality have changed.
All types of zombies have appeared with only one goal. Kill the living.
Eric and his schoolmates must survive by adapting and growing stronger, but that's easier said than done.
The undead get stronger with every passing day, and that's not even mentioning the blood moons.
Even worse, the military and police seem to have disappeared.
How will they acquire food? How will they survive?
Drew Michalik was working in a top-secret facility in Washington, D.C. when the Advent began. As all electronics in the world simply ceased to work, blue screens filled with information appeared before him.
Drew was given access to a mana interface and a limited number of reality-altering crystals called Xatherite. Following the instructions on his vision-impairing screens, he ‘slotted’ his Xatherite and changed his fate: he gained the ability to cast spells. Now alone in the dark, he must battle through the government bunker-turned-dungeon in a desperate bid for survival.
Escape is only the beginning, the first of his many problems in the changed world. Drew will be tasked to not only survive… but to guide the rest of humanity safely through the anarchy.
A war has broken out in the Galaxy! The great spacefaring races are all entangled in the fight and, even at the very edge of the known Universe, humanity can hear the echoes of its distant bloody battles. Our suzerains and defenders the Geckho are also caught up in this all-encompassing conflict. Is that a good thing for humanity or not? The answer is up for debate. On the one hand, the Geckho will no longer take the trouble to defend a planet inhabited by people, which is worrying. But on the other, might humanity have the chance to make a name for themselves and take a more active role in interstellar politics?
Gnat is with the Shiamiru crew on the front lines. He’s just changed class to Listener and his friends find themselves right in the thick of this grand interstellar war...
Wynne might have been human once. It's hard to say.
Now he's a bunker core, a nanomachine controller responsible for an entire complex.
Of course, the place is a bit wrecked. And the world outside is ruins. And he's pretty sure that whoever put him here is going to come looking for him at some point. And then there's the raiders...
Dungeon Core, Post-apocalyptic style. Come for the mutants, stay for the dystopian adventure!
It has been two years since the Shift—when most technology stopped working, and the laws of physics changed. Humanity has been brought to its knees. Like other survivors, Noah Henson has heard rumors of the Aelves. Among other guesses, predatory aliens seem as good as any other theory for what caused the Shift.
But for Noah, everything else takes second place to survival, sometimes even self-respect…or any sort of decency. Lawless, post-apocalypse America had forced Noah to make many difficult decisions, and he has never seemed to choose correctly. However, despite hating himself, he doesn’t have the strength or the courage to change.
He will get a lucky break in a big way, though—a mysterious orb with otherworldly power.
In time, perhaps Noah will find another path. And if he does die during the Shift, maybe it won’t be the end of his story.
Sometimes, another chance can be an opportunity for redemption.
Reluctant ruler of the settlements in British Columbia, John and his friends must now face even greater dangers as they seek to free other human settlements from Galactic control in North America. But John's enemies have begun to take notice of the burgeoning resistance and take steps to stop him and the human resistance including bringing in Master Class help. Can John navigate the treacherous waters of Galactic politics and human interests without compromising his beliefs or sacrificing his friends?
There are cowboy boots on his feet, pop-up hints appearing in his vision, and, oh yeah, there’s a mariachi band in his head.
The world's not going to slow down and let him catch up though, no, it's going to throw a chrome hover car at him and hope he gets the picture.
Charles isn't what you'd call inept though, and before long he's proving himself as a quick shooter, fast learner, and more than willing to immerse himself in his pseudo-digital reality full of cruel crimelords, dangerous wild animals, and all manner of fun allies in this, the first novel of the Galactic Badlands saga.
TRAPPED IN THE GAME
Vanitha is the world's greatest parahuman hacker, who can physically enter computer systems to control them from the inside. To relax, she's created a Hindu-themed multiplayer online role-playing-game called The Path. When a mystery presents itself, she goes to investigate the strange, new Malevolence.
It kills her.
She awakens inside the game as a new character, unable to use her parahuman powers to return to the real world. Nor can she access any of her administrative privileges. She can't even speak her own name. With no other options, she embarks upon a desperate quest to locate her body, a corpse run that may present her only chance to escape. All the while, the Malevolence is spreading like a cancer, rewriting and corrupting the game. It's a speedrun where failure will be lethal: get her body and her powers back before the Malevolence destroys the game and everything inside it-including her.
It's not a game...
It was supposed to be a new tool for anger management. The deal was, I help beta test their new video game and get a microchip implanted in my hand to monitor my responses, and I get out on early parole. I have anger issues. And now Mom's dying. Staying in prison, even if it's only for a few months, isn't an option when she's got so little time left.
But a lot of things don't make sense. For example, why is Dad, who ditched Mom for another woman only a few years after I was born, so keen to make me go to college? And why on earth is the mysterious company whose game I'm playing, willing to pay so much money as an incentive to attack certain targets in their game?
And the game? I've never played anything like it. I'm a kaiju, a giant monster, an avatar of destruction. It's immersive and empowering and it just might be my ticket to taking control of my life.
Until a kaiju shows up on campus and the entire world changes...
Lawrence is having a shitty day. His girlfriend is not only cheating on him but she’s cheating on him with his best friend. He had the added benefit of finding out about it firsthand. To make matters worse a legendary Native American God has sent him back to North America circa 1400 AD. What’s a Gamer to do?
From the creator of the hilarious Eryth Online and the action packed Warrior Academy series comes I AM GAMER!
This is the first book in a series that will span continents. Join our hero on his journey to unify the Americas and fight back against its foreign invaders. Using skills and knowledge from the future all revealed in a game type format, Lawrence Lawrence Wrath will save the world… or die trying…
Here is the attached musical playlist, it's available on Spotify and YouTube.
The countdown timer continues to tick, but Earth is still not ready to repel an invasion from space. Gnat is on his voyage with the Shiamiru, all the while trying to find backup for humanity among the great spacefaring races. After all, based on what he’s already seen, he knows not to count on the good sense of his own kind. Even facing an external threat, the people of our Earth cannot see past their internal squabbles and come together to fight as one. Gnat does not expect gratitude from his leaders for taking such matters into his own hands, but when have laws and rules ever stopped our intrepid hero before?!
An exciting new entry into the emerging GameLit genre, Joshua Mason's Steam Whistle Alley is a thrilling tale which explores what is possible in augmented reality. Everyone on the street that day saw a lunatic wearing strange brass goggles, swinging an invisible sword on the sidewalks of downtown Seattle. But Jacob recognizes what the man is really doing—playing a game in augmented reality. When the game’s creator offers him his own goggles, Jacob enters a city he thinks he knows. But towering monuments of Victorian architecture have replaced the skyscrapers. Airships float between the buildings. Fearsome enemies, from steam-powered rabbits to clockwork werewolves lurk in every shadow.
But with the game comes a quest, and to the victors go the deed to Steam Whistle Alley, the social and financial heart of the game. Jacob, his biosynthetic monkey Banjo, and the rest of the team must face off against foes who want the alley for themselves. Some of his adversaries, however, aren’t playing games. They don’t want the alley. They want the company, and the death they bring is not the kind Jacob can respawn from.
Alvin had a rough week.
Thrown into a digital death-game, Apocalypse Gates, with only his wits and a less than helpful AI handler, Alvin’s prospects for survival looked bleak.
Managing not only to survive, but to thrive, he helped build a Settlement of survivors in Green River, Utah. Along the way he met the very sexy and broken Gothy.
He’s taken on the undead, mutated bugs and animals, and the worst possible enemy—other people—and triumphed. Nothing looked like it would be a major problem… except for the flight of dragons.
Now the Gates are opening, and Alvin and Gothy are heading out along the roads of America. They’ll need to earn XP, upgrade their stats and gear, found new Settlements, find allies, and hope they survive long enough to explore the world and each other.
The end of the world had come, and a new one awaits. Welcome back to Apocalypse Gates.
(This book contains adult situations, in all their horror and glory. Ranging from abuse, to drug use, to murder. It also contains graphic sex scenes, which contain elements of BDSM. You’ve been warned.)
It's been over a year since the System came to Earth, bringing blood and monsters in equal measure. Having left Whitehorse, John and his team travel down to British Columbia, running into new dangers from aliens and humans alike. Faced with new challenges and new enemies, John steps up once more to set things right and teach a few aliens why you never put humanity in chains.
Cities in Chains is Book 4 of the System Apocalypse, a LitRPG novel set in a post-apocalyptic Earth that combines modern day life, science fiction and fantasy elements along with game mechanics.
Val had returned from his latest tour of duty scarred in body and soul. Barely able to walk and drugged to the gills for pain, he thought his killing days were finally behind him.
He couldn't have been more wrong.
Endless Online, a hyper futuristic game where players could truly live another life.
Val loved the idea of starting over in virtual reality. But when someone he cares about turns up missing after chasing that same dream, Val quickly learns that Endless is no simple game.
And if Val can't figure out the dark secrets behind this realm of wizards, warriors, and intergalactic conquest, then it's game over. For everyone.