Sci Fi LitRPG Audiobooks
The Army of Earth is being sent on its first tour of duty. Its fifty thousand proud and valiant troopers are the best of the best, full of hope for brilliant victories and spoils of war that can help Earth's humanity along in its development.
There's just one little problem though. The operation's Geckho commanders view their human vassals as mere cannon fodder, good only for plugging up holes in their defensive line and shipping out to the space war’s most punishing hotspots where the chance of surviving is practically nil.
How should the Kung of Earth behave in this situation? Disobey the suzerains' orders, draw their ire and put his home planet under threat of complete annihilation? Or make a play for the freedom of humanity in a game of his own?
Read all about it in the seventh book of the Reality Benders series!
An unstoppable curse. A dead man displaced from his time. How do you survive the zombie apocalypse when you started it?
Digby Graves, a deceased medieval peasant with delusions of grandeur, is trying to figure out how the hell he ended up in Seattle eight hundred years after his death. Also, why does he have necrotic magic coursing through his zombified body? Added to that is the fact that he made a terrible first impression the moment he woke up by lunging at the first person that came into biting range.
Now, the curse he unleashed is loose in the world. Digby has a target on his back and only fragmented memories of his death. He needs to survive long enough to put the pieces back together, learn what it means to lead the horde, and master his power over the dead. Digby might even find a few accomplices along the way, if he can hold off on eating them.
The end of the world is gonna get weird.
Alvin was happy to finally give Gothy one of the things she’d been begging for all along— a plane— so he was understandably upset when it died in its first, short-lived flight as they helped the Red River Army Depot fend off a horde of zombies from Dallas.
Gothy was happy to get a replacement for the plane, however, and the armored vehicle sporting a BIG gun pleased Alvin as well. With the Bradley Fighting Vehicle in their possession, he couldn’t help but wonder what could possibly be a real challenge in the future.
Alvin made the decision that they would all take a few days to learn what the Bradley was capable of before they ventured further east. Its Bushmaster gun delivered a hell of a kick to anything with armor, though Alvin wondered how they could acquire TOW missiles or high-explosive ammunition to boost their damage even more.
After Alvin and his group wiped a miniboss out without so much as breaking a sweat, Alvin should have been expecting more changes to the game he now inhabited. After all, he seemed to be a nexus of Dev-elopements as the game went on.
The apocalypse will be televised!
A man. His ex-girlfriend's cat. A sadistic game show unlike anything in the universe: a dungeon crawl where survival depends on killing your prey in the most entertaining way possible.
In a flash, every human-erected construction on Earth—from Buckingham Palace to the tiniest of sheds—collapses in a heap, sinking into the ground.
The buildings and all the people inside have all been atomized and transformed into the dungeon: an 18-level labyrinth filled with traps, monsters, and loot. A dungeon so enormous, it circles the entire globe.
Only a few dare venture inside. But once you're in, you can't get out. And what's worse, each level has a time limit. You have but days to find a staircase to the next level down, or it's game over. In this game, it's not about your strength or your dexterity. It's about your followers, your views. Your clout. It's about building an audience and killing those goblins with style.
You can't just survive here. You gotta survive big.
You gotta fight with vigor, with excitement. You gotta make them stand up and cheer. And if you do have that "it" factor, you may just find yourself with a following. That's the only way to truly survive in this game—with the help of the loot boxes dropped upon you by the generous benefactors watching from across the galaxy.
Who wouldn't want to pilot giant robots for a living?
The Overdrive Corporation has announced another Selection, the exclusive tryout process for aspiring Fortress Masters. Designing maps for the Mech battling virtual reality RPG is Julian's dream come true, but a brutal defeat against superstar sniper Dynamic has destroyed his confidence.
Hoping to find a stronger machine, Julian enters an immensely challenging map that promises ultra-rare Mech frames.
During the ill-fated mission, he finally learns what it takes to get better. It's not the strength of the machine that matters most - it's the skill of the pilot.
Julian rebuilds his gameplay from the ground up, seeking out the strongest opponents and the most challenging dungeons. He explores the countless aspects of Overdrive that he's inadvertently ignored. Waiting for him is a rematch with the sniper he's never beaten, with a spot in the Selection on the line.
The fifth novel from writer Ryan Tang, a veteran of the esports industry and high school sports coach, The Heaven's Boxer will delight fans of LitRPG, sports stories, and mecha anime.
To be on a starship that’s just sustained serious damage in a space battle including losing its thrusters and find yourself in a totally different galaxy... You might think that would be cause for panic or, at the very least, despondency, right? Not at all! Gnat maintains optimism, gradually gets his space frigate back in working order and even finds upsides to what happened.
On top of that, there's never a dull moment – both in the virtual game and the real world Gnat finds himself at the very epicenter of the great space-faring races’ interests, though he does not understand why they’re paying him such close attention. And add to that the fact that humanity's Geckho suzerains are also in a tight spot and demanding all their vassals institute a military draft then send their assembled forces out to fight a distant space war.
Will Gnat be able to play his part in this complicated diplomatic party with the future of the entire human race at stake? Find out in Book Six of Reality Benders!
In the icy north exists a young orphan, and a war on a microscopic scale.
Marstin Hardgrove was orphaned at a young age, forced to live on the streets, and needed to turn to thievery to survive. When a special job assigned to him by the Thieves’ Guild went awry, the guild leadership punished him with a beating, compelled him to eat dirt and rocks to soothe his hunger, and left him to die in an abandoned mine. Unbeknownst to the young thief, when he was forced to eat that handful of dirt and rocks…he also ended up swallowing a tiny dungeon crystal.
Thrown into a highly unusual world filled with cells, bacteria, and other dangerous pathogens, the tiny dungeon crystal is, at first, confused by his surroundings. After seeing how the different complex systems of the body work together, the crystal is quickly fascinated; it isn’t long before he decides that, instead of trying to escape, he wants the body for himself. He wants to possess the living being for his own use as a crystal, wholly unlike anything the world has ever seen before.
To get to that point, however, the fledgling dungeon crystal has to learn how to survive against the different enemies trying to destroy him. Not only will he have to defeat the hostile pathogens standing in the way of his complete domination; but also, as a foreign invader to the body, himself, Marstin’s natural immune system sees the crystal as a threat. The only way to survive is to create his own immune cell defenders, and to place traps to prevent anything from reaching his dungeon crystal. In short: He has to turn the body into a dungeon.
But will his new Bio Dungeon be enough to keep him – and the body he wants to possess – alive?
Contains LitRPG/GameLit elements, such as character progression, statistics, and resource management. Also contains an in-depth, science-based portrayal of how the immune system responds to foreign pathogens via different white blood cells and other microscopic protectors. No harems, sexual content, or foul language.
One captain’s death might turn out to be humanity’s best chance at survival.
As humanity expands into the stars, it discovers the universe is a hostile place.
When Captain Slater of the USS Franklin is assigned to a deep-space reconnaissance mission, his ship is destroyed by an unknown alien race. Much to his surprise, Slater isn’t killed—he’s transformed. He is now a “derelict,” a consciousness bound to his old vessel.
Slater must quickly adapt to his new existence before raiders, alien armies, and mysterious forces seek to destroy him for a second and final time.
After making several profitable deals, it was time to go back through the Twurgh Gate and return to Earth. Alvin and Gothy had been surprised to learn that the newest member of their harem was a princess, but neither was willing to leave Desiree behind.
Once they were back on Earth, Alvin proposed a new destination, much to the amusement of his companions. They all agreed and went south out of Colorado, into New Mexico. The road south led them back to old friends in new places; Johnny, the native shaman from Bridgeport, was in Ignacio and in desperate need of help.
Strapping on their boots and loading their guns, the slightly demented (but equally fun) group got ready for one of the biggest can of worms they had opened so far.
(This book contains adult situations, in all their horror and glory, including but not limited to: sex, abuse, drug use, and murder. It also contains graphic sex scenes, which portray elements of BDSM and harem. You’ve been warned.)
Welcome to Planet Hero! Attention Civilians! In the event of Superhero on Villain battling, seek immediate shelter. And if a Villain decides to kidnap you, hold you hostage, or attempts to rob and/or kill you, please remain calm, Heroes will arrive shortly. Thank you for your support!
Dr. Davis Malory never planned to become a hero or a villain. He never planned on obtaining superpowers. He certainly never planned on being transported to a world filled with such people. And he most definitely never considered that he would have to become one if he ever wanted to find a way back to Earth.
But Planet Hero doesn't care about what Davis wants. If he wants to survive everything that is about to be thrown at him, he'll have to cultivate his superpowers and learn to navigate this new world or going home will be the least of his worries. Davis's days as a Civilian are officially over.
Disclaimer: This is a LitRPG or GameLit novel containing video game elements and rules.
The World of the Changed, still going strong! A sister kidnapped, a powerful enemy right around the corner, and Earth under the thumb of the monsters. What else is it going to take to become a true hero and save humanity? The only problem is that Mark Derwin has bigger problems, focused as he is on finding Squirrel, his sister. And he has to make sure she's still the same person she always was rather than a chunk of noa. He's prepared to do anything, go to any lengths to make that happen, including working with the game. But not with the game owner. Mark has quite the litany of questions for that character.
Trapped on a derelict space station, Jake must destroy an alien infestation—or he’ll never see his home again.
Still reeling from the death of his parents, Jake finds a doorway to an abandoned space station in his grandfather's basement. But when he walks through, he discovers he's trapped there and he’s got company.
The station's AI enlists Jake to reclaim the systems needed to support life, but there’s a catch—he has only eight hours to complete the task or he’ll die alone in the cold vacuum of space. With only his trusty wrecking bar, work boots, and some basic survival equipment he must defeat the horrific monsters that infest the station before his air runs out.
But aliens aren’t all he has to worry about. Hidden in the station is a message that could spell doom for Earth, and the entire universe along with it.
The entire world has changed, and Noah has changed with it. A year after the Shift, the plans he’d laid, caches he’d hidden, and infrastructure he’d put in place have saved millions, but the world’s death toll has still been astronomical.
Now he continues his struggle to protect the people he cares about and to atone for his past weakness. Journeying with his elite group, the Merriweathers, Noah has been patrolling the eastern United States. He has been helping new communities rebuild from the ashes of civilization, but his true goal has always been a search for Humanity’s enemies, the Aelves.
But when Noah finally hears new rumors about his old foes, what he will encounter will be beyond anything he could have imagined. Ghosts from the past will return and new discoveries will create more questions. Noah will learn that the post-Shift world can be even more dangerous than anything he had planned for.
There might be something out there even worse than the Aelves.
When the shattered fragments of the Black Moon collapsed onto planet Earth, splitting continents apart and flooding them with raging oceans, Darkness descended onto our world. The eruptions of hostile energy from behind the Edge distorted the laws of the physical world, creating new life forms which now threaten to take over the planet. The last remaining vestiges of humankind, too desperate for their own survival, have nothing to offer against their advance.
So it’s time to activate Incarnation: the last instruction issued by Project Stellar. In a situation when there’re not enough living beings to protect planet Earth, the dead fighters will have to rejoin the defenders’ ranks.
Let’s go! A new, ultramodern mobile game, and the release is just two days away. Be the best, save the planet! Who’s going to fight back the monster invasion if you don’t? Prerelease already available, no text alerts or payment required.
World of the Changed completely modified human consciousness. The incredible graphics that worked even on the simplest of phones. The intuitive interface that made the game accessible for absolutely anyone. The aggressive marketing campaign that put news about the game on every TV, every phone, every tablet. By the time the launch was a few days away, an entire army of fans was out there waiting for just one thing: Hour X. That was what the mysterious developers were calling the release time.
But did anyone have a clue what Hour X would unleash on them? Were they ready to pay the price the game demanded? Mark Derwin, a student, was just one of many to have no idea what kind of fate awaited him in the game. All he cared about was jumping into the prerelease as soon as it came out.
Max finds himself in a time loop. Any kind of death annuls everything except his present knowledge and returns him to the past. This is a good way to test all sorts of things. That is, it would be, if not for one little thing... This loop has real lords and it's unlikely that they'll be happy to hear about an uninvited guest.
And that isn't his only problem -- all of his memories of the last year have simply disappeared, but the world around him has changed in the meantime. Earth has been seized by the Velly clan and is now part of their Star Empire. Max has also discovered his gift. He's a psychic.
However, his power isn't that big of a deal.
Everyone can be a level one "battery." To do anything else, however, you need to have some talent, money, and connections, which only complicates things further.
A whole new world, great opportunities, and lots of chances to get into trouble... Welcome to the Last Time Loop!
Having lost the Trial, Hagen didn't just lose his interface and his memory of it, but also everything he'd achieved. His UFC career was ruined before it even began. Stripped of all his skills and abilities, Mike is once again a useless weakling. The last straw is the loss of all the money that he'd bet on his own victory.
But you do remember, don't you, that Phil Panfilov promised to take care of his old comrade from Pibellau?
What can Mike achieve with a non-combat version of Phil's augmented reality interface? He could, of course, become a businessman or found a gaming startup, but where would he find the money and investors he needs?
It looks like he might have to start fighting again. However, this time there're no prison guards to maintain order and make sure that rules are obeyed. Once out of prison, Hagen is fair game for anyone who wants to kill him. Once again he has to survive on his own.
Cheating Death
Alex was was willing to do whatever it took to beat the tumors overwhelming his body.
Even if it meant being frozen alive.
And if his cortex got uploaded into a digital universe filled with countless worlds to explore until a cure could be found for his cancer, all the better.
The last thing he expected was to wake up naked and alone in the bowels of an ancient ship filled with raiders carrying enough poison to kill an entire city!
The choices he makes from that moment on will have profound consequences not only for his own fate, but for an entire realm as he faces down bloodthirsty pirates, ruthless cultivators, and fearsome demigods while taking his first steps along a path of power that might one day forge him into a cultivator strong enough to challenge the very heavens themselves!
He was climbing the corporate ladder, now he's climbing the food chain.
Felix used to be a traveling salesman, drifting through the galaxy and hawking his wares. Used to be, that is, until a freak accident in an out of the way system. One rough landing later and Felix finds himself stranded on a wild, alien planet-- front and center in a deadly role he never auditioned for to entertain a secret audience.
The upside? A fellow passenger made it to the escape pod with Felix. With this reptilian stranger at his side, he’s not totally alone.
The downside? They don’t share a language. Worse, there’s not one scrap of survival know-how between them, and an ominous clawing is coming from outside the escape pod.
As if the struggle to avoid becoming lunch and finding some of their own wasn’t enough, an autonomous implant from an unknown source seeks to integrate them into the system.
A bounty hunting survivor. A Galactic dark elf. A woman who has given up her humanity to become something more.
These stories and more are available in the first short story anthology for the System Apocalypse, covering year one on Earth. When the world ends, humanity steps up, finding new ways to survive in a world with Classes, magic and monsters. The anthology features exciting, new stories by five new writers and a new, never publicly released short story by Tao Wong.
The System Apocalypse world was first introduced in 'Life in the North' and is a LitRPG science fiction and fantasy post-apocalyptic work that features monsters, science fiction technology, character sheets, supernatural races and ancient myths in one heady, LitRPG brew.
Stories and writers featured in this anthology include:
Craig Hamilton - "Hunting Monsters" has our protagonist doing what he does best. Finding those who would exploit the System and the people within. Except this time, there are even more complications than normal.
Alexis Keane - "Tooth and Claw" is a heart-warming tale of friendship that knows no bounds of race or distance.
Ix Phoen - "Rebel Within" tells a tale of hardship in South America, where the monsters are not always the ones outside the walls.
Tao Wong – “Debts & Dances” covers the arrival of the System from the perspective of our favorite Truinnar Lord.
R.K. Billiau – “Phoenix Rising” covers an unconventional hero, one whose mind is slipping from him before the apocalypse. Will the apocalypse be his salvation? Or doom?
L.A. Batt - “Overture to Obliteration” brings us to far-off New Zealand to glimpse the wreckage the System has wrought.
What if the death of one game meant the death of all?
A terrible entity has consumed the game known as Mage World Online. But now that all virtual online worlds are connected, this monstrous hive-mind turns its sights to other games.
It will take every power and friend that Riley can recruit to defeat this new, insurmountable menace.
Because if he can't stop it in Sigil Online, it will consume everything in its path.
Warning: Reading this novel may cause an uncontrollable desire to play Superhero MMOs.
Bastions is the finale to the Sigil Online trilogy.
Currently at a low price for a limited time to celebrate the launch of the final book in the series!
We put an end to the war with the Dark Faction, but still humanity’s problems are far from over. More than half of the game’s promised tong of safety has elapsed, and yet humankind is no closer to forming a unified front. We've just begun building one of the twelve planetary shield generators necessary to give Earth complete protection, but we don't have enough construction materials, players or time. Should we ask the parallel magocratic world for help? After all, an invasion from outer space would hurt them just as bad. The mages, though, have plenty of problems of their own.
What options does Gnat even have here? All he can truly count on are his own strength and his personal Relict faction. Should we put all our eggs in one basket and look for help in deep space? Might technology from ancient, long vanished races allow humanity to grow strong enough to turn back the onslaught before it's too late?
What was once virtual, is now reality.
Trapped in the middle of an alien invasion, Logan James, a down-on-his-luck dollar store cashier, discovers there’s only one way out…
Compete in an alien-imposed game, a global battle royale called the Melee.
Forced to fight with his best friend Dwayne and a cute cashier named Alicia, he finds that the rules are simple: battle against the other participants and an army of the galaxy’s worst monsters and villains, level up, amass experience points and loot, and use any means necessary to reach the center of the Earth in 19 days.
Hundreds of people will live.
Hundreds of millions will die.
The one year Stabilization period has ended, and the aliens are colonizing earth! Allistor and his people have prepared as well as possible, and now they'll find out if it was enough.
In this third book of the Shadow Sun series, Earth's survivors continue to fight for their lives, and to reclaim as much of the earth as they can for the human race. More than one alien faction threatens their existence, while others prove to be staunch allies. Allistor and company learn more about the system, its mechanics and politics, and take the first step in bringing the fight to their enemies off-world!
A check for a billion credits. The prize seemed lost forever and here it glittered again with all its colors, drawing the couple like a magnet. The pirates, the Uldans, the Zatrathi—none of it mattered now. The final goal was so close. All they had to do was reach out and grasp it.
Alas, fortune refuses to land in Surgeon’s hand just like that, without a fight. Fortune only comes to those who can prove themselves. Will Alexis and Eunice find their inner strength and go to the end—or will the obstacles in their way force them to give up their search? After all, the most important thing is to find the planet with the prize. And yet faced with an entire galaxy, where do they even start?
The human race has become nearly extinct.
Allistor and his small group push to make themselves stronger, fighting to survive the year-long Stabilization.
Forced to battle increasingly stronger and more deadly monsters, they work to expand their holdings, learn better spells, and gather resources to improve their crafting.
Dungeons must be cleared, and dragons defeated. Fellow survivors are found - some friendly, some hostile.
Allistor considers every human life precious, but when it becomes a case of kill or be killed, hard choices must be made.
And each day brings them closer to the invasion of Earth.
An ordinary Russian guy, Sergei picks a fight in his neighborhood, defending a little boy. Problem is, the guy he's just defeated vanishes into thin air, leaving Sergei to discover he now possesses the ability to turn time around.
On top of that, Sergei can now travel between worlds. He acquires even more mysterious new skills and abilities. And he discovers there're many others just like him in our world.
Sergei finds his own place in the secret community of the Seekers - creatures with superpowers. He even teams up with a few of his new buddies, planning to strike gold in one of the neighboring worlds.
Sergei has no idea that his every step is being watched. He's being shadowed by the Darkest One - one of the oldest Seekers around who'll know no peace until he gets hold of some of Sergei's unique abilities.
Fresh off his victory at the System Games, Anthony Tinoco is living a life he never could have dreamed of. His family is safe in a brand-new home, he's enrolled in college, he has an incredibly hot girlfriend, and, best of all, he gets to fight monsters for a living. Unfortunately, some things are too good to last. Unbeknownst to Anthony, an old enemy has started making moves from the shadows, sowing seeds of destruction and plotting his revenge. When a random dungeon appears and begins spreading its corrupting influence through his old neighborhood, Anthony is forced to confront his own personal demons and take action or risk losing everything that he’s worked so hard for. Little does he know, however, that while he may be the target, he's not the one in the crosshairs.
In the year 2101, ISLANDS allows users to become whoever they want to be.
Nineteen year old Sylvi Grohl is excited for her first semester in a new school, but all thoughts of higher education vanish when she starts receiving strange packages at home. Packages she didn't order.
As Sly delves deeper into the underbelly of ISLANDS to find the source of the mysterious packages, she finds herself caught in a dangerous love triangle in a world where she can't tell friend from foe.
Can she unravel the mystery without alienating everyone around her, or will the consequences of her own actions finally catch up with her?
When you steal a hundred grand from some very bad people, the best way to survive is to stay small and quiet...
Possibly its not to save a pair of drowning girls, not go 'viral' on social media and certainly not to let the local police take your passport, trapping you on a small 'party' island in the middle of the Mediterranean Sea.
But Steve isn't the average guy, he's ex-military, ex-enforcer and ex-human. He's a one man nanite fuelled nightmare for those that cross the line, and he's decided that its time to clean up his act. He's going to make up for the things he's done, and save 'the little guys'.
It's a nice fantasy, but even he has to admit, it's really just a justification, because he's a very bad man, with horrifying abilities, and he's only just learning what he's capable of. He needs a reason to not go to the dark, and if thats hunting down the creatures of the night and beating them to death with their own femurs?
Well, he's just the man for the job.
Stolen money. Greek Islands. Werewolves and Enforcers... what could possibly go wrong?