Armon Ellington died on Earth and was transported to Terra, a world governed by rules eerily similar to the RPG games he loved. He found he could gain levels, skills, abilities, and magic just like he could in those games. In addition to finding a way to become more powerful, he also found the friends and family he'd always longed for. Unfortunately, he also discovered the pain of losing them. 

Now, Armon finally has the information he's been searching for. He knows where the kidnapped kobolds that the Imperare took are. A city deep in the heart of the Imperare Empire and a place renowned for its gladiatorial arenas. Now Armon just has to solve the small problems of breaking out of jail, evading capture, getting into Imperare Empire, and coming up with a plan to rescue the kobolds from whomever has them. 

Join Armon and his friends on the final leg of their quest to rescue the members of his adopted family, the Red Claw Tribe of kobolds.